Unity 2019.4.30

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Known Issues in 2019.4.30f1

  • Ads: [Android] Unity Ad return app to Lock screen (1281041)

  • Animation: Inspector not displaying state and transition properties once duplicated (1251586)

  • Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 (1324536)

  • Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)

  • Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)

  • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Graphics - General: RenderTextures break after switching window focus (1179935)

  • Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view (1346205)

  • Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)

  • Mobile: [Android] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)

  • Mono: Crash on mono_thread_get_undeniable_exception (1308625)

  • Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)

  • Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)

  • Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)

  • Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)

  • WebGL: [iOS] Video is not playing (1288692)

2019.4.30f1 Release Notes

Features

  • Version Control: Added auto sign in when logged into Unity account

Improvements

  • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

  • Burst: Update Burst package to 1.4.11. Please refere to the package change log online here: https://docs.unity3d.com/Packages/com.unity.burst@1.4/changelog/CHANGELOG.html

  • Package: Update Addressables to 1.18.9. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.addressables@1.18/changelog/CHANGELOG.html

  • Package: Update Scriptable Build Pipeline to 1.19.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.19/changelog/CHANGELOG.html

  • Package Manager: Removed confusing function call traces from upm.log file. (1331947)

  • Package Manager: The Package Manager's global cache root folder, which is used to store downloaded packages, can now be configured using the UPM_CACHE_ROOT environment variable or the cacheRoot key in the user configuration file.

  • Particles: Optimize Mesh data stripping vertex channels that are used by particle systems when the mesh is included in assetbundles. (1313420)

  • Version Control: Added Checkin and Update confirmation notification

  • Version Control: Improved load time performance.

  • Web: Updated UnityWebRequest's libCurl backend (used on most platforms)

  • WebGL: Improved error messages that are printed when a build to WebGL fails. (1245847)

API Changes

  • Services: Added: Added new com.unity.services.core package that is used for common behaviour of Game Service packages

Changes

  • Shaders: Shaders that specify package requirements will no longer produce a parsing error.

  • Version Control: Simplified and decluttered UI.

  • XR: The Oculus XR Plugin package has been updated to 1.10.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.oculus@1.10/changelog/CHANGELOG.html

  • XR: Updated XR Legacy Input Helpers to 2.1.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.legacyinputhelpers@2.1/changelog/CHANGELOG.html

Fixes

  • 2D: Fixed a crash on Tilemap::SetEditorPreviewTileAsset when trying to painting on an invalid Tilemap component. (1220442)

  • 2D: Fixed an issue where SystemInfo.deviceUniqueIdentifier wa not actually being unique on some Windows 7 machines.

  • 2D: Fixed an issue where user was unable to remove Empty Category in Sprite Editor after changing Sprite Layer name with external image editor. (1328475)

  • AI: Fixed a crash caused by the NavMesh builder code in very rare and specific configurations of the world geometry. (1329346)

  • AI: Fixed a rare crash that happened when an OffMeshLink on the path of the NavMeshAgent was disconnected due to modifications to the underlying NavMesh. (1298211)

  • AI: Fixed an issue where OffMeshLink and NavMeshLink sometimes were not automatically reconnecting after navigation mesh carving. (1287238)

  • Android: Fixed a crash caused by an uncaught "java.lang.IllegalStateException: The specified child already had a parent" that mainly affects Android 7.x. (1347211)

  • Android: Fixed a long startup on Mali GPUs when frame timing stats was enabled. (1316285)

  • Android: Fixed an issue where a user would have stale touches present after touching the screen with multiple fingers. Previously Unity was incorrectly handling MotionEvent ACTION_CANCEL event, and was only canceling one touch, where in reality all touches must be canceled. (1335140)

  • Android: Fixed an isseu where Android build when streaming asset had quote in it's name. (1281934)

  • Android: Fixed an issue where all microphones were reporting the same recording state when bluetooth microphone was connected. (1298249)

  • Android: Fixed an issue where selection highlight appeared above keyboard when "Hide Mobile Input" was enabled. (1313620)

  • Android: Fixed an issue where there was an unresponsive area just above keyboard when "Hide mobile input" was checked. (1305663)

  • Android: Fixed an severe disk I/O regression issue on Android 5.0.x. (1287681)

  • Asset Pipeline: Fixed an issue for loaded native assets that got unnecessarily reloaded after a domain reload. (1323425)

  • Asset Pipeline: Fixed an issue where asset hot-reloading could take place, even when no assets had changed. (1335843)

  • Asset Pipeline: Fixed an issue where duplicating folders and assets would not invokes OnWillCreateAsset callbacks on the duplicated items. (949423)

  • Editor: Fixed a Linux editor EndLayoutGroup console error when clicking on Material shader dropdown. (1287721)

  • Editor: Fixed a Linux editor GTK timeout error when opening tooltips. (1279878)

  • Editor: Fixed a slow Editor startup times when ShaderCache/EditorEncounteredVariants had grown too large. (1330453)

  • Editor: Fixed an ArgumentException in the Linux editor when a tab was detached from the primary window.

