• 게임
  • 산업 분야
  • 리소스
  • 커뮤니티
  • 학습
  • 문의하기
개발
Unity 엔진
모든 플랫폼 위한 2D 및 3D 게임 제작
다운로드플랜 및 가격
수익화
인앱 결제/인앱 구매(IAP)
스토어 간 IAP 검색 및 관리
Mediation
수익 / 매출 극대화 및 수익화 / 수익 창출 최적화(하다)
Ad Quality
앱 유저. '광고 지면'의 타겟 고객 경험 보호
탭조이
장기적인 유저. '광고 지면'의 타겟 고객 충성도 구축
모든 수익화 / 수익 창출 제품
사용자 확보
사용자 확보
모바일 사용자를 검색하고 Acquire
Unity 벡터 AI
적합한 게임으로 플레이어 연결
Aura 디바이스 단위 광고
최대 참여/인게이지먼트 시 기기 내 사용자 도달률
모든 성장 제품
활용 부문
3D 협업
실시간 3D 프로젝트 빌드 및 검토
몰입형 교육
몰입도 높은 환경 제작
고객 경험
인터랙티브 3D 경험 제작
모든 업계 솔루션
산업 분야
제조업
운영 우수성 확보
리테일
상점 경험을 온라인 경험으로 전환
자동차
혁신 및 차량 내 경험 향상
전체 산업 분야
테크니컬 라이브러리
기술 자료
공식 유저. '광고 지면'의 타겟 고객 매뉴얼 및 API 레퍼런스
개발자 툴
릴리스 버전 및 이슈 트래커
로드맵
예정된 기능 검토
용어집
기술 용어 라이브러리
분석 자료
활용 사례
실제 성공 사례
베스트 프랙티스 가이드
전문가 팁
모든 리소스
새로운 기능
블로그
업데이트, 정보, 기술 팁
뉴스
뉴스, 스토리, 보도 센터
커뮤니티 허브
토론
토론, 문제 해결, 소통
이벤트
글로벌 이벤트 및 현지 이벤트
커뮤니티 사례
Made with Unity
Unity 크리에이터 소개
Livestreams
개발자, 크리에이터, Insider와의 소통
Unity Awards
전 세계 Unity 크리에이터 축하
모든 레벨 지원
Unity Learn
무료로 Unity 기술 마스터
전문 교육
Unity 강사와 함께 팀의 역량을 강화하세요
Unity 처음 사용하시나요
시작하기
학습 시작하기
Unity 필수 학습 길잡이
Unity 사용이 처음이신가요? 여정 시작하기
사용법 가이드
실용적인 팁 및 베스트 프랙티스
교육
학생용
커리어 시작하기
교육 담당자 대상 교육
교육 효율 극대화
교육 라이선스
교육 기관에 Unity 강력한 기능 도입
자격증
Unity 숙련도를 입증하세요
지원 옵션
도움 받기
성공을 위한 Unity
Success 플랜
전문가 지원을 통해 더 빠르게 목표 도달률 달성
FAQ
일반적인 질문에 대한 답변
문의하기
유니티 팀과 소통하기
플랜 및 가격
언어
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
소셜
통화
구매
  • 제품
  • 유니티 애즈
  • 구독
  • Unity 에셋 스토어
  • 리셀러
교육
  • 학생
  • 교육 담당자
  • 기관
  • 인증 시험
  • 레벨업 아카데미
  • Skills Development Program
다운로드
  • Unity Hub
  • 다운로드 아카이브
  • 베타 프로그램
Unity Labs
  • Labs
  • Publications
리소스
  • Unity 학습 플랫폼
  • 커뮤니티
  • 기술 자료
  • Unity QA
  • FAQ
  • Services Status
  • 활용 사례
  • Made with Unity
Unity
  • 회사
  • 뉴스레터
  • 블로그
  • 이벤트
  • 채용 정보
  • 도움말
  • Press
  • 파트너
  • 투자자
  • 어필리에이트
  • 보안
  • 소셜 임팩트
  • Inclusion & Diversity
  • 문의하기
Copyright © 2025 Unity Technologies
  • 법적 고지 사항
  • 개인정보처리방침
  • 쿠키
  • 개인정보 판매 또는 공유 금지

'Unity', Unity 로고 및 기타 Unity 상표는 미국 및 기타 국가에서 유니티 테크놀로지스 또는 계열사의 상표 또는 등록상표입니다(여기에서 자세한 정보 확인). 기타 명칭 또는 브랜드는 해당 소유자의 상표입니다.

