Unity 5.3.7

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Improvements

  • DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats. (812350)
  • IL2CPP: Added an option to link.xml files to ignore missing assemblies.
  • iOS: Added iPhone 7 and 7+ entries to the device enum.
  • Networking: Ping implementation for IPv6.
  • VR: Update Oculus GearVR to version 1.7.1.
  • VR: Update Oculus to version 1.9.
  • Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects.

Fixes

  • 2D: Fixed an assert message "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" showing when creating sprites in Advanced mode. Creating sprites now ignores TextureImporter's non power of two settings if the texture is already a power of two. (800914, 802831)
  • AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving. (830443)
  • AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon. (822015)
  • AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving. (822362)
  • Android: Audio - Fixed glitches on GearVR audio when Best Latency is selected. (811963)
  • Android: Fix for crash on returning from Handheld.PlayFullScreenMovie. (811880)
  • Android: Fixed a crash on Android when using the Frame Debugger. (824107)
  • Android: Fixed an issue where projects without audio could stop external audio sources. (807983)
  • Android: Fixed build time regression when using the rResources folder. (808752)
  • Android: Fixed device screen clear bug on Vivante GC1000 GPUs andwhen using OpenGL ES 2.0GLES2 API. (754003)
  • Animation: Deleting an Override controller that was previously set as the runtime controller no longer resets the animator state machine memory.
  • Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition. (823410)
  • Animation: Fixed an issue where having animations with a mixed number of bones in a controller, and having Write Defaults to false would throw errors. (769505)
  • Animation: Fixed thea crash when triggering a newly created animation clip at runtime. (824596)
  • Animation: Fixed the OverrideController memory leak.
  • API Updater: Fixed a crash when updating Boo/UnityScript scritpts with empty "else" blocks. (769445)
  • API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension. (809268)
  • Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved. (811596)
  • AssetBundles: Fixed thean issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated. (822393)
  • AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error &and stopped the asset from being loaded properly (803481, 807275)
  • AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android. (763293)
  • Audio: Fixed a crash when/after building for standalone with empty project with several audio clips. (812396)
  • Audio: Fixed a memory leak when quickly loading and unloading lots of audio assets. (832271)
  • Cache Server: Fixed an issue where cache server could crash due to unhandled EEXIST error when creating directory. (821680)
  • Camera: Fixed an issue where rectviewport rect was ignored when using SetTargetBuffers. (814152)
  • Core: Added support for loading serialized files stored with 5.5.0a4.
  • Core: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved. (811596)
  • D3D11: Take into account ColorSpace (linear/gamma) when capturing screenshots. (832996)
  • Deployment: Enabling free license users to access experimental builds. (778656)
  • DX11: Fixed bad GPU skinning interaction with tessellation shaders, crashesd some drivers. (813805)
  • DX11: Take color space (linear/gamma) into account when capturing screenshots. (832996)
  • Editor Tests: Added first pass assemblies to be picked up by the editor tests runner. (819175)
  • Editor: Exceptions from PostProcessBuild callbacks now properly introduce errors to the build. (793567)
  • Editor: Fixed a crash when registering undo for a null object. (779052)
  • Editor: Fixed an issue where 'sub-assets' could appear in the wrong order in the Editor or change order when saving. (775290)
  • Editor: Fixed an issue where a project with no Library folder could raise a warning stating that the project was made before 5.0. (796046, 778891)
  • Editor: Fixed an issue where ColorPicker color was darker than the actual color picked in Linear color space. (708582)
  • Editor: Fixed Cef focus issue caused by multiple webview refreshes. (816585)
