Unity 6 graphics training sessions
Explore the latest graphics tools
Know before you begin
Unity 6 is the focus
Each session is recorded
More Pro Training resources
Group learning
Join Unity’s professional trainers and other artists in the gamedev community for interactive, hands-on training covering the latest graphics tech in Unity 6.
Maximum impact in a few short sessions
Each session lasts just an hour, and you can watch on-demand at your own pace once the live session has concluded. Learn how to use APVs, batching techniques, the CullingGroup API, and more in an easily digestible format.
Quality training with experts
All Professional Training content is created by our experienced instructional designers in partnership with our engineers and product teams – so you get the most up-to-date training on the latest Unity tech.
Additional learning with new tutorials
Build on the skills you acquire from these sessions with new graphics tutorials as they’re added to Unity Learn.
Session schedule
Session 1: In-game lighting with APVs
Session 2: Batching techniques
Session 3: Using CullingGroup API
On-demand graphics webinars
Mobile game optimization in Unity 6
Get an overview of Unity 6's graphics optimization tools and how you might apply them in your mobile games.
Using the Render Graph system to create custom render features in Unity 6
Watch for a practical example of using Render Graph in a Scriptable Renderer Feature. The session also covers the use of the Render Graph Viewer and the Rendering Debugger.
Optimizing game performance with culling techniques
This “prequel” to the December 12 CullingGroup API webinar covers our stock culling solutions in depth, including GPU Occlusion Culling in Unity 6.