Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.4.2f1
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll (UUM-138910)
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Crash in vk::OnscreenSwapChain::AcquireNextImage (UUM-138508)
: Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
: Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
: New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
6000.4.2f1 Release Notes
Improvements
- SRP Core: Improved the way
VolumeManagercollectsVolumeComponenttypes to avoid slow reflection overhead on Player startup. (UUM-134911)
Changes
Android: Updated GameActivity library from 3.0.5 to 4.4.0.
Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
Fixes
Adaptive Performance: Fixed gc allocation. (UUM-136604)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
Android:
AndroidApplication.onConfigurationChangedwill correctly reflect language/country changes on GameActivity.Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. (UUM-133882)
Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
Editor: Fixed crash in import worker process during prepare, looking up fallback shaders (UUM-107712)
Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor (UUM-137200)
Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
Entities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods. (UUM-133595)
Graphics: Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. (UUM-135889)
HDRP: Fixed bad asset reference in sample description. (UUM-137827)
HDRP: Fixed issue where VolumeProfile could fail to collect all component types in some cases. (UUM-136181)
Kernel: Fixed rotation not working with very small input angles and also made the function about 3x faster. (UUM-125002)
Package: com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold.
com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.Package: com.unity.collections: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length. (UUM-124940)
Physics: Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716)
Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. (UUM-136447)
Physics: Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it. (UUM-137716)
Physics: Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset. (UUM-137716)
Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. (UUM-116890)
Scene/Game View: Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area. (UUM-130098)
Text: Ensure link tag works in Helpbox. (UUM-135690)
UI Toolkit: Fixed badge not correctly showing after graph validation. (UUM-137317)
UI Toolkit: Fixed border color transitions not working when starting color is transparent. (UUM-136876)
Package changes in 6000.4.2f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.4.2f1
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll (UUM-138910)
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Crash in vk::OnscreenSwapChain::AcquireNextImage (UUM-138508)
: Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
: Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
: New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
6000.4.2f1 Release Notes
Improvements
- SRP Core: Improved the way
VolumeManagercollectsVolumeComponenttypes to avoid slow reflection overhead on Player startup. (UUM-134911)
Changes
Android: Updated GameActivity library from 3.0.5 to 4.4.0.
Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
Fixes
Adaptive Performance: Fixed gc allocation. (UUM-136604)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
Android:
AndroidApplication.onConfigurationChangedwill correctly reflect language/country changes on GameActivity.Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. (UUM-133882)
Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
Editor: Fixed crash in import worker process during prepare, looking up fallback shaders (UUM-107712)
Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor (UUM-137200)
Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
Entities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods. (UUM-133595)
Graphics: Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. (UUM-135889)
HDRP: Fixed bad asset reference in sample description. (UUM-137827)
HDRP: Fixed issue where VolumeProfile could fail to collect all component types in some cases. (UUM-136181)
Kernel: Fixed rotation not working with very small input angles and also made the function about 3x faster. (UUM-125002)
Package: com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold.
com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.Package: com.unity.collections: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length. (UUM-124940)
Physics: Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716)
Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. (UUM-136447)
Physics: Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it. (UUM-137716)
Physics: Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset. (UUM-137716)
Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. (UUM-116890)
Scene/Game View: Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area. (UUM-130098)
Text: Ensure link tag works in Helpbox. (UUM-135690)
UI Toolkit: Fixed badge not correctly showing after graph validation. (UUM-137317)
UI Toolkit: Fixed border color transitions not working when starting color is transparent. (UUM-136876)
Package changes in 6000.4.2f1
Packages updated

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