Release Notes Background

Unity 5.2.0 Beta

Get early access to features in the upcoming full release now.

Manual installs

Component installers

Release

Known Issues

  • Mac: Clicking on the Assets/GameObject/Component main menu items causes Unity to crash (714751)
  • Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened (716221)
  • Mac: Opening a project from Unity's "Open Project" menu throws "Resource busy" dialog. Click on "Cancel" to continue opening the project (705555)

Fixes

  • iOS: Added support for Xcode 6.4.0 final release
  • iOS: Worked around some plugins not supporting complex shell scripts within Xcode project
  • Mecanim: Fixed Animator tool showing internal AnimatorController
  • Mecanim: Fixed Avatar Configure broken ResetPose when OptmizeGameObject is on
  • Mecanim: Fixed crash when disabling GameObject in OnStateMachineEnter/Exit
  • Mecanim: Fixed error message when deleting an Fbx that is used by an AnimatorController
  • Mecanim: Fixed Scaled UI buttons drifting when Animator has "Apply Root Motion" on
  • Mecanim: Fixed Transtiion Previewer handle manipulation
  • WinRT: Fixed an issue where the editor would prevent building project for Windows 10 Universal Application if it contained any plugins targeting Windows 10 SDK
  • XboxOne: Fixed the "EditorOnlyPlayerSettings property not initialized" error.

The following are changes and fixes to 5.2 features and regressions...

Fixes

  • Mecanim: Fixed console error when editing Transition condition
  • Mecanim: Fixed crash when setting OverrideController
  • Mecanim: Fixed root motion skipping a frame when changing Playable topology
  • WebGL: Fixed empty Input.inputString
  • WebGL: Fixed UI keyboard inputs

Changeset: ee847a19704b

Third Party Notices

Looking for a different release?

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.