Release Notes Background

Unity 6000.4.6f1

Released on May 5, 2026

Manual installs

Component installers

Release

Known Issues in 6000.4.6f1

  • 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)

  • 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)

  • 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)

  • 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)

  • 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)

  • Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)

  • : DX12 Graphics API is not used, when it is first in the graphics API list (UUM-141555)

6000.4.6f1 Release Notes

API Changes

  • Physics: Added: Added the angularVelocity property to the Collision type.

  • Physics: Added: Added the bodyAngularVelocity property to the ContactPairHeader type.

  • Physics: Added: Added the bodyLinearVelocity property to the ContactPairHeader type.

  • Physics: Added: Added the linearVelocity property to the Collision type.

  • Physics: Added: Added the otherBodyAngularVelocity property to the ContactPairHeader type.

  • Physics: Added: Added the otherBodyLinearVelocity property to the ContactPairHeader type.

  • Physics: Added: Added the thisAngularVelocity property to the Collision type.

  • Physics: Added: Added the thisArticulationBody property to the Collision type.

  • Physics: Added: Added the thisBody property to the Collision type.

  • Physics: Added: Added the thisGameObject property to the Collision type.

  • Physics: Added: Added the thisLinearVelocity property to the Collision type.

  • Physics: Added: Added the thisRigidbody property to the Collision type.

  • Physics: Added: Added the thisTransform property to the Collision type.

Fixes

  • 2D: Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled. (UUM-137123)

  • 2D: Fixed missing lighting and shadows in the preview camera when using URP 2D. (UUM-139229)

  • Android: Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events. (UUM-139567)

  • Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)

  • DX12: Fixed slow memory leak of D3D12 fences in large scenes. (UUM-140429)

  • DX12: Make sure that we are not accessing arrays with negative indices. (UUM-134479)

  • Editor: Allowed horizontal scroll in SearchTableView. (UUM-139709)

  • Editor: Copy to clipboard works for query containing special characters like { } (UUM-137347)

  • Editor: Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor. (UUM-137598)

  • Editor: Fixed multi edit for enum values. (UUM-138913)

  • Editor: Fixed off-center Provider Name list in Adaptive Performance settings. (UUM-136419)

  • Editor: Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000)

  • Editor: Fixed views not being properly refocused when switching between windows. (UUM-139948)

  • Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)

  • Editor: Fixedgrid size and snap increment fields accepting incorrect values. (UUM-136943)

  • Editor: Undo is supported for all Light Types. (UUM-136891)

  • Graph Toolkit: Fixed issue where dragging a wire from one port to another would create two undo operations. (UUM-128153)

  • Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. (UUM-99314)

  • Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. (UUM-137763)

  • Graphics: Fixed issues when importing textures with the R16G16B16 format on Direct3D. (UUM-104117)

  • Graphics: Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding. (UUM-138897)

  • Graphics: Fixed the link to the Streaming Controller component documentation. (UUM-139928)

  • Graphics: Fixed the link to the Virtual Texturing Profiler module documentation. (UUM-137763)

  • Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. (UUM-137197)

  • Graphics: [Vulkan] Fixed an incorrect DontCare load action being applied after depth resolve or compute shader writes to a RenderTexture, causing artifacts to appear. (UUM-46565)

  • HDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option. (UUM-137626)

  • iOS: Fixed a crash when loading achievements from GameCenter multiple times (UUM-138417)

  • Kernel: Fixed crash during shutdown if the job system was accessed from a finalizer. (UUM-128777)

  • Kernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued. (UUM-125000)

  • Package: Add ScrollView support to RagdollWindow on resize. (UUM-139914)

  • Physics: Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects.

  • Plugins: [NVUnityPlugin] Fixed a DLSS jitter and flickering issue. (UUM-134012)

  • Scripting: Fixed issue that prevented Ionic.Zlib.CF.plugin dll from being loaded. (UUM-140154)

  • Scripting: When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty. (UUM-119332)

  • Shadergraph: Added a setting for enum keyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add a none entry to the enum. (UUM-135644)

  • Text: Fixed Entity ID for Font Assets is serialized twice error. (UUM-140202)

  • TextMeshPro: Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode. (UUM-137287)

  • uGUI: Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event . (UUM-132637)

  • UI Toolkit: Fixed a compilation error when code generating property bags while nullable reference types are enabled. (UUM-126159)

  • UI Toolkit: Fixed alpha of SVG previews when imported as a texture. (UUM-137765)

  • UI Toolkit: Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property. (UUM-139822)

  • UI Toolkit: Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI. (UUM-120902)

  • UI Toolkit: Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source. (UUM-134627)

  • UI Toolkit: Fixed an issue where exporting colors for a StyleSheet did not have enough precision. (UUM-127703)

  • UI Toolkit: Fixed nested manual topics in [HelpURL] resolving to a "page missing" docs page. (UUM-140384)

  • URP: Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945)

  • URP: Added stereo instancing support to custom UITK shaders written in Shader Graph. (UUM-131994)

  • URP: Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". (UUM-139399)

  • WebGL: [WebGPU] Make sure WebCam video is oriented correctly on mobile devices. (UUM-139017)

  • XR: Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. (UUM-120719)

Package changes in 6000.4.6f1

Packages updated

Packages added

Changeset: 0b051c2e5d54

Third Party Notices

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