Release Notes Background

Unity 6000.4.11f1

Released on Jun 10, 2026

Manual installs

Component installers

Release

Known Issues in 6000.4.11f1

  • 6000.0.61f1: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)

  • 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler (UUM-131281)

  • 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects (UUM-143745)

  • 6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project (UUM-143658)

  • 6000.6.0a2,6000.3.14f1,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)

  • Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)

  • Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)

  • : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

  • : Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)

6000.4.11f1 Release Notes

Fixes

  • 2D: Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item. (UUM-138222)

  • 2D: Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.

  • 2D: Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera. (UUM-141781)

  • 2D: Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks (UUM-142144)

  • 2D: Fixed picking for sprites with -ve scale using shadergraph materials. (UUM-141627)

  • 2D: Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor (UUM-142408)

  • Accessibility: Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value. (UUM-137871)

  • Animation: Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet. (UUM-142341)

  • Audio: Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal. (UUM-142099)

  • Documentation: Fix Node class documentation formatting and examples. (UUM-143512)

  • DX12: Fixed crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) (UUM-140183)

  • Editor: Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed (UUM-142761)

  • Editor: Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition. (UUM-143037)

  • Editor: Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported. (UUM-116727)

  • Editor: Fixed a very rare crash in MacEditor when changing Editor language to Japanese. (UUM-141719)

  • Editor: Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds. (UUM-142360)

  • Editor: Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked. (UUM-129275)

  • Editor: Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects (data version <= 17) (UUM-140945)

  • Editor: Fixes a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost. (UUM-142167)

  • Editor: Fixes LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch (UUM-142569)

  • Editor: Fixing crash in some cases with exception logging. (UUM-141434)

  • Editor: Prevent dialog box popping up about invalid Project Auditor reports. (UUM-142721)

  • Editor: [Android] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.4. (UUM-142945)

  • GI: Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed. (UUM-142663)

  • GI: Prevent CPU light baking in MacOS Arm builds when Rosetta is unavailable. (UUM-142173)

  • GI: Suppressed unactionable "Light Probe tetrahedron is malformed" warning in release Editor builds (still emitted in non-release builds for internal debugging) (UUM-132612)

  • Graphics: Improved Editor performance when resizing window with Vulkan graphics API. (UUM-141307)

  • HDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038)

  • HDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled. (UUM-142884)

  • HDRP: Fixed HDRP post-processing volume overrides not updating until refresh. (UUM-142661)

  • IMGUI: Fix IMGUI selection (UUM-137875)

  • Networking: Bump libcurl artifactory that utilizes updated nghttp2 that mitigates CVE-2026-27135 (UUM-140912)

  • Package Manager: Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation. (UUM-142421)

  • Physics: Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK. (UUM-91742)

  • Physics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions. (UUM-64185)

  • Physics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied (UUM-142483)

  • Physics: Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel. (UUM-64185)

  • Physics: Greyout Auto-Fill button when animator is null within Ragdoll Builder window. (UUM-142958)

  • Physics 2D: "PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()". (UUM-143279)

  • Physics 2D: Fixed various scripting docs inconsistencies, bad spellings and type references. (UUM-143279)

  • Prefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance. (UUM-142338)

  • Profiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached (UUM-71728)

  • Scene Manager: Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. (UUM-138135)

  • TextMeshPro: Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader. (UUM-141742)

  • UI: Fixed offscreen UI rendering for HDR Output with stacked and multi-stack cameras (UUM-137796)

  • UI Toolkit: Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame. (UUM-142486)

  • UI Toolkit: Fixed NullReferenceException when assigning a new Filter Function Definition Asset to custom Filter in UI Builder. (UUM-139707)

  • UI Toolkit: Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically. (UUM-142573)

  • UI Toolkit: Fixed UI Builder Inspector showing stale list values for <AttributeOverrides> after reopening a UXML instance whose base template was edited. (UUM-141060)

  • UI Toolkit: Fixed ObjectDisposedException thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder. (UUM-129925)

Package changes in 6000.4.11f1

Packages updated

Changeset: b0a1d6caadd2

Third Party Notices

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