  • Editor: Fixed crash when trying to connect a GameObject to a prefab with no root GameObject set. (808080)
  • Editor: Fixed issue where objects in Inspector Preview appeared darker in Linear color space.
  • Editor: Fixed sa crash caused by leading and/or trailing slashes in MenuItem names. (771779)
  • Editor: Fixed the recursive directory copy problemsituation. (748499)
  • Editor: Fixed editor not starting properly Javascript PackageManager now supports with UNC paths on Windows. (764857)
  • Fixed HoloLens touch injection for flat apps.
  • Editor: Fixed syntax error in user-agent header string generated by API requests within Unity web views.
  • GI: Fixed a crash in Reflection Probe component when multiple scenes are used. (811241)
  • GI: Fixed an issue whereby the bake got stuck if the object was positioned far from the origin. (775153)
  • Graphics: Don't re-upload textures to the graphics device when a quality change is requested and the pixel data is unavailable. This applies to textures loaded from asset bundles unloaded with AssetBundle.Unload (false). (793679)
  • Graphics: Fixed a couple of bugs in the CPU mipmap generation (2D & 3D) for floating point texture formats: RHalf, RFloat, RGHalf, RGFloat, RGBAHalf, RGBAFloat. (798702, 810632)
  • Graphics: Fixed a crash in the Editor when material and shader properties weren't updated correctly. (812576)
  • Graphics: Fixed a crash that would in some cases happen after Material.CopyPropertiesFromMaterial. (821208)
  • Graphics: Fixed a crash when blend shape value is changed for an object with cloth component. (710633)
  • Graphics: Fixed crashes on very large texture imports. (801677)
  • Graphics: Use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly. (813671)
  • Graphics: Correctly unregister external native textures.
  • GUI: Fixed an issue where GUI::DrawTexture appeared darker than GUI::DrawTextureWithTexCoords when in Linear color space. (828145)
  • IL2CPP: Allow now Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases. (815783)
  • IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value. (819647, 821614)
  • IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value. (819647)
  • IL2CPP: Corrected the behavior of the is operator when used with a struct embedded in a parent generic class. (820071)
  • IL2CPP: Corrected the stack state handling during code conversion for some box opcodes. (826624)
  • IL2CPP: Fixed IPEndPoint on IPv6 network. (807653)
  • IL2CPP: Fixed the poor performance of string.Intern(). (821418)
  • IL2CPP: Generate C++ code properly now for two structs that contain arrays of each other as fields. (813962)
  • IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference. (818966)
  • IL2CPP: Prevent a stack overflow during code conversion which can occur for mutli-dimensional arrays with generic types. (815722)
  • IL2CPP: Properly marshal delegates when they are fields of a struct. (812570)
  • IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though. (834376)
  • IL2CPP: Rename the types.h file to be il2cpp-string-types.h to avoid the possibility of is conflicted with a user-defined header file. (818102)
  • IL2CPP: Use the no-strict-overflow flag to compile generated C++ code on gcc and clang based compilers so that we match the integer overflow behavior of C#. (834633)
  • IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds. (791721)
  • IL2CPP/XBboxOne: Prevent the C++ compiler from crashing while compiling the IL2CPPCompilerCalculateTypeValues.cpp file for some projects. This file was just too large in these cases, so IL2CPP will notw generate multiple smaller files instead. (805892)
  • Input: Mouse position is now updated but not clamped on wWindows when outside of game window. (827851)
  • Input: Work around an issue where cursor would disappear on touch based devices like Surface Pro 4. (817286)
  • iOS: Added missing iOSTargetOSVersion enum entries. (826595)
  • iOS: Building from GUI now uses a project relative path if the location is under the project folder (369773)
  • iOS: Corrected the default setting for bitcode on the XCTest target to fix a linker error. (824979)
  • iOS: Disabled certain Xcode debugging features in the project template causing memory usage to grow. (800209)
