Manual installs
Component installers
Release
Release notes
+Improvements
- Added support for the 5th generation iPad.
- Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
- Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests. (903139)
- VR: Updated Oculus plugin to 1.14.
Fixes
- (900194) - Android: Dropped obscured touch events to prevent tapjacking.
- (898979) - Android: Fixed manifest merging with new android sdk tools.
- (867891) - Android: Fixed pause/resume issues when loading with static splash image.
- (908868) - Android: Make SoftInput not take fullscreen on landscape orientation.
- (none) - Animation: Improved build and asset bundle data determinism for Human components.
- (895452) - Build Pipeline: Fixed an issue with scene asset bundles that could cause multiple builds with the same scene generate different results.
- (852301) - Fix for Analytics events content type switches from Application JSON to application/x-www-form-urlencoded.
- (859561) - Fixed an issue where Android devices' rendering could freeze or incorrectly render when using secondary cameras.
- (873206) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
- (875096) - Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.
- (882704) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
- (909610) - Graphics: Fixed clear artifacts on metal, if only UI camera is used in scene.
- (888796) - IL2CPP: Fixed the issue of memory snapshot profiler not showing multidimensional arrays.
- (898809) - UGUI: Fixed a crash when reparenting inactive object.
- (none) - UGUI: Fixed a memory leak in UGUI.
- (904688) - UI: Fixed an issue with corrupted text when text font was changed.
Revision: 5c41f43a22b2
Changeset
+Changeset: 5c41f43a22b2
Third Party Notices
Release notes
+Improvements
- Added support for the 5th generation iPad.
- Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
- Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests. (903139)
- VR: Updated Oculus plugin to 1.14.
Fixes
- (900194) - Android: Dropped obscured touch events to prevent tapjacking.
- (898979) - Android: Fixed manifest merging with new android sdk tools.
- (867891) - Android: Fixed pause/resume issues when loading with static splash image.
- (908868) - Android: Make SoftInput not take fullscreen on landscape orientation.
- (none) - Animation: Improved build and asset bundle data determinism for Human components.
- (895452) - Build Pipeline: Fixed an issue with scene asset bundles that could cause multiple builds with the same scene generate different results.
- (852301) - Fix for Analytics events content type switches from Application JSON to application/x-www-form-urlencoded.
- (859561) - Fixed an issue where Android devices' rendering could freeze or incorrectly render when using secondary cameras.
- (873206) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
- (875096) - Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.
- (882704) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
- (909610) - Graphics: Fixed clear artifacts on metal, if only UI camera is used in scene.
- (888796) - IL2CPP: Fixed the issue of memory snapshot profiler not showing multidimensional arrays.
- (898809) - UGUI: Fixed a crash when reparenting inactive object.
- (none) - UGUI: Fixed a memory leak in UGUI.
- (904688) - UI: Fixed an issue with corrupted text when text font was changed.
Revision: 5c41f43a22b2

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