ECS for Unity
C# Job System
DOTS in Production
Learn about the major DOTS benefits for these trailblazing studios and projects.
Ramen VR and Electric Square
Learn how ECS for Unity helped Ramen VR scale up gameplay for Zenith: The Last City, a VR MMO; and how Electric Square used ECS to achieve deterministic gameplay for QA, design loops, and streaming for Detonation Racing, a fast-paced Apple Arcade racing game.
“Throughout the development of Hardspace: Shipbreaker, DOTS opened up the possibilities of what was even conceivable to do. We had processes that initially took an hour now take only 100 milliseconds after implementing DOTS.” – Richard Harrison, technical director on Hardspace: Shipbreaker