  • iOS: Fixed a crash due to linker error in simulator on startup in some cases certain Unity releases. (796762)
  • iOS: Fixed a crash when killing the app while a WWW Rrequest was in flight. (811959, 815928)
  • iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField. (791844)
  • iOS: Fixed an issue where Touch.deltaTime was incorrectly returning zero when device had been on for approximately 30 days or more. (809752)
  • iOS: Fixed an issue with App store submissions with Xcode 8 when application is not using camera APIs (WebCamTexture).
  • iOS: Fixed iOS 10 simulator crash. (817335)
  • iOS: Fixed on-screen keyboard input for Chinese (Simplified) Pinyin 10 Key keyboard.
  • iOS: Fixed simulator crashes when device was rotated. (791063)
  • iOS: Fixed the appearance of apps freezing when locking/unlocking the device. (820863)
  • iOS: Fixed the run loop mode warning on iOS 10 devices.
  • iOS: Names for new iOS devices when selecting Unity Remote device. (815735)
  • Kernel: Fixed a crash resulting from redo after revert. (717587)
  • Kernel: Fixed a crash resulting from undo after reverting prefab. (804333)
  • Kernel: Fixed rounding error so Mathf.MoveTowardsAngle always reaches target angle. (790724)
  • Linux Standalone: Fixed an issue where pressing 'Alt' incorrectly reset Input.mousePosition. (816514)
  • Linux: Fallback to NET_WM_ICON for setting custom player icon. (735709)
  • Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method. (759719, 759191, 733920)
  • Mono: Fixed a crash in compute_class_bitmap when using reflection. (822063, 816232)
  • Mono: Fixed a crash in find_method_in_metadata which can occur on startup. (763583)
  • Mono: Use an IPv4 address (if one exists) before an IPv6 address for .NET remoting connections. (826526)
  • Mono/IL2CPP: Corrected a rare deadlock in the C# lock implementation. (827984)
  • Networking: Fixed starting a server cashes on libwebsocket_service_fd. (810289)
  • Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects. (810551, 810692)
  • OS X: Fixed HTTPS support for WWW/UnityWebRequest when Mac App Store receipt validation is on. (820523)
  • OS X: Fixed memory leak in joystick input handling code. (797793)
  • OS X: Fixed Screen.currentResolution.refreshRate being always 0. (764330)
  • OS X Player: The OSX standalone player now allows to switch out of the application by using Cmd+Tab when running in fullscreen mode. (798133)
  • OS X: Fixed a crash when building for OS X in certain circumstances to do with paths to splash screen and icon. (770034)
  • Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash. (813872)
  • Plugins: Fixed an issue where DLL plugins with non-lowercase extensions cause the architecture platforms panel not to be displayed. (805669)
  • Prefabs: Fixed some issues and crashes related to undo-ing the creation of prefabs and prefab connections. (808187, 790220, 816014)
  • Shaders: Fixed frac(constant) sometimes being mis--compiled. (825235)
  • Shaders: Fixed shader compiler bug which could have caused errors in GLSL shaders that might crash the GPU on OSX.
  • Shaders: Fixed some cases of inout struct variables with COLOR semantic members wrongly translating into GLES2.0. (720704)
  • Shaders: Fixed transparent shader writing into DepthNormals texture, because material sometimes cache RenderType setting. (806751)
  • Shaders: Fixed UNITY_APPLY_FOG not working as expected if an expression is passed as fog coordinate. (822553)
  • Textures: Correctly unregister external native textures.
  • Tizen: Fixed a problem with UnityPluginLoad() not working.
  • tvOS: Fixed 2nd stage splash screen. (777937)
  • tvOS: Fixed allowed scripting implementations and architectures in player settings.
  • UAP: Fixed an incorrect resolution being reported when the composition scale changed and the game window was minimized. (832104)
  • UAP: Fixed the incorrect language being returned when system language was Spanish(Argentina). (820162)
  • UI: Fixed a memory leak caused by IntermediateRendererstemporary renderer objects not being cleaned up. (819470)
  • UI: Fixed a race condition in UI mesh processing leading to rare crashes. (797645)
  • UI: Fixed a random crash in SyncElement caused by unknown parent canvas.
  • UI: Fixed an issue with animating canvas properties not applying. (809374, 825435)
