Manual installs
Component installers
Windows
+macOS
+Release
Release notes
+Known Issues
- Mac: Clicking on the Assets/GameObject/Component main menu items causes Unity to crash (714751)
- Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened (716221)
- Mac: Opening a project from Unity's "Open Project" menu throws "Resource busy" dialog. Click on "Cancel" to continue opening the project (705555)
Fixes
- iOS: Added support for Xcode 6.4.0 final release
- iOS: Worked around some plugins not supporting complex shell scripts within Xcode project
- Mecanim: Fixed Animator tool showing internal AnimatorController
- Mecanim: Fixed Avatar Configure broken ResetPose when OptmizeGameObject is on
- Mecanim: Fixed crash when disabling GameObject in OnStateMachineEnter/Exit
- Mecanim: Fixed error message when deleting an Fbx that is used by an AnimatorController
- Mecanim: Fixed Scaled UI buttons drifting when Animator has "Apply Root Motion" on
- Mecanim: Fixed Transtiion Previewer handle manipulation
- WinRT: Fixed an issue where the editor would prevent building project for Windows 10 Universal Application if it contained any plugins targeting Windows 10 SDK
- XboxOne: Fixed the "EditorOnlyPlayerSettings property not initialized" error.
The following are changes and fixes to 5.2 features and regressions...
Fixes
- Mecanim: Fixed console error when editing Transition condition
- Mecanim: Fixed crash when setting OverrideController
- Mecanim: Fixed root motion skipping a frame when changing Playable topology
- WebGL: Fixed empty Input.inputString
- WebGL: Fixed UI keyboard inputs
Changeset
+Changeset: ee847a19704b
Third Party Notices
Release notes
+Known Issues
- Mac: Clicking on the Assets/GameObject/Component main menu items causes Unity to crash (714751)
- Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened (716221)
- Mac: Opening a project from Unity's "Open Project" menu throws "Resource busy" dialog. Click on "Cancel" to continue opening the project (705555)
Fixes
- iOS: Added support for Xcode 6.4.0 final release
- iOS: Worked around some plugins not supporting complex shell scripts within Xcode project
- Mecanim: Fixed Animator tool showing internal AnimatorController
- Mecanim: Fixed Avatar Configure broken ResetPose when OptmizeGameObject is on
- Mecanim: Fixed crash when disabling GameObject in OnStateMachineEnter/Exit
- Mecanim: Fixed error message when deleting an Fbx that is used by an AnimatorController
- Mecanim: Fixed Scaled UI buttons drifting when Animator has "Apply Root Motion" on
- Mecanim: Fixed Transtiion Previewer handle manipulation
- WinRT: Fixed an issue where the editor would prevent building project for Windows 10 Universal Application if it contained any plugins targeting Windows 10 SDK
- XboxOne: Fixed the "EditorOnlyPlayerSettings property not initialized" error.
The following are changes and fixes to 5.2 features and regressions...
Fixes
- Mecanim: Fixed console error when editing Transition condition
- Mecanim: Fixed crash when setting OverrideController
- Mecanim: Fixed root motion skipping a frame when changing Playable topology
- WebGL: Fixed empty Input.inputString
- WebGL: Fixed UI keyboard inputs

Looking for a different release?
Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
