Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.3.21f1
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12 (UUM-148214)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.3.21f1 Release Notes
Improvements
Accessibility: Added support for
AccessibilityState.Expandedon Android.Asset Pipeline: Added clarification detail to
Fixes
2D: Fixed Install 2D Package button is disabled when it should not be. (UUM-143583)
Accessibility: Fixed double state announcement for
AccessibilityRole.Togglenodes on Android. (UUM-146950)Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.
Accessibility: Fixed the screen reader being slow to navigate away from
AccessibilityRole.Dropdownnodes on Android. (UUM-146949)Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application. (UUM-146676)
Android: Negative values for
Screen.brightnessnow restore the device's preferred screen brightness. (UUM-145925)Android: Relaxed AGP 9's stricter R8 keep rule enforcement. (UUM-147136)
Animation: Animator.ResetControllerState(true) didn't reset non-float parameters. (UUM-146636)
Animation: Fixed issue where Animator transition copy paste would not paste interruption parameters. (UUM-143599)
Animation: Reworked Animation Playable Output bind and unbind validation to prevent potential crashes. (UUM-146750)
Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)
Asset Pipeline: No longer crash when CreateAsset is called on an out of process importer. (UUM-141087)
Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer. (UUM-119443)
Audio: Fixed
RootOutputInstance.IRealtimenot properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector. (UUM-145622)Editor: Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP. (UUM-63527)
Editor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup. (UUM-141297)
Editor: Ensure SpriteRenderer material are indexed. (UUM-144279)
Editor: Fixed a crash on
SerializableManagedRef::CallMethodwhen multi-selecting GameObjects with different MonoBehaviour scripts using[SerializeReference]fields. (UUM-142019)Editor: Fixed a memory leak caused by an undisposed
CancellationTokenSourceobject inAsyncInstantiateOperation. (UUM-147016)Editor: Fixed an issue where the Sprite asset Inspector window was misaligned. (UUM-145514)
Editor: Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation. (UUM-143716)
Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling. (UUM-146885)
Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)
Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows. (UUM-146678)
Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API. (UUM-143867)
Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings. (UUM-141453)
Editor: Fixed text overflowing inconsistently. (UUM-145644)
Editor: Fixed various issues with Sprite Assets used in ATG. (UUM-145506)
GI: Fixed a crash that occurred when extracting shadow casters with null material. (UUM-132304)
Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)
Graphics: Skip expensive per-variant operations for warmed up GraphicsStateCollection variants. (UUM-139193)
HDRP: Updated the
ClearBuffer2Dshader to support multiview. (UUM-137877)iOS: Fixed depth camera crash when created a second time. (UUM-141173)
iOS: Fixed false "Touch was already deallocated" error on iOS during app backgrounding. (UUM-145381)
Networking: Bumps libcurl library to 8.20.
Package Manager: Fixed the issue where invalid package will be generated if Unity account name include quotes. (UUM-133956)
Package Manager: Fixed the refresh page to also refresh user entitlement licences. (UUM-147523)
Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated. (UUM-147009)
Package Manager: Packages with entitlement issues are properly shown as not installed in the Package Manager window. (UUM-134515)
Physics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced. (UUM-145530)
Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly. (UUM-146852)
Physics: Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading. (UUM-147601)
Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked. (UUM-145712)
Scene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView. (UUM-146740)
UI Toolkit: Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect). (UUM-146278)
UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357)
UI Toolkit: Fixed opacities not propagating in filtered elements. (UUM-147157)
UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix. (UUM-147367)
UI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale. (UUM-147415)
UI Toolkit: Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded. (UUM-144652)
Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP. (UUM-144660)
Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio. (UUM-143660)
Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)
Package changes in 6000.3.21f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal
- Build-Support-Android-IL2CPP-6000.3.21f1.pdf
- Build-Support-EmbeddedLinux-IL2CPP-6000.3.21f1.pdf
- Build-Support-Linux-IL2CPP-6000.3.21f1.pdf
- Build-Support-Linux-Mono-6000.3.21f1.pdf
- Build-Support-VisionOS-IL2CPP-6000.3.21f1.pdf
- Build-Support-Windows-IL2CPP-6000.3.21f1.pdf
- Build-Support-Windows-Mono-6000.3.21f1.pdf
- Build-Support-Windows-UWP-Mono-6000.3.21f1.pdf
- Build-Support-Windows-WebGL-IL2CPP-6000.3.21f1.pdf
- Build-Support-iOS-IL2CPP-6000.3.21f1.pdf
- Build-Support-macOS-IL2CPP-6000.3.21f1.pdf
- Build-Support-macOS-Mono-6000.3.21f1.pdf
- Build-Support-tvOS-IL2CPP-6000.3.21f1.pdf
- Editor-Linux-Mono-6000.3.21f1.pdf
- Editor-Windows-Mono-6000.3.21f1.pdf
- Editor-macOS-Arm64-Mono-6000.3.21f1.pdf
- Editor-macOS-Mono-6000.3.21f1.pdf
- Player-Android-IL2CPP-6000.3.21f1.pdf
- Player-EmbeddedLinux-IL2CPP-6000.3.21f1.pdf
- Player-Linux-IL2CPP-6000.3.21f1.pdf
- Player-Linux-Mono-6000.3.21f1.pdf
- Player-VisionOS-IL2CPP-6000.3.21f1.pdf
- Player-Windows-IL2CPP-6000.3.21f1.pdf
- Player-Windows-Mono-6000.3.21f1.pdf
- Player-Windows-UWP-Mono-6000.3.21f1.pdf
- Player-Windows-WebGL-IL2CPP-6000.3.21f1.pdf
- Player-iOS-IL2CPP-6000.3.21f1.pdf
- Player-macOS-IL2CPP-6000.3.21f1.pdf
- Player-macOS-Mono-6000.3.21f1.pdf
- Player-tvOS-IL2CPP-6000.3.21f1.pdf

