Unity 2022.2.6

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Known Issues in 2022.2.6f1

  • 2D: [URP] Memory leak when in Play Mode (UUM-19089)

  • Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree (UUM-21885)

  • DirectX12: Crash on D3D12GetInterface when opening the project (UUM-22222)

  • Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • OpenGL: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)

  • RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)

  • Serialization: Serialized field values are lost when switching between branches using Git (UUM-12454)

  • Templates: [VR Template] Standalone Profiler Crashes when opening (UUM-21186)

  • UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)

  • Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled (UUM-25112)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

  • Visual Effects: [VFX Graph] Particles Flicker when sorting and/or Indirect draw is on. (UUM-24848)

2022.2.6f1 Release Notes

Improvements

  • Physics: RaycastHit.textureCoord is now available off the main thread.

  • Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph. (SGB-382)

  • Shadergraph: Sped up setting blackboard values in large graphs. (SGB-384)

Changes

  • Player: Re-enabled 'timestamp' argument for debug players.

Fixes

  • 2D: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window. (UUM-25170)

  • 2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. (UUM-22494)

  • 2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)

  • Asset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle. (UUM-22990)

  • Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-6639)

  • Audio: Improved an FSBTool AAC-encoding error message related to small files. They need to be at least 1024 samples, not 256. (UUM-16609)

  • Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. (UUM-21886)

  • DX12: Fixed a crash observed in e.g. HDRP sample project. (UUM-20176)

  • Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. (UUM-18711)

  • Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. (UUM-21771)

  • Editor: Fixed a crash when there was a corrupt PrefabInstance. (UUM-1926)

  • Editor: Fixed Shift modifier not allowing to use SceneView tool shortcuts. (UUM-21938)

  • Editor: Improved error message when an incompatible mesh is used with skinning code. (UUM-13268)

  • HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.

  • iOS: Fixed iOS wrong orientation output when in split view mode. (UUM-17545)

  • Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)

  • Profiler: Fixed GPU module's sample hierarchy so that it no longer uses CPU data after a recompilation when there is an active selection. (UUM-20083)

  • Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window. (SGB-409)

  • Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)

  • Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". (UUM-17546)

  • TextCore: Fixed an issue with the italic on wrapped text. (UUM-22328)

  • UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. (UUM-21001)

  • UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates. (UUM-20442)

  • Universal RP: Fixed y-flipped shading on gizmos in game view. (UUM-21607)

  • VFX Graph: Fixed an issue to avoid file access as much as possible when new assets are imported. (UUM-21642)

  • VFX Graph: Fixed compilation error when targeting .NET Standard runtime. (UUM-21618)

  • Windows: Fixed for incorrect display names of certain subset of keys. (UUM-22694)

Package changes in 2022.2.6f1

Packages updated

Pre-release packages added

Changeset:
10bfa6201ced

Third Party Notices

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