Release Notes Background

Unity 6000.2.4f1

Released on Sep 12, 2025

Manual installs

Component installers

Release

Known Issues in 6000.2.4f1

  • 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)

  • AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)

  • Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)

  • Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)

  • DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)

  • DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)

  • Engine Diagnostics: Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background (UUM-113363)

  • GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)

  • Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)

  • Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)

  • IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)

  • Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)

  • Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)

  • Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)

  • Search: Search window freezes and takes a long time to open when using "Find References In Project" context menu option (UUM-117182)

  • Serialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets (UUM-117265)

  • Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)

  • UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)

  • Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)

  • Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject (UUM-113839)

  • Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)

6000.2.4f1 Release Notes

Changes

  • Editor: The AI button in the toolbar is now hidden by default.

Fixes

  • 2D: Fixed Light Batching Debugger UI constantly refreshing. (UUM-101919)

  • 2D: Fixed unnecessary shadow texture usage for 2D Renderer. (UUM-111385)

  • Android: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity. (UUM-111179)

  • Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)

  • DX12: Added extra null checks in BufferD3D12.h. (UUM-115361)

  • Editor: Added error messaging and documentation to indicate that only relative paths can be used to specify a build profile asset. (UUM-108069)

  • Editor: Check duplication for both customer and built-in tags in TagManager. (UUM-99990)

  • Editor: Fixed a bug where the preview popup would not be displayed when importing a custom package and clicking on a preview able asset. (UUM-113219)

  • Editor: Fixed BRG/GRD Validation layer warning on Metal. (UUM-115852)

  • Editor: Fixed Console selection when logs are cleared, collapsed or filtered. (UUM-114787)

  • Editor: Fixed incorrect margins in state machine inspector. (UUM-111381)

  • Editor: Fixed slow impostor baking when Split Jobs threading mode is used. (UUM-75914)

  • Editor: Fixed the display of non-whole sizes in the UI toolkit debugger's box model. (UUM-77345)

  • Editor: Performance regression in Mesh.Clear caused by Mesh LOD. (UUM-99715)

  • Editor: Prevent Accelerator client code hanging on cancelled uploads. (UUM-113816)

  • Editor: Project Settings Window - Graphics Settings - More options menu for IRenderPipelineGraphicsSettings was not visible in light mode. (UUM-112618)

  • Editor: [MacOS] Fix BeginLayoutGroup error on Enter key holding if tag exists. (UUM-114909)

  • Graphics: Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument. (UUM-115025)

  • Graphics: Fixed IndexOutOfRangeException when inserting a new level of detail in LODGroup. (UUM-114504)

  • macOS: Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option.
    Added restricted directories when building Apple platforms. (UUM-109815)

  • macOS: Fixed mouse delta spike when cursor is set to the center of the screen. (UUM-112550)

  • UI Toolkit: Fixed an exception when restoring the UI Debugger context. (UUM-114690)

  • URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing". (UUM-104383)

  • Version Control: Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles. (UUM-115391)

  • Video: Re-importing a WebM file generates an inconsistent result. (UUM-113154)

  • Web: Fixed crash happening when transform position carries NaN values. (UUM-74844)

Package changes in 6000.2.4f1

Packages updated

Changeset: 17550c9bb584

Third Party Notices

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