Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh. (921228)
AI: Removed assertion on expression "verts.size() > 0". (944759)
Editor: Fixed an issue where playmode tests could no longer be disabled from the test runner ui. (1084636)
GI: Fixed an issue where, in forward rendering, no shadow casting light using LPPVs would use baked occlusion even if they should not. (1060991)
iOS: Added iPhone XR/XS/XS Max to resolution selection screen in GameView
iOS: Fixed an issue where the app could become unresponsive when changing anti-alias settings at runtime (1082360, 1082717)
iOS: Updated Game View resolution options with iPhone XR/XS/XS Max.
Particles: Fixed some confusing behaviour and messages regarding non-read/write meshes on the shape module and renderer (1084398, 1084860)
Player: Fixed two fullscreen issues on MacOS (1035061, 1038488, 1053782, 1082423)
Scripting: Fixed multiple crashes and errors when replacing ScriptedImporters (1025425)
Timeline: Fixed track names not being editable in asset edit mode (1063581)
Video: Fixed seeking backwards in VideoPlayer video taking considerably more time than seeking forwards. (950054, 1031064)
XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0.