New e-book: The definitive guide to creating advanced visual effects in Unity 6
Explore the latest graphics tools
Delve into Unity 6's Adaptive Probe Volumes (APVs) for realistic in-game lighting that’s quick to implement, explore batching techniques to decrease CPU overhead, and learn how to use the CullingGroup API to improve performance. Watch all three sessions on demand.
Know before you watch
These training sessions are for intermediate to advanced technical artists, designers, developers, and engineers looking to improve rendering performance.
Session schedule
More graphics training content
Catch up with previous rendering and VFX demonstrations.
Mobile game optimization in Unity 6
Get an overview of Unity 6's graphics optimization tools and how you might apply them in your mobile games.
Using the Render Graph system to create custom render features in Unity 6
Watch for a practical example of using Render Graph in a Scriptable Renderer Feature. The session also covers the use of the Render Graph Viewer and the Rendering Debugger.
Optimizing game performance with culling techniques
This “prequel” to the December 12 CullingGroup API webinar covers our stock culling solutions in depth, including GPU Occlusion Culling in Unity 6.









