Unity 2022.3.0

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2022.3.0f1

  • Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

New 2022.3.0f1 Entries since 2022.2.21f1

Fixes

  • Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function

  • Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds

  • Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.

  • Core: Allows NativeArray&lt;T&gt;.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."

  • Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.

  • Editor: Fix crash caused by gpu out of mem (UUM-25089)

  • Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)

  • GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)

  • Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)

Preview of Final 2022.3.0f1 Release Notes

Fixes

  • Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function

  • Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds

  • Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.

  • Core: Allows NativeArray&lt;T&gt;.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."

  • Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.

  • Editor: Fix crash caused by gpu out of mem (UUM-25089)

  • Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)

  • GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)

  • Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)

Changeset:
fb119bb0b476

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Unity에서는 최적의 웹사이트 경험을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.

확인