Unity 2022.3.13

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Known Issues in 2022.3.13f1

  • Android: Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time (UUM-49559)

  • Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • Packman: [Linux] Package Manager window disappears when adding a package from git URL (UUM-52706)

  • PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script (UUM-55081)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • RP Foundation: Fix for 2022.3.X: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP (UUM-52626)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

2022.3.13f1 Release Notes


  • Apple TV: Include platform name in Bundle Identifier error messages. (UUM-52189)

  • Documentation: [AI] Added some detail to NavMeshPathStatus.PathInvalid. (UUM-43218)

  • Profiler: Released Memory Profiler version 1.1.0. See https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.0/manual/index.html for more information.

  • VFX Graph: Improved and optimize undo redo.


  • XR: Updated OpenXR SDK version to 1.9.1.


  • Asset Import: Fixed a regression where an fbx with missing materials would cause a crash during import. (UUM-53167)

  • Asset Pipeline: Fixed issue where an infinite import error is thrown when modifying the contents of a "folder plugin". (UUM-47972)

  • Audio: On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed. (UUM-45665)

  • Build Pipeline: Improved the performance of "Write data build dirty tracking information" for AssetBundle builds. (UUM-46585)

  • Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows. (UUM-49428)

  • Documentation: [AI] Fixed incorrect documentation for NavMeshBuildSource.size. (UUM-43216)

  • Documentation: [AI] Fixed incorrect documentation for NavMeshBuildSource.size. (UUM-43222)

  • Editor: Added missing documentation. (UUM-46446)

  • Editor: Allow searching for values in Query Builder propositions in camelcase. (UUM-43048)

  • Editor: Cap layout name length at 128. (UUM-49216)

  • Editor: Crash prevented by additional check. (UUM-34559)

  • Editor: Custom bindings should be preserved when converting subgraph properties into subgraphs. (UUM-46780)

  • Editor: Disabled started animation in DetachFromPanelEvent callback. (UUM-45660)

  • Editor: Disabling BRG rendering in material or prefab preview. (UUM-52352)

  • Editor: Esc cancels color assignment on Mac. (UUM-37966)

  • Editor: Esc will reset (clear) the ProjectBrowser searchfield. (UUM-43503)

  • Editor: Fixed crash when closing a window that throws in onFocus. (UUM-43698)

  • Editor: Fixed crash when reordering some nested lists in MonoBehaviours. (UUM-47108)

  • Editor: Fixed crash with entities.graphics if "projector component" is in a scene. (UUM-34313)

  • Editor: Fixed example in doc to use the proper API. (UUM-44265)

  • Editor: Fixed issue with copy/paste long value on the serialized property field. (UUM-41175)

  • Editor: Fixed issue with Input Manager Project Settings UI becoming corrupted on first run after installing Input System package v1.8.0-pre1. (UUM-53925)

  • Editor: Fixed occasional freeze when calling UnityWebRequest.ClearCookieCache. (UUM-54043)

  • Editor: Fixed on windows the UI mouse coordinate which was truncated or with a wrong offset on some scaled screen. (UUM-48527)

  • Editor: Fixed PropertyDrawer not refreshed when using shared [SerializeReference] values fields. (UUM-52572)

  • Editor: Fixed render variants not being created if the Materials folder didn't already exist. (UUM-49802)

  • Editor: Fixed Sprite Atlas assets not being fully checkout when using Perforce. (UUM-42695)

  • Editor: Fixed that a bad merge of scene file can cause a crash in RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects when exiting Play Mode. (UUM-53145)

  • Editor: Fixed the search by shortcut in the Shortcuts Manager window to accept Mouse inputs. (UUM-52017)

  • Editor: Fixed title on multi ScriptableObject selection. (UUM-24994)

  • Editor: ObservableList.Clear() removes all items from the list. (UUM-42938)

  • Editor: Removed custom binding option from Subgraph Dropdown properties. (UUM-46772)

  • Editor: SpeedTree Importer Inspector: Fixed 'Null reference exception' when Apply button is clicked after changing an import option. (UUM-1910)

  • Editor: Support scene template where cloneable dependencies have the same file name. (UUM-44026)

  • Editor: [Android] Broadcast Receiver in UnityPlayer was removed as it is unneeded and causing crash on Android 14 development due to missing EXPORTED/NOT_EXPORTED flag when registering receiver. (UUM-48068)

  • Editor: [Android] Samsung S8 crashing after OpenExtractor failing to translate archive. (UUM-894)

  • Graphics: Fixed an issue in Vulkan where attempting to register a sparse external texture 3D would create degenerate 2DArray views on that texture. (UUM-16089)

  • Graphics: Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL. (UUM-53142)

  • HDRP: Added additional documentation for cached shadows of directional lights.

  • HDRP: Added in which space custom velocity should be computed. (UUM-50992)

  • HDRP: Ensure documentation clearly lists lack of support for Box Lights in path tracing. (UUM-48478)

  • HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices. (UUM-42099)

  • HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available. (UUM-48557)

  • HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended. (UUM-26410)

  • HDRP: Updated decal projector draw distances when global draw distance changes.

