Unity 2023.2.15

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Known Issues in 2023.2.15f1

  • Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller (UUM-66549)

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)

  • Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)

  • HD RP: "Assertion failed on expression: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode (UUM-59026)

  • HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene (UUM-46567)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

  • WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)

2023.2.15f1 Release Notes


  • Editor: Added support for LinkerFlagsFile. (UUM-64176)

  • Editor: Adjusted IL2CPP IDE command line generation to include AdditionalIl2CppArgs. (UUM-64177)


  • Package Manager: service packages grouping has been improved in the package manager service tab

  • Services: Update text on the project link screen.


  • Documentation: Added multiplayer services links.

  • Documentation: Fixed descriptions for AudioImporter public methods to reflect an updated list of options for platform strings. (UUM-52593)

  • Editor: Color picker preview can now sample from the menu bar and the dock area. (UUM-52823)

  • Editor: Fixed an issue where items with a very long name made the arrow indicator disappear in Add Component dropdown popup. (UUM-60655)

  • Editor: Fixed and exception happening when maximizing a window while Preview window is docked outside of the inspector. (UUM-62792)

  • Editor: Fixed exception "CreateScriptableObjectInstanceFromType can only be called from the main" (UUM-61722)

  • Editor: Fixed null exception leading to blank text in the editor. (UUM-62772)

  • Editor: Fixed null reference when disabling a component in a prefab. (UUM-65893)

  • Editor: Fixed project window label highlight. (UUM-65244)

  • Editor: Fixed sprite asset inspector for TMP. (UUM-64870)

  • Editor: Per-platform formats on the TextureImporter will default to the platform default if not initialized properly. (UUM-33166)

  • HDRP: Fixed artifacts on low resolution SSGI when dynamic resolution values are low. (UUM-57785)

  • HDRP: Fixed shader warning. (UUM-45234)

  • iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)

  • iOS: [Privacy Manifests] Fixed duplicates elements filtering when merging multiple manifests if the children elements of the duplicates are in different order (UUM-59885)

  • Prefabs: Fixed an issue were Overrides inside a managed reference didn't appear as Read Only when using Show Overrides. (UUM-65819)

  • Terrain: Fixed an issue where ComputeDetailInstanceTransforms was out of bounds and crashed. (UUM-27936)

  • TextCore: Fixed an issue where space and underline were not always added to Static FontAsset. (UUM-45512)

  • uGUI: Fixed an issue when Interacting with Occluded Button Areas using UGUI and GraphicRaycaster, the clickability is now consistent. (UUM-60672)

  • UI Toolkit: Addressed the window state when reimporting a bound script. (UUM-59990)

  • UI Toolkit: Fixed an issue where a property drawer for a parent generic type would be used instead of the property drawer for a child type. (UUM-49307)

  • UI Toolkit: Fixed an issue where column widths in percentage was not supported. (UUM-21102)

  • UI Toolkit: Fixed an issue where the ScrollView touch scroll inertia did not behaves similarly across multiple framerates. (UUM-59847)

  • UI Toolkit: Fixed an issue where the ScrollView would not stops a touch scroll at a greater velocity, thus eliminating the "trail off" effect. (UUM-58479)

  • UI Toolkit: Fixed Zoom with hotkey on Mac does not work inside the canvas. (UUM-52102)

  • UI Toolkit: Properly look for the right data source path. (UUM-59593)

  • UI Toolkit: UI Toolkit: Fixed UI Builder frame selected from not focusing when the canvas had been offset from the origin. (UUM-65223)

  • Video: Fixed the error "0xc00d36b4 while reading" is being thrown when turning on Transcode in the Import Settings of Video Clip Assets. (UUM-56816)

Package changes in 2023.2.15f1


Third Party Notices

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