Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.14f1
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) DirectX12: [AMD] Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
SRP Architecture & API: URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor (UUM-75654)
SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.14f1 Release Notes
Improvements
Editor: Improved Editor performance when deleting large object hierarchies from the scene.
Editor: Improved the Unity splash screen code on Windows and Linux for better readability and maintenance.
API Changes
2D: Added: TileAnimationFlags.SyncAnimation to allow users to sync Tile animations for tiles with the same animation. (UUM-74906)
Physics 2D: Added: Collider2D.bounceCombine property (read only).
Physics 2D: Added: Collider2D.frictionCombine property (read only).
Physics 2D: Added: ContactPoint2D.bounciness property (read only).
Physics 2D: Added: ContactPoint2D.friction property (read only).
Physics 2D: Added: PhysicsMaterial2D.bounceCombine property.
Physics 2D: Added: PhysicsMaterial2D.frictionCombine property.
Physics 2D: Added: PhysicsMaterial2D.GetCombinedValues method.
Physics 2D: Added: PhysicsMaterialCombine2D enumeration used by PhysicsMaterial2D.
Changes
- Editor: Updated the internal layout in display cutout modes to match the Android 15 behavior update, which determines that applications will occupy the entire screen space by default on API level 35 and above.
Fixes
2D: Fixed an issue where Sprite Mask was not correctly masking out normals pass. (UUM-75876)
2D: Fixed Grid Selection Tool gizmo pointer interactions in the Tile Palette window. (UUM-75491)
2D: Fixed inconsistency when renaming Sprite Rect in Sprite Editor Window. (UUM-76434)
Audio: Fixed an issue to make sure that the transport panel in the audio random container window is disabled when the game view is muted. (UUM-32043)
Editor: Build Profile Player Settings - Fixed for color space not getting applied when activating a build profile with modified color space. (UUM-70172)
Editor: Build Profiles - Fixed NullReferenceException after reopening Build Profile window and deleting a profile. (UUM-73116)
Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
Editor: Fixed an issue that prevents Alert sound from playing in Mac Editor when interacting with UI controls using Arrow keys. (UUM-73157)
Editor: Fixed an issue to preserve managed references when resaving serialized files with managed references in the v1 binary format. (UUM-74373)
Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
Editor: Fixed Editor.SaveChanges sample code in doc. (UUM-76286)
Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
Editor: Fixed Sprite Editor Secondary Dropdown Menu Missing. (UUM-76251)
Editor: Fixed the order of some internal menu items being incorrect (e.g GameObject/UI). (UUM-76316)
Editor: Fixed undesired GC allocations in HDAdditionalLightData.TickLateUpdate(). (UUM-69806)
Editor: Fixed xr-related shader warnings. (UUM-68330)
Editor: Mulitple fixes and polish to Shader Graph sample content for Unity 6. (UUM-76080, UUM-76505)
Editor: Removed duplicate iteration looking for folder paths to remove from the Asset Database. (UUM-75183)
Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size (UUM-75315)
GI: Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions. (UUM-76537)
Graphics: Disabled unused extensions that were causing rendering issues in the right eye on Quest 2 with the OpenXR plugin. (UUM-76868)
Graphics: Disabled wave operations in STP Setup Pass to avoid visual issues on some Android devices. (UUM-76347)
Graphics: Fixed a crash when setting Scissor Rect without a Color Target Attached using Metal. (UUM-76402)
Graphics: Updated libraries for both HDRP-Blank and URP-Blank Templates. (UUM-74059)
HDRP: Fixed an issue where reimporting ShaderGraph trigged a UnityVCS/Perfoce local checkout. (UUM-17912)
HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled. (UUM-70119)
HDRP: Fixed missing UNITY_MATRIX_IT_MV define in HDRP shaders. (UUM-74141)
HDRP: Fixed SSMS slider not showing when volumetric fog was disabled. (UUM-75032)
iOS: Fixed occasional hang on some devices when tweaking autorotation. (UUM-75124)
iOS: Fixed the path where the image from a custom splash storyboard is stored. (UUM-75585)
Linux: Fixed screen resolution does not sync properly with the system's when changing system resolution during runtime. (UUM-64956)
Package: Fixed a issue with Matchmaker AB Testing not working properly on non-production environments.
