Unity 2017.4.19

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started


  • 2D: Fixed Unity Editor crash during Sprite Atlas packing. (1029266)

  • Android: Fixed for Android Dynamic feature crashes the application when running the build via Android Studio. (1100785)

  • Android: Fixed instancing not working in some situations on Adreno GPUs (1053324, 1102804)

  • Android: Fixed instancing not working in some situations on PowerVR GPUs (1109159)

  • Animation: Fixed avatar preview pan position being reset whenever editing animation events. (1067998)

  • Editor: Fixed curve editor and dopesheet controls disappearing when entering play mode in the editor. (1035934, 1040997)

  • Editor: Fixed issue where specifying frustum view point would actually use it as base for the near plane. (1081967)

  • Editor: Fixed this issue by restricting the insertion of menu items into a given submenu to a prescribed limit of 1000 items and displays a warning about the same. (1039181)

  • Graphics: Fixed JobTempAlloc memory leak and random crash when rendering a scene with a SpriteRenderer when using Graphics Jobs. (1100859)

  • Graphics: Fixed submitting non-instanced property arrays via DrawMeshInstanced. (1010738, 1108825)

  • IL2CPP: Fixed crash when using the Environment.MachineName property on some machines when targeting UWP and make it return results consistent with the Standalone Player. (1093953)

  • IL2CPP: Fixed InvalidCastException that can sometimes happen when passing managed object that derives from a native Windows Runtime class to native code. For instance, this happens when deriving from Windows.UI.Xaml.Control.ContentDialog and trying to show it. (1104540)

  • Mobile: Fixed crash that happens if native library initialization fails for any reason (1097013)

  • Scripting: Fixed an issue with static members such as generic classes with their argument being an array type not being reported the memory snapshot API. (984330)

  • Scripting: Fixed random crash in Asset GC. (1091878)

  • Shuriken: Fixed Renderer.bounds returning the wrong bounds when multiple renderers were on the same GameObject. (1088716, 1089020)

  • UI: Fixed InputField gets corrupted and ArgumentOutOfRangeException is thrown when using certain emojis. (1050713)

  • UI: Fixed material being made dirty when rendering with a RectMask2D. (967024)

  • UI: Fixed performance regression with RectTransform animation (1104878)

  • Unity Test Runner: Fixed non-printable characters in native test name output are now printed correctly. (1044529)

Changeset: 47cd37c28be8


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Unity에서는 최적의 웹사이트 경험을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.