Unity 2023.1.12

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Known Issues in 2023.1.12f1

  • Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called (UUM-37775)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Cloth: Cannot use Paint tool (UUM-35062)

  • Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene (UUM-20625)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Progressive Lightmapper: Spot Light is brighter when Lighting is baked in Batch mode (UUM-47683)

  • Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)

  • Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action (UUM-26520)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)

  • Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios (UUM-19089)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2023.1.12f1 Release Notes


  • XR: Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display.


  • Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene. (UUM-31541)

  • Editor: Fixed bug where reserved GLSL words couldn't be used as buffer variable names in compute shaders targeting Vulkan. (UUM-41272)

  • Editor: Fixed crash when in Deleted GameObjects as overrides. (UUM-45217)

  • Editor: Fixed extra 38-byte header in DXIL generated for shaders. (UUM-37067)

  • Editor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp. (UUM-45483)

  • Editor: Fixed possible crash in AudioMixer.SetFloat when entering play mode. (UUM-35984)

  • Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. (UUM-31184)

  • Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used. (UUM-348)

  • Scene/Game View: Fixed unusually high CPU usage when more than one Game View was open. (UUM-44719)

  • Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred. (UUM-46577)

  • Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script. (UUM-6763)

  • Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack. (UUM-23148)

  • Universal RP: Fixed color and depth mismatch when scaling is on. (UUM-29397)

  • Universal RP: Fixed shader stripping when using APV. (UUM-42601)

  • WebGL: Resolve an issue making the WebGL player attempt to retry editor connections on unsupported network ports. (UUM-44239)

  • XR: Updated XR Hands to version 1.3.0.

  • XR: Updated XR Interaction Toolkit to version 2.5.0.


Third Party Notices

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