Package Manager: Fixed Ctrl+V Paste in MyAsset Page Search Field. (UUM-73380)
Package Manager: Fixed the issue where the Package Manager Window recommended a different version than the version returned by the public API. (UUM-76908)
Particles: Fixed a crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle. (UUM-43091)
Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. (UUM-74058)
Profiler: Fixed an issue by ensuring that allocation size is serialized as a 64-bit unsigned integer on all platforms. (UUM-76309)
Serialization: Fixed an issue to not show crash reporter when reading corrupted files. (UUM-66157)
Shadergraph: Fixed an issue where moving a property node in a Shader Graph with no targets would log an error. (UUM-76529)
Shaders: Fixed a graphics performance regression on Windows Standalone. (UUM-74649)
SRP Core: Fixed alignment of the columns on DebugUI.Foldouts. (UUM-76380)
TextCore: Fixed the loading of the default editor font throwing an exception when the editor is installed at a path containing special character. (UUM-76285)
TextMeshPro: Fixed "Open Reference" links to wrong/outdated package. (UUM-74084)
TextMeshPro: Fixed "TextMesh Pro Essential Resources are missing" Console error. (UUM-73603)
TextMeshPro: Fixed "Update Sprite Asset" button to update inspector. (UUM-64865)
TextMeshPro: Fixed EnvMapMatrix update when the rotation parameter changed. (UUM-72548)
TextMeshPro: Fixed xAdvance for the horizontal tab when RTL is enabled. (UUM-75281)
UI Elements: Fixed an issue in the UI Builder where the search field of the Library pane did not contain a close/cancel button. (UUM-76129)
UI Toolkit: Fixed an issue in the UI Builder where the dragger of some fields in the inspector pane would not cover the entire label of the field. (UUM-72087)
UI Toolkit: Fixed an issue where editing attributes of a custom binding would miss or misinterpret keyboard inputs. (UUM-62676)
UI Toolkit: Fixed the UI Builder Library ScrollView to be more responsive after enabling the Editor Extension Authoring Mode. (UUM-71900)
Universal RP: Fixed an incorrect depth copy scheduling in deferred path when render graph was enabled. (UUM-68188, UUM-73392)
Universal RP: Fixed an issue by avoiding overwriting the cameraDepthTexture handle with gbuffer4 in deferred render graph path. (UUM-73176)
Universal RP: Fixed an issue where Directional Light Shadows rendered incorrectly at close distance. (UUM-76318)
Universal RP: Fixed an issue where glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU. (UUM-59572)
Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
URP: Fixed URP Lens Flare with scaled pixelRect. (UUM-72143)
URP: Removed msaa sample count mismatch warning at first frame in IOS player. (UUM-72473)
VFX Graph: Fixed copy/pasting a selection from a graph to another when the selection contains multiple times the same property node. (UUM-75893)
VFX Graph: Fixed several UX issues in the VFX Graph blackboard. (UUM-61761)
WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Windows: Fixed keyboard keys display name provided by Input System displaying wrong Unicode character in certain situation when using some international layout. (UUM-71799)
Package changes in 6000.0.14f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.14f1
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) DirectX12: [AMD] Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
SRP Architecture & API: URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor (UUM-75654)
SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.14f1 Release Notes
Improvements
Editor: Improved Editor performance when deleting large object hierarchies from the scene.
Editor: Improved the Unity splash screen code on Windows and Linux for better readability and maintenance.
API Changes
2D: Added: TileAnimationFlags.SyncAnimation to allow users to sync Tile animations for tiles with the same animation. (UUM-74906)
Physics 2D: Added: Collider2D.bounceCombine property (read only).
Physics 2D: Added: Collider2D.frictionCombine property (read only).
Physics 2D: Added: ContactPoint2D.bounciness property (read only).
Physics 2D: Added: ContactPoint2D.friction property (read only).
Physics 2D: Added: PhysicsMaterial2D.bounceCombine property.
Physics 2D: Added: PhysicsMaterial2D.frictionCombine property.
Physics 2D: Added: PhysicsMaterial2D.GetCombinedValues method.
Physics 2D: Added: PhysicsMaterialCombine2D enumeration used by PhysicsMaterial2D.
Changes
- Editor: Updated the internal layout in display cutout modes to match the Android 15 behavior update, which determines that applications will occupy the entire screen space by default on API level 35 and above.
