Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.3.22f1
6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder (UUM-149240)
6000.3.0a1: Crash on PVRAtlassingData::Build and memory leak when switching Lighting Visualization overlay to "Preview" (UUM-149471)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.3.22f1 Release Notes
Improvements
- Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups. (UUM-148356)
API Changes
- Android: Added: Add support for SDK Platform 37
Fixes
Adaptive Performance: Fixed Visual Scripting nodes (bottleneck, thermal, performance level, boost, performance mode, and scaler events) no longer firing in the player after Adaptive Performance moved into the engine module. The events are now forwarded to the Visual Scripting
EventBusfrom the adaptive performance samples package assembly, where theVISUAL_SCRIPTING_ENABLEDdefine is active. (UUM-135587)Adaptive Performance: Gate Adaptive Performance settings during package operations. (UUM-140197)
Android: Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed. (UUM-147435)
Audio: Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days. (UUM-146734)
Editor: Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines. (UUM-148022)
Editor: Added some valid search terms/keywords for Indexing settings in "Preferences" window. (UUM-146350)
Editor: Applications no longer hang when calling
SplashScreen.Stop(FadeOut)while the splash screen is disabled. (UUM-143481)Editor: Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software. (UUM-147382)
Editor: Disabled advanced font features for UITK editor text. (UUM-147689)
Editor: Disabled Remove buttons in Build Profile settings during Play mode. (UUM-143194)
Editor: Fixed a bug where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value. (UUM-147113)
Editor: Fixed a crash that occurred when using multiline ellipsis with ATG. (UUM-147865)
Editor: Fixed Adaptive Performance Settings removal with Android Provider causing errors. (UUM-143194)
Editor: Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor. (UUM-146416)
Editor: Fixed crash caused by tabwidth in ATG. (UUM-147528)
Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)
Editor: Fixed the "Remove Component" menu missing from components with a missing script in the Inspector. (UUM-146874)
Editor: Fixed the object picker not scrolling to the currently assigned object when opened. (UUM-143327)
Editor: Scripting: Fixed "Lifecycle ERROR" and "NullReferenceException" errors in the console after installing the AI Assistant package (or any package that introduces assemblies with duplicate simple names). (UUM-135379)
Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)
- GI: Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window. (UUM-133122)
HDRP: Clear coat materials produce screen-space reflections when the clear coat value is 0 in Forward Only Lit Shader Mode. (UUM-84980)
iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)
iOS: Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3. (UUM-147831)
iOS: Fixed shader warmup on old devices (AppleFamily3 and older). (UUM-147933)
iOS: Fixed warning thrown when using an Apple Pencil with iPads released 2019 and newer. (UUM-147481)
Linux: Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions. (UUM-136083)
Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)
macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)
Multiplayer: Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-146870)
Package Manager: Fixed the issue where a customized UPM Package on Asset Store show up as uninstalled. (UUM-131282)
QNX: Startup timing potential overflowing reported User time. (UUM-148079)
Scripting: Added a defensive check / fix for stale GC handles during domain reload. (UUM-122598)
Serialization: Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector. (UUM-143324)
SRP Core: Fixed a shader error when copying MSAA textures on OpenGL ES 3.1 devices that lack per-sample shading support; these devices now fall back to a regular blit. (UUM-147215)
UI Toolkit: Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none. (UUM-119563)
UI Toolkit: Fixed an issue where Object Picker window breaks when it is interrupted by a domain reload. (UUM-144436)
Package changes in 6000.3.22f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal
- Build-Support-Android-IL2CPP-6000.3.22f1.pdf
- Build-Support-EmbeddedLinux-IL2CPP-6000.3.22f1.pdf
- Build-Support-Linux-IL2CPP-6000.3.22f1.pdf
- Build-Support-Linux-Mono-6000.3.22f1.pdf
- Build-Support-VisionOS-IL2CPP-6000.3.22f1.pdf
- Build-Support-Windows-IL2CPP-6000.3.22f1.pdf
- Build-Support-Windows-Mono-6000.3.22f1.pdf
- Build-Support-Windows-UWP-Mono-6000.3.22f1.pdf
- Build-Support-Windows-WebGL-IL2CPP-6000.3.22f1.pdf
- Build-Support-iOS-IL2CPP-6000.3.22f1.pdf
- Build-Support-macOS-IL2CPP-6000.3.22f1.pdf
- Build-Support-macOS-Mono-6000.3.22f1.pdf
- Build-Support-tvOS-IL2CPP-6000.3.22f1.pdf
- Editor-Linux-Mono-6000.3.22f1.pdf
- Editor-Windows-Mono-6000.3.22f1.pdf
- Editor-macOS-Arm64-Mono-6000.3.22f1.pdf
- Editor-macOS-Mono-6000.3.22f1.pdf
- Player-Android-IL2CPP-6000.3.22f1.pdf
- Player-EmbeddedLinux-IL2CPP-6000.3.22f1.pdf
- Player-Linux-IL2CPP-6000.3.22f1.pdf
- Player-Linux-Mono-6000.3.22f1.pdf
- Player-VisionOS-IL2CPP-6000.3.22f1.pdf
- Player-Windows-IL2CPP-6000.3.22f1.pdf
- Player-Windows-Mono-6000.3.22f1.pdf
- Player-Windows-UWP-Mono-6000.3.22f1.pdf
- Player-Windows-WebGL-IL2CPP-6000.3.22f1.pdf
- Player-iOS-IL2CPP-6000.3.22f1.pdf
- Player-macOS-IL2CPP-6000.3.22f1.pdf
- Player-macOS-Mono-6000.3.22f1.pdf
- Player-tvOS-IL2CPP-6000.3.22f1.pdf

