렌더링 및 비주얼 이펙트

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The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.

How to share your roadmap feedback?

If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting how important the topic is to you, adding your point of view and submitting! If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves.

로드맵

모바일의 아름다운 그래픽스에서 최신 고사양 플랫폼의 놀라운 고해상도 비주얼에 이르기까지 커스터마이징 가능한 Unity의 강력한 렌더링 기술을 통해 프로젝트의 아트 옵션 또는 하드웨어 결정사항과 관계없이 시각적 목표를 실현하고 애플리케이션의 형상을 제어할 수 있습니다.

유니티는 향후 계획과 기능 관련 아이디어를 여러분과 공유하고자 합니다. 유니티와 협력하여 피드백을 제공하고 아이디어를 제출하여 우선순위와 향후 목표를 수립할 수 있도록 지원해 주세요.

이 페이지에 대해 자세히 알아보기

As part of the dashboard below you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: highlighting some of the efforts that have already landed in recent versions of Unity.
In Progress: a team is at work developing solutions for this topic.
Planned: we plan to build solutions, but the work has not started, or the topic is being researched.
Under Consideration: we have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.

Unity에서는 최적의 웹사이트 경험을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.

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