Release Notes Background

Unity 6000.0.81f1

Released on Aug 6, 2026

Manual installs

Component installers

Release

Known Issues in 6000.0.81f1

  • 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)

  • Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • : ARC crash when pausing AudioSource with streaming clips on slower devices (Switch/Android) (UUM-148440)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

  • : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)

6000.0.81f1 Release Notes

API Changes

  • Android: Added: Add support for SDK Platform 37

Fixes

  • Android: Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed. (UUM-147435)

  • Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)

  • Android: Relaxed AGP 9's stricter R8 keep rule enforcement. (UUM-147136)

  • Animation: Reworked Animation Playable Output bind and unbind validation to prevent potential crashes. (UUM-146750)

  • Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer. (UUM-119443)

  • Editor: Added some valid search terms/keywords for Indexing settings in "Preferences" window. (UUM-146350)

  • Editor: Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled. (UUM-143481)

  • Editor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016)

  • Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)

  • Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)

  • HDRP: Updated the ClearBuffer2D shader to support multiview. (UUM-137877)

  • iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)

  • iOS: Fixed depth camera crash when created a second time. (UUM-141173)

  • Linux: Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions. (UUM-136083)

  • Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)

  • macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)

  • Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly. (UUM-146852)

  • Scripting: Added a defensive check / fix for stale GC handles during domain reload. (UUM-122598)

  • Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP. (UUM-144660)

  • Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio. (UUM-143660)

  • Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)

Package changes in 6000.0.81f1

Packages updated

Changeset: 6238fec1e98f

Third Party Notices

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