  • iOS: Fixed application not launching in fullscreen when CustomXib is selected as launch screen. (UUM-48345)

  • iOS: Fixed Unity launching in the background on background location event; fix black screen showing between splash screen and first scene (release build only). (UUM-52515)

  • iOS: UnityWebRequest will no longer send Content-Length header with zero for requests other than PUT and POST. (UUM-49237)

  • License: Added support for new gamepads/controllers. (UUM-52502)

  • Linux: Fixed perspective changes slower when quickly scrolling in the Scene View. (UUM-40326)

  • macOS: Fixed occasional crash when creating certain VFX Graph's. (UUM-42943)

  • Networking: Updated libcurl to version 8.4.0. (UUM-52015)

  • Particles: Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread. (UUM-54561)

  • Physics: Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). (UUM-49807)

  • Physics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds. (UUM-26254)

  • Physics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested. (UUM-35062)

  • Physics 2D: When using CustomCollider2D.SetCustomShapes using a NativeArray, allow the shape vertices to be non-contiguous i.e each redundant vertex unused by shapes are allowed. (UUM-53717)

  • Scripting: Editor crash when trying to determine assembly information for a path without any asmdef. (UUM-48054)

  • Scripting: Fixed "Monoscript is registered as both Editor and Runtime script!" error for Plugin. (UUM-32287)

  • Scripting: Fixed files not getting added for compilation if GUIDs are detected as a move, and the old file added as new.

  • Search: Do not dig into managedReference when parsing for scene dependencies. (UUM-49308)

  • Search: Fixed search not evaluating content of DontDestroyOnLoad scene. (UUM-49568)

  • Search: Try to sync items selected when switching between group tabs. (UUM-42246)

  • Search: When computing dependencies in SceneProvider we only add reference for root prefab instance. (UUM-45908)

  • Shadergraph: Added issue with main preview window failing to refresh. (UUM-47201)

  • Shadergraph: Corrected a typo in the generated code for the NAND node. (UUM-47325)

  • Shadergraph: Fixed an issue where material override GUIs for Built-In would sometimes get ignored. (UUM-46774)

  • Shadergraph: Fixed an issue where sprite previews were not always rendering. (UUM-41514)

  • Shadergraph: Fixed node creation menu location on macOS. (UUM-47824)

  • Source Code Build: VisionOS no longer makes building il2cpp from source fail. (UUM-48881)

  • SRP Core: Avoid getting UnityEditor.SceneManagement.PrefabStage with reflection from the static ctor of CoreUtils. (UUM-43722)

  • UI Toolkit: Fixed ListView null reference exceptions flooding the console when trying to unbind it from a disposed SerializedProperty. (UUM-46364)

  • UI Toolkit: Fixed TreeView showing blank when applying view data and the scroll view scroll offset was non-zero. (UUM-27288)

  • Universal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds. (UUM-43739)

  • Universal RP: Fixed an issue causing decals to be culled erroneously when using the Screen Space technique. (UUM-35569)

  • Universal RP: Fixed an issue where building a project using deferred with batchmode and nographics resulted in incorrect variant stripping. (UUM-47782)

  • Universal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project. (UUM-44741)

  • Universal RP: Fixed an issue where Unlit shaders would not output correct normals when using deferred and Accurate GBuffer Normals.

  • Universal RP: Fixed HDR Debug Views break the native render pass when enabled once. (UUM-51844)

  • Universal RP: Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass. (UUM-2514)

  • Universal RP: Updated the documentation to mention that the Screen Space decal technique does not support blending of normals when using the Deferred rendering path with Accurate G-Buffer Normals enabled. The Automatic decal technique now prefers the D-Buffer technique if Accurate G-Buffer Normals are enabled. (UUM-25204)

  • Universal Windows Platform: "Create App Packages..." option is greyed out when trying to Create App Packages in Visual Studio. (UUM-47116)

  • URP: Fixed Color Grading Mode set to Low Dynamic Range on one camera in the stack despite HDR output active. (UUM-41948)

  • VFX Graph: Fixed a performance issue with parameters gizmos. (UUM-41329)

  • VFX Graph: Fixed decal normal map handling of non-uniform scale. (UUM-51810)

  • VFX Graph: Fixed missing gizmo for Position exposed property. (UUM-41199)

  • VFX Graph: Fixed panning and zooming a VFX Graph was synchronized between all opened tabs. Also when multiple VFX Graph tabs are opened they are now properly restored after Unity is restarted. (UUM-13770)

  • VFX Graph: Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed. (UUM-12579)

  • VFX Graph: Fixed undoing port value change that did not restore correct value. (UUM-29244)

  • VFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead. (UUM-26966)

  • WebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sidestepping any issues stemming from LLVM LTO optimizer. (UUM-43755)

  • Windows: The window size is preserved when switching to Windowed mode using Alt+Enter. (UUM-49091)

Package changes in 2022.3.13f1

Packages updated

Packages added


Third Party Notices

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