Unity 2022.2.10

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Known Issues in 2022.2.10f1

  • FrameDebugger: Frame Debugger VRAM memory leak (UUM-28065)

  • IL2CPP: Build argument doesn't get passed when exporting the project (UUM-25446)

  • Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)

  • UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode (UUM-14069)

  • Universal RP: Flickering orbs appear when using RenderTargetHandle (UUM-26513)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

  • Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)

  • XR SRP: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)

2022.2.10f1 Release Notes

Improvements

  • 2D: Improved the performance of creating a large number of Tile assets with the Tile Palette window.

  • 2D: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. (UUM-26849)

Changes

  • Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.

Fixes

  • AI: Fixed inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly (only in Windows player non developpement builds). (UUM-9814)

  • Android: Added UI for settings.gradle template. (UUM-27109)

  • Android: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes. (UUM-19019)

  • Android: Fixed shader code generation when using SV_Coverage input. (UUM-26807)

  • Android: Replaced DIR_UNITYPROJECT in settingsTemplate.gradle. (UUM-27090)

  • Animation: Fixed a regression where root motion would not work with negative clip speeds. (UUM-21885)

  • Core: Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds). (UUM-25239)

  • DX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state. (UUM-22222)

  • Editor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes. (UUM-21915)

  • Editor: Fixed an Editor crash when switching the avatar from generic to humanoid. (UUM-22716)

  • Editor: Fixed an issue where you are unable to drag the shortcut list scroller with a mouse. (UUM-15774)

  • Editor: Fixed compute skinning on Adreno/Vulkan. (UUM-20108)

  • Editor: Fixed NullReferenceException's from the ProjectBrowser when selecting an error in the Console and multiple project browser windows were open. (UUM-17551)

  • Editor: Fixed OS key binding exception in ShortcutManager. (UUM-4125)

  • Editor: Fixed the corrupt Animation Curve preview when the time range is less than 1. (UUM-27045)

  • Editor: Lock the cursor on linux when the state is locked. (UUM-25736)

  • GI: Fixed incorrect fallback to CPU of GPU bake. (UUM-24685)

  • Graphics: CreateExternalTexture disregarded the color space, causing external sRGB textures to be sampled as linear. (UUM-17632)

  • Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size. (UUM-3791)

  • Graphics: Fixed HLSLcc code generation for SV_Coverage input. (UUM-12624)

  • Graphics: HDRP: Lens Flare Data Driven are now occluded by cloud layer.

  • Graphics: Lens Flare permutation missing. (UUM-19982)

  • HDRP: Preserve ShaderGraph custom keywords on material validation. (UUM-27176)

  • Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal. (UUM-24705)

  • Package Manager: Fixed an issue where local and git packages are not visible in Unity Registry and My Registries. (UUM-20549)

  • Particles: Fixed race condition when scheduling c# particle jobs.

  • Physics: Updated documentation to mention new behaviour of Rigidbody interpolation and extrapolation. (UUM-26857)

  • Prefabs: Fixed the prefab mode so it now sorts renderer components accordingly. (UUM-3458)

  • Serialization: Enabled SerializedObject.Update to now change the cache for hasMultipleDifferentValues if the first C# object has changed in memory in a multi-object selection scenario. (UUM-19688)

  • Shaders: Fixed the backwards compatibility regression of asset bundles on material keywords. (UUM-26498)

  • UI Toolkit: Fixed an issue in the UI Builder so the open file dialog now displays the current project's folder. (UUM-24723)

  • UI Toolkit: Fixed an issue so the tint of an Image element now triggers a repaint. (UUM-22563)

  • UI Toolkit: Fixed an issue where an ExposedReference control would always create a new PropertyName value when changing an object reference. (UUM-25160)

  • UI Toolkit: Fixed memory leaks when opening and closing UIBuilder window. (UUM-5133)

  • Universal RP: Fixed the warnings that appear in GlobalIllumination.hlsl regarding gradient instruction used in a loop. (UUM-21675)

  • URP: Fixed XR vsync so it stays enabled when the focus is lost. (UUM-16846)

  • Windows: Fixed an Editor issue where entering an IP address for profiling would crash the Editor. (UUM-9247)

  • XR: Fixed XR splash screen crash if Unity logo display is disabled. (UUM-25774)

Package changes in 2022.2.10f1

Changeset:
bcebec703747

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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