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Unity 6 graphics training sessions

Join our Professional Training team for “Unity Pearls” webinars unpacking the latest lighting, graphics, and performance optimization features.

Explore the latest graphics tools

Delve into Unity 6's Adaptive Probe Volumes (APVs) for realistic in-game lighting that’s quick to implement, explore batching techniques to decrease CPU overhead, and learn how to use the CullingGroup API to improve performance. Watch all three sessions on demand.

Know before you watch

These training sessions are for intermediate to advanced technical artists, designers, developers, and engineers looking to improve rendering performance.

Unity 6 is the focus

Upgrade to the latest Unity version to ensure you have access to every feature covered in these training sessions.

All recordings now available

This year's live sessions have concluded. Follow the calendar below for a view of future live trainigs.

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Group learning

Join Unity’s professional trainers and other artists in the gamedev community for interactive, hands-on training covering the latest graphics tech in Unity 6.

Maximum impact in a few short sessions

Each session lasts just an hour, and you can watch on-demand at your own pace once the live session has concluded. Learn how to use APVs, batching techniques, the CullingGroup API, and more in an easily digestible format.

Quality training with experts

All Professional Training content is created by our experienced instructional designers in partnership with our engineers and product teams – so you get the most up-to-date training on the latest Unity tech.

Additional learning with new tutorials

Build on the skills you acquire from these sessions with new graphics tutorials as they’re added to Unity Learn.

Session schedule

Session 1: In-game lighting with APVs

Available on demand
Learn how to set up APVs in a scene and debug and fix issues, as well as how to use scenarios to create dynamic lighting environments.

Session 2: Batching techniques

Available on demand
Get an overview of batching techniques in Unity, including the new GPU Resident Drawer, to reduce draw calls and improve rendering performance.

Session 3: Using CullingGroup API

Available on demand
This session covers how to use Unity’s CullingGroup API to reduce workload and power consumption on your device.

More graphics training content

Catch up with previous rendering and VFX demonstrations.

Session leads

Adrian Woods headshot

Adrian Woods, Senior Software Engineer, Unity

Adrian Woods has been in games since 1997, a technical artist since 2004, and has worked at Unity for the past five years. During his career, he’s contributed to several AAA games and even developed a pioneering cloud rendering technique.
Fedy Abi Chahla headshot

Fedy Abi Chahla, Senior Software Development Consultant, Unity

Fedy has over 20 years of graphics programming experience. He’s implemented advanced rendering techniques in various projects and initiatives, from digital mockups to scientific visualization tools.
Anthony Rosenbaum headshot

Anthony Rosenbaum, Senior Software Development Consultant

Anthony has been a game developer for over two decades and focuses on performance optimization. At Unity, he has reviewed a broad range of games as a software development consultant, from AAA titles to mobile games and XR applications.

More Unity 6 graphics resources

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Frequently asked questions

What version of Unity do I need for these sessions?

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How can I get support as I watch the sessions?

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Will this content be recorded?

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What Unity 6 graphics sample projects are available?

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Where can I find other courses offered by Professional Training?

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