  • UI: Fixed an issue with Canvas sorting order being incorrect under certain cases. (821727)
  • UI: Fixed issue where Canvas/UI appeared darker when camera was disabled and color space was set to Linear. (797560, 633000)
  • UI: Fixed issue with OnPointerEnter event firing after touch ends.
  • UI: Fixed the issue with double rendering of world canvas in the Editor. (803901)
  • UnityWebRequest: Fixed a possible freeze when using custom download handler script. (820517)
  • VCS: Fixed a problem when moving folders in the project view end up with errors and inconsistent state between local file state and VCS state. (714707)
  • VCS: Stop a C++ method being called during C# constructor and serialization (which is a scripting warning as it is unsafe to do this).
  • VR: Fixed a crash at startup on GearVR if Focus is lost very close to the time or the app starting.
  • VR: Fixed a crash when an invalid Oculus plugin is used. Throws warning instead. (803937)
  • VR: Fixed different particle shader transparencies between editor and build when splash screen is active. (806810)
  • VR: Fixed HoloLens touch injection for flat apps.
  • VR: Removed an audio output warning when Unity Audio is Disabled. (826132)
  • WebGL: Fixed asset bundles memory usage at loading time, preventing some content to run on 32-bit browsers. (812567, 829765)
  • WebGL: Fixed browser lock-up when profiling. (759492)
  • WebGL: Fixed Code Blob memory leak.
  • WebGL: UnityWebRequest.downloadProgress now returns the actual progress as opposed to 0. (775178)
  • WebRequest: Fixed a possible freeze when using custom download handler script. (820517)
  • WebRequest: Allow empty headers as that is in general valid.
  • WebRequest: Allow setting Accept-Encoding header from scripting at users own risk. (825429)
  • WebRequest: More correctly follow the HTTP Specification for sending POST data during a Redirect. (814388)
  • Windows Standalone: Custom image will be correctly shown in screen selector dialog when building to directory with non-english letters. (801951)
  • Windows Standalone: Fixed a regression where "touch up" events would be lost when occurring outside window bounds. (803319)
  • Windows Store: Fixed a bug where mouse scroll wheel was returning inverted values. (813683)
  • Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id.
  • Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times.
  • Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds.
  • Windows Store: Fixed touch screen keyboard input not working on UWP. (808700)
  • Windows Store: Fixed Unity PDB files not getting included into built .appxsym package. (831144)
  • Windows Store: Fixed Xbox Live SDK not being automatically referenced by C# scripts if installed on the machine
  • Windows Store: Gamepads (with UsagePage/Usage 0x0001/0x0005) will correctly connect to an application now. Usually these are device connected via bluetooth. Previously only joysticks (with UsagePage/Usage 0x0001/0x0004) would connect. You can check UsagePage/Usage of the device by right clicking Properties on the device->Hardware->HID-compliant game controller->Properties->Details->Hardware Ids. For ex., gamepads will contain an item "HID_DEVICE_UP:0001_U:0005) . You might need to delete Package.appxmanifest, because there's a new item for HID device. (816582)
  • Windows Store: UnityEvent.Remove listener will work correctly when .Net Native is enabled. Previously events were not removed as expected. (827748)
  • Windows Store: When updating Windows Phone 8 application to Windows Phone 8.1/10.0, player prefs will be auto updated if the following condition is met - UnityPlayer.upp file exist, but playerprefs.dat file doesn't exist in LocalFolder. (810622)
  • Windows: Added safety check when receive new window size with zero values, make minimum value 1, otherwise functions like CreateDepthStencilView will fail.
  • Windows: System resolution or orientation changes are now detected and responded to accordingly. (825230)
  • WWW: Make Dispose asynchronous to prevent freeze or performance drop, as it might be costly. (782109)

Revision: c347874230fb

Changeset:
c347874230fb

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Usamos cookies para garantir a melhor experiência no nosso site. Visite nossa página da política de cookies para obter mais informações.

Eu entendi