Unity 2022.3.1

Released:
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Known Issues in 2022.3.1f1

  • Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)

  • Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)

  • Visual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab (UUM-36872)

2022.3.1f1 Release Notes

Improvements

  • Editor: The "Non-Power of 2" control is now hidden for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps. (UUM-1882)

API Changes

  • SRP Core: Changed: HDROutputUtils.ConfigureHDROutput' now disables keywords that don't apply to the corresponding HDR Operation.

Changes

  • Editor: Input System: Updated Input System package to 1.6.1.

  • XR: Updated AR Foundation and related packages to version 5.0.5.

Fixes

  • Android: Fixed errors on new InputSystem when using mouse clicks on Samsung Dex. (UUM-19038)

  • Burst: Fixed incorrect Burst stacktraces in Windows player builds. (UUM-33695)

  • Editor: Added more validation when saving scene template (handled outside project). Also allows saving inside a package folders. (UUM-30708)

  • Editor: Added try/catch when calling custom indexers so they cannot crash the whole indexing process. (UUM-27948)

  • Editor: Changed search result count label color to be more clear when selected and hovered. (UUM-32515)

  • Editor: Ensure AssetChangeSet.empty is properly setup even if the default constructor is used. Reenable the failing tests. (UUM-21336)

  • Editor: Fixed an issue where the Cubemap "Mapping" control in the Texture Importer Inspector would incorrectly be disabled in certain scenarios. (UUM-1882)

  • Editor: Fixed Column naming in Edit Column menu. (UUM-32469)

  • Editor: Fixed doc link for searchquery. (UUM-32269)

  • Editor: Fixed Painter2D.Arc() counter-clockwise incomplete strokes. (UUM-36271)

  • Editor: Fixed Prefab overridden fields not being disabled in the inspector, in isolation mode, with Show Overrides enabled. (UUM-21816)

  • Editor: Fixed title show the major, minor and version build. (UUM-26695)

  • Editor: Fixed VisualElement scheduler that may not run task in order when throttling. (UUM-35882)

  • Editor: Fixed Vorbis audio library security vulnerabilities CVE-2018-10392 and CVE-2018-10393. (UUM-5914)

  • Editor: FrameDebugger: Fixed an issue where render textures would leak when attached in a player using URP. (UUM-28065)

  • Editor: Improved warning message when trying to save a SceneTemplate with an invalid asset path. (UUM-31433)

  • Editor: Property titles from several words are now displayed with spaces. (UUM-32367)

  • Editor: Quick Search now displays Hierarchy GameObjects when using custom PreviewSceneStage. (UUM-30315)

  • Editor: Set a filter id for both perf provider. (UUM-34438)

  • Editor: Static batching doesn't work when the shader uses unity_ProbeVolumeParams. (UUM-21745)

  • Editor: Text in Text Assets can now be selected in the inspector. (UUM-36233)

  • Editor: Unresolved Pointer Reference Issue with menu controller. (UUM-36517)

  • Editor: Updated OpenSSL to 1.1.1u.

  • Editor: [Android] Changed name of symbols zip folder generated during build to include the backend specified, to ensure the folder is generated fresh when target architecture is changed but app name is not on 2022.2. (UUM-31480)

  • Editor: [Windows] Audio.Thread marker in Profiler window is lasting whole frame while audio is playing. (UUM-401)

  • Graphics: Fixed: Provide a way to avoid GC.Alloc with RenderMeshInstanced. (UUM-32183)

  • iOS: Fixed leak error messages for iOS build and run process on MacOS editor. (UUM-1944)

  • UI Toolkit: Fixed UI Toolkit not rendering when HDR is enabled. (UUM-36325)

  • Universal RP: Fixed an issue where assets were incorrectly being saved when making builds.

  • Universal RP: Fixed an issue where switching Volume Update modes between Every Frame and Via Scripting gave an error. (UUM-35147)

  • Universal RP: Fixed for the UI being drawn twice in some scenarios. (UUM-32848)

  • URP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs. (UUM-33700)

  • URP: Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture. (UUM-31113)

  • URP: Fixed ShaderGraph preview window not showing anything when using DepthNormals pass. (UUM-31643)

  • URP: Fixed, URP &amp; core package leaking materials when entering/exiting Play Mode. (UUM-27587)

  • URP: Stripped BlitHDROverlay from build if HDR output is not allowed and stripping unused shader is allowed.

  • VFX Graph: Fixed range was not applied in UI when setting up a value out of allowed range. (UUM-20616)

  • WebGL: Fixed a regression since Unity 2022.1.0f1 where calling unityInstance.Quit() in JavaScript code would not properly let the web page contents be reclaimed by the GC. (UUM-31710)

Package changes in 2022.3.1f1

Packages updated

Changeset:
f18e0c1b5784

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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