Fixes
2D: Fixed an issue where Sprite Mask was not correctly masking out normals pass. (UUM-75876)
2D: Fixed Grid Selection Tool gizmo pointer interactions in the Tile Palette window. (UUM-75491)
2D: Fixed inconsistency when renaming Sprite Rect in Sprite Editor Window. (UUM-76434)
Audio: Fixed an issue to make sure that the transport panel in the audio random container window is disabled when the game view is muted. (UUM-32043)
Editor: Build Profile Player Settings - Fixed for color space not getting applied when activating a build profile with modified color space. (UUM-70172)
Editor: Build Profiles - Fixed NullReferenceException after reopening Build Profile window and deleting a profile. (UUM-73116)
Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
Editor: Fixed an issue that prevents Alert sound from playing in Mac Editor when interacting with UI controls using Arrow keys. (UUM-73157)
Editor: Fixed an issue to preserve managed references when resaving serialized files with managed references in the v1 binary format. (UUM-74373)
Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
Editor: Fixed Editor.SaveChanges sample code in doc. (UUM-76286)
Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
Editor: Fixed Sprite Editor Secondary Dropdown Menu Missing. (UUM-76251)
Editor: Fixed the order of some internal menu items being incorrect (e.g GameObject/UI). (UUM-76316)
Editor: Fixed undesired GC allocations in HDAdditionalLightData.TickLateUpdate(). (UUM-69806)
Editor: Fixed xr-related shader warnings. (UUM-68330)
Editor: Mulitple fixes and polish to Shader Graph sample content for Unity 6. (UUM-76080, UUM-76505)
Editor: Removed duplicate iteration looking for folder paths to remove from the Asset Database. (UUM-75183)
Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size (UUM-75315)
GI: Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions. (UUM-76537)
Graphics: Disabled unused extensions that were causing rendering issues in the right eye on Quest 2 with the OpenXR plugin. (UUM-76868)
Graphics: Disabled wave operations in STP Setup Pass to avoid visual issues on some Android devices. (UUM-76347)
Graphics: Fixed a crash when setting Scissor Rect without a Color Target Attached using Metal. (UUM-76402)
Graphics: Updated libraries for both HDRP-Blank and URP-Blank Templates. (UUM-74059)
HDRP: Fixed an issue where reimporting ShaderGraph trigged a UnityVCS/Perfoce local checkout. (UUM-17912)
HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled. (UUM-70119)
HDRP: Fixed missing UNITY_MATRIX_IT_MV define in HDRP shaders. (UUM-74141)
HDRP: Fixed SSMS slider not showing when volumetric fog was disabled. (UUM-75032)
iOS: Fixed occasional hang on some devices when tweaking autorotation. (UUM-75124)
iOS: Fixed the path where the image from a custom splash storyboard is stored. (UUM-75585)
Linux: Fixed screen resolution does not sync properly with the system's when changing system resolution during runtime. (UUM-64956)
Package: Fixed a issue with Matchmaker AB Testing not working properly on non-production environments.
Package Manager: Fixed Ctrl+V Paste in MyAsset Page Search Field. (UUM-73380)
Package Manager: Fixed the issue where the Package Manager Window recommended a different version than the version returned by the public API. (UUM-76908)
Particles: Fixed a crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle. (UUM-43091)
Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. (UUM-74058)
Profiler: Fixed an issue by ensuring that allocation size is serialized as a 64-bit unsigned integer on all platforms. (UUM-76309)
Serialization: Fixed an issue to not show crash reporter when reading corrupted files. (UUM-66157)
Shadergraph: Fixed an issue where moving a property node in a Shader Graph with no targets would log an error. (UUM-76529)
Shaders: Fixed a graphics performance regression on Windows Standalone. (UUM-74649)
SRP Core: Fixed alignment of the columns on DebugUI.Foldouts. (UUM-76380)
TextCore: Fixed the loading of the default editor font throwing an exception when the editor is installed at a path containing special character. (UUM-76285)
TextMeshPro: Fixed "Open Reference" links to wrong/outdated package. (UUM-74084)
TextMeshPro: Fixed "TextMesh Pro Essential Resources are missing" Console error. (UUM-73603)
TextMeshPro: Fixed "Update Sprite Asset" button to update inspector. (UUM-64865)
TextMeshPro: Fixed EnvMapMatrix update when the rotation parameter changed. (UUM-72548)
TextMeshPro: Fixed xAdvance for the horizontal tab when RTL is enabled. (UUM-75281)
UI Elements: Fixed an issue in the UI Builder where the search field of the Library pane did not contain a close/cancel button. (UUM-76129)
UI Toolkit: Fixed an issue in the UI Builder where the dragger of some fields in the inspector pane would not cover the entire label of the field. (UUM-72087)
UI Toolkit: Fixed an issue where editing attributes of a custom binding would miss or misinterpret keyboard inputs. (UUM-62676)
UI Toolkit: Fixed the UI Builder Library ScrollView to be more responsive after enabling the Editor Extension Authoring Mode. (UUM-71900)
Universal RP: Fixed an incorrect depth copy scheduling in deferred path when render graph was enabled. (UUM-68188, UUM-73392)
Universal RP: Fixed an issue by avoiding overwriting the cameraDepthTexture handle with gbuffer4 in deferred render graph path. (UUM-73176)
Universal RP: Fixed an issue where Directional Light Shadows rendered incorrectly at close distance. (UUM-76318)
Universal RP: Fixed an issue where glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU. (UUM-59572)
Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
URP: Fixed URP Lens Flare with scaled pixelRect. (UUM-72143)
URP: Removed msaa sample count mismatch warning at first frame in IOS player. (UUM-72473)
VFX Graph: Fixed copy/pasting a selection from a graph to another when the selection contains multiple times the same property node. (UUM-75893)
VFX Graph: Fixed several UX issues in the VFX Graph blackboard. (UUM-61761)
WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Windows: Fixed keyboard keys display name provided by Input System displaying wrong Unicode character in certain situation when using some international layout. (UUM-71799)
Package changes in 6000.0.14f1
Packages updated

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