Unity 2022.2.20

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Known Issues in 2022.2.20f1

  • Culling: [Burst Occlusion Culling] Editor Crash when occlusion enabled and enter / exit playmode (UUM-36008)

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if VSync is enabled (UUM-30173)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • MacOS: Editor silently crashes when entering Play Mode on macOS (UUM-34395)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" (UUM-34235)

  • Universal RP: Flickering orbs appear when using RenderTargetHandle (UUM-26513)

  • Vulkan: Oculus Quest 2 build does not work when built with Vulkan (UUM-10378)

  • XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2022.2.20f1 Release Notes

Improvements

  • URP: Added HDR Output override per camera.

API Changes

  • Graphics: Added: Added CanvasRenderer.GetMesh API, analogous to CanvasRenderer.SetMesh.

  • Graphics: Added: Added TextureImporterPlatformSettings.ignorePlatformSupport to bypass platform format checks.

Changes

  • IL2CPP: Ensure we get a MissingMethodException instead of a runtime crash in native code for non-AOT'd methods.

Fixes

  • Android: Updated GetDeviceName() API to support SystemInfo.deviceName on API Level 32 or higher. (UUM-32514)

  • Asset Pipeline: Fixed an issue where incorrect paths could be returned for constant (internal) GUIDs, causing references to these assets to break. (UUM-30074)

  • Core: Fixed leak in Job Debugger that would occur when using a NativeContainer's async Dispose(JobHandle) method. (UUM-27552)

  • Editor: Changing the download progress calculation in 2022.2 to use doubles when downloading asset packs on Android. (UUM-32299)

  • Editor: Fixed a crash on object unload where GC incorrectly unloaded an object that was owned by the Content File system.

  • Editor: Fixed for flickering of the icons while auto expanding in the Hierarchy. (UUM-29429)

  • Editor: Fixed malfunctioning visual effects when MSAA is turned on. (UUM-33235)

  • Editor: Fixed test instability for ReorderRootGameObjectRaisesOnHierarchyWindowChangedEventCorrectly. (UUM-32392)

  • Editor: Optimized asset import logic to handle large amounts of files located in the same directory. (UUM-17547)

  • Editor: Updated XR Interaction Toolkit to 2.3.2.

  • Graphics: Fixed an issue where SystemInfo.GetCompatibleFormat would return an incompatible format for certain depth-stencil formats + FormatUsage combinations. (UUM-3789)

  • Graphics: Fixed Caustics are not rendered on AMD GPUs. (UUM-21350)

  • Graphics: Fixed deadlock caused by UI jobs. (UUM-26444)

  • Graphics: Fixed float to half conversion. (UUM-13334)

  • Graphics: Fixed some paths of eye masking in Vulkan multi view rendering. (UUM-912)

  • HDRP: Fixed an error for VT node on decal subtargets. (UUM-4557)

  • iOS: Fixed a bug with the player settings "Force iOS Speakers when Recording". It wasn't working properly when "Mute Other Audio Sources" and "Prepare iOS for Recording" were both disabled. It was also not working correctly with wired headphones, where the setting should have no effect. (UUM-19505)

  • Package Manager: Null exception when clearing search after re-opening package manager is fixed. (UUM-34272)

  • Package Manager: Only showing the author name for custom packages for now on. (UUM-34518)

  • Package Manager: Refresh button now stays enabled if user goes offline. (UUM-35005)

  • Player: Fixed a crash at player startup with Content Files when de-serializing scripting types on a thread that was not already attached.

  • Profiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11. (UUM-31067)

  • Scripting: Fixed an issue where IL post processing on Mac could trigger a SIGILL message. (UUM-32905)

  • Scripting: Fixed an issue where ILPP.Runner would try to write to Windows event log. (UUM-28447)

  • Scripting: Fixed an issue where user's Roslyn analyzers would run on generated code. (UUM-32852)

  • Shaders: Added a way to construct a PassIdentifier from a subshader and pass index pair. (UUM-3264)

  • Shaders: Fixed custom scale and offset vectors not affecting serialised texture scale and offset. (UUM-21301)

  • uGUI: Fixed memory leak when textures get reparented from one scene to another. (UUM-33852)

  • UI Toolkit: Fixed MinAttribute for uint and ulong data types. (UUM-31319)

  • UI Toolkit: Fixed property fields for uint and ulong data types. (UUM-21920)

  • Universal RP: Fixed wrong render resolution for TAA and SMAA when using the render scale.

  • URP: Fixed HDR output too saturated when HDR rendering is disabled on the camera. (UUM-31589)

  • WebGL: Web: Fixed missing bitfieldExtract() function error in URP Lit shader in WebGL builds. (UUM-34043)

Package changes in 2022.2.20f1

Packages updated

Changeset:
c5d806317f84

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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