  1. Unity Newsroom
  2. Unity 4 Pre-order

Unity 4 Pre-order

Jun 18, 2012

SAN FRANCISCO, CA - Jun 18, 2012 - Unity Technologies, provider of the Unity multi-platform engine and development tools, is excited to announce Unity 4, the next generation of the Unity development platform. The launch of Unity 4 demonstrates the platform's AAA push that levels the playing field between the largest and the smallest studios, enabling anyone from the most indie game designer to the biggest multinational AAA studios to develop amazing groundbreaking games, and effortlessly deploy to multiple platforms. Customers who pre-order Unity 4 will be offered early access to the Unity 4 beta.

Unity 4 includes an overhaul of the Unity engine and tools suite to accommodate critical new features such as the highly anticipated all-new Mecanim character animation system, DirectX 11 support, hypermodern mobile graphics, and the addition of Adobe® Flash® and Linux as new publishing platforms. These new features and improvements comprise the first in a series of Unity 4 releases that will empower developers with the first truly democratic AAA game engine.

"We've been working on Unity 4 for a long, long time and are happy to finally be able to unveil its imminent arrival and outline its core features that will change the industry," said David Helgason, CEO, Unity Technologies. "The revolutionary animation system and add-on deployments to Adobe Flash and Linux are some of the critical features introduced in Unity 4, which together maintain Unity as the strongest, fastest evolving modern games development platform available."

Unity 4 includes a host of new features, updates, and improvements:

Mecanim - Groundbreaking character animation technology

Mecanim, Unity's powerful and innovative animation technology, brings your characters to life in a few mouse clicks with incredibly fluid and natural motion. Mecanim combines a slick interface with powerful tools for creating state machines, blend trees, IK rigging, and auto retargeting of animations all inside of the Unity editor.

"The introduction of the Mecanim suite of animation tools into Unity will completely change how developers integrate interactive animations and will result in awesome new gameplay experiences from the Unity community," said Robert Lanciault, Lead Animation Developer, Unity Technologies. "These tools will allow animators to work directly in Unity to create advanced and detailed animation blend trees and state machines for incredible and natural character animation."

An impressive array of retargetable animation will be available in the Unity Asset Store. Developers will have access to a wide range of options that will help bring their characters to life with fluidity and grace.

Visual Fidelity and AAA Rendering

Unity 4 fully supports Microsoft's DirectX 11. This offers developers the ability to take advantage of the GPU in new and exciting ways: increased shader capabilities with shader model 5, tessellation for smoother models and environments in game worlds, and compute shaders for advanced GPU computation.

Mobile platforms have also received a boost in visual fidelity with optimizations and new features. Unity 4 features real-time shadows on mobile, skinned mesh instancing, the ability to use normal maps when baking lightmaps, and a refined GPU profiler. It's easy to make extremely high-end visuals that scale across the best of what's available on modern PCs and the most advanced mobile graphics chips.

Extend multiplatform publishing with Unity add-on for Adobe Flash Player

With Unity 4, developers can create a new game, or take existing Unity 3D content -- for iOS, Android, desktop, or the Web -- and publish it to the Adobe Flash Player, installed on more than a billion PCs worldwide. Leveraging its industry leading Editor productivity tools, Lightmap and Lightprobe baking, and Occlusion Culling tools, Unity 4 is the powerhouse development tool for creating 3D content for the Adobe Flash Player.

Linux Publishing Preview

Unity 4 will include a preview of a new deployment option to publish games to Desktop Linux, clearing a path for the Unity community to bring exciting new content to the estimated 10% of the game-hungry PC market. Desktop Linux standalone publishing will be available for all Unity 4 users at no additional cost.

Furthermore, Unity 4 introduces a great many additions and improvements such as:

  • Shuriken particle system supports external forces, bent normals and automatic culling
  • 3D texture support
  • Navigation: dynamic obstacles and avoidance priority
  • Major optimizations in UnityGUI performance and memory usage
  • Dynamic fonts on all platforms with HTML-like markup
  • Remote Unity Web Player debugging
  • New Project Window workflows
  • Iterative lightmap baking
  • Refined component-based workflows
  • Extensible inspectors for custom classes
  • Improved Cubemap import pipeline
  • Geometry data improvements for huge memory and performance savings
  • Meshes can be constructed from non-triangle geometry -- render points & lines efficiently
  • Search, live preview and buy Asset Store assets from the Project Window
  • Unity 4 is available now for pre-order from the Unity store (https://store.unity3d.com/).

Unity 4 will be demonstrated and discussed in further detail at the Unite 2012 developer conference that takes place August 22nd - 25th in Amsterdam. For tickets and more information about Unite, visit https://www.unity3d.com/unite/.

About Unity Technologies

Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 1,000,000 registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit: https://unity3d.com.

Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. Adobe and Flash are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other product names and trademarks belong to their respective holders.

Contact Information:

Media Contacts
Unity Technologies
North America
Dan Adams
dan@unity3d.com
+1 (415) 699-5882

Aaron Wessels
aaron@pointblankcomm.com
+1 (415) 378-8090

Europe
Chris Clarke
chrisc@unity3d.com
+44 7590 509278