  • Editor: Fixed an issue when Unity editor was in lower display scaling would not remain maximized on Windows. (1283299)

  • Editor: Fixed an issue where a maximized instance of Unity on a second, lower resolution display would not remain maximized on that display when the Editor was restarted on Windows. (1314966)

  • Editor: Fixed an issue where ScreenCapture.CaptureScreenshot in the Editor did not works as expected on Vulkan Graphics API. (1338579)

  • Editor: Fixed an issue where tablet users had trouble using scrollbars because the splitter gets in the way, since the picking zones were increased for touch (tablet + finger).
    The behavior is reverted. (1240329)

  • Editor: Fixed an issue where the Linux editor player settings window was spamming console with error messages. (1291443)

  • Editor: Fixed an issue where there was no basic system information logged when launching the Editor to the log file on macOS or Linux. (1325370)

  • Editor: Fixed mouse hide issue in windows editor playmode. (1273522)

  • Game Core: Fixed a crash caused by invalid data in resource versioning. (1339469)

  • GI: Fixed a crash when baking with Enlighten on a system with more than 64 threads. (1229259)

  • GI: Fixed an issue when TempBuffer<RenderTexture> was not released in memory when using deprecated Realtime Global Illumination. (1206727)

  • GI: Fixed an issue where Light Probe Proxy Volumes on Automatic mode were not being updated, when baked probe coefficients were changed in the editor while in play mode. (1265289)

  • GI: Fixed an issue where there was no Gizmo for the Disc Light. (1273193)

  • Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)

  • Graphics: Fixed a rare async texture uploading deadlock when synchronously blocking. (1353805)

  • Graphics: Fixed an issue when dynamic scaling was enabled and a Render Target was attached to a Camera the ScreenTo and ToScreen functions would no longer use the scaled viewport size, instead match the behaviour when a Render Target wat not attached as per the documentation. (1329240)

  • Graphics: Fixed an issue where Encoding RFloat and RHalf to PNG, JPG or TGA would not encode to a grayscale image. (1325643)

  • Graphics: Fixed an issue where MeshRenderer would render a mesh when the MeshFilter had been removed while editing the prefab in context. (1251154)

  • Graphics: Fixed an occasional error message if getting trail positions from script. (1335899)

  • Graphics: Fixed hue variation color selector issue for speedtree7 materials. (1326227)

  • Graphics: Fixed inconsistencyissue in anisotropic level setting across temporary RenderTextures. (1319319)

  • IL2CPP: Fixed a crash in the runtime when a managed thread object had been destroyed was used from a finalizer. (1341024)

  • IL2CPP: Fixed an issue where a required System.Uri constructor was being stripped in Medium or High stripping modes. (1338763)

  • IL2CPP: Fixed an issue where an embedded resources was not loaded on an assembly processed with ILRepack. (1323772)

  • IL2CPP: Fixed an issue where unaligned reads and writes which occur in the System.Runtime.CompilerServices.Unsafe.dll assembly (among others) on ARMv7 where not handled properly. (1343375)

  • IL2CPP: Fxed a crash when calling DynamicInvoke on delegate returned from Marshal.GetDelegateForFunctionPointer(). (1335306)

  • iOS: Fixed 'end Encoding' crash when force closing iOS application. (1329593)

  • iOS: Fixed a crash when using several Application.RequestUserAuthorization in coroutine. (1323715)

  • iOS: Fixed a query of Display native resolution issue. (1342424)

  • iOS: Fixed an issue where Mute Other Audio Sources was not muting background audio on a device when toggled on when Unity audio was enabled. (1335093)

  • iOS: Fixed an issue where the password input cleared on first character when touch keyboard input was hidden. (1251498)

  • macOS: Fixed an issue where the usage description fields for macOS in player settings were not visible on Windows and Linux editors. (1323741)

  • macOS: Fixed Windows and Linux native plugins that were getting included into the generated Xcode project. (1321049)

  • Networking: Fixed an issue where UnityWebRequest did not supports gzip compression on Windows. (1343274)

  • Nintendo Switch: Fixed a shader precision issue that could cause artifacts in Terrain rendering. (1345800)

  • Package Manager: Fixed an issue where removing a project dependency using PackageManager.Client.Remove would throw an error when the project manifest has no dependencies property. (1324067)

  • Particles: Fixed a fog issue in all blend modes of the Standard Unlit shader. (1297332)

  • Particles: Fixed an occasional error message and invalid bounding box, when using the Collision Module in Planes mode. (1282268)

  • Physics: Fixed a crash in "PhysicsScene2D::UpdateJoints()". (1342152)

  • Prefabs: Fixed an issue where the use could not move/rotate/scale static objects in Prefab Mode when playing. (1343040)

  • Profiler: Fixed an issue where the Profiler was showing metadata for sliced samples only in the first frame. (1133819)

  • Project Browser: Fixed an issue where the folder icon never changed back to empty icon when the folder was expanded in Project Browser when the last item was removed. (1330467)

  • PS5: Fixed a crash that can occur in ReadbackImage with a R8 texture format. (1348451)

  • Scripting: Fixed a crash when closing the editor after a failed AssetBundle.LoadFromStreamAsync operation. (1331280)

  • Scripting: Fixed an issue where globalgamemanagers.assets to contain scripts that will be part of the player builds. (1335997)

  • Serialization: Fixed the issue where Editor freezes when clicking on Presets while being in a Project settings subwindow. (1334751)

  • Shaders: Fixed a crash when attempting to use a compute buffer created with 0 length.

  • Shaders: Fixed an issue where the Properties section could not be folded in the Shader Inspector. (1350236)

  • Shaders: Fixed incorrect memory attribution in the profiler for shader variants. (1328654)

  • UI Toolkit: Fixed a corruption of the stencil buffer issue caused by misplaced geometry used to pop masks. (1332741)

  • UI Toolkit: Fixed a read only fields mouse dragger issue. (1337002)

  • UI Toolkit: Fixed an issue were there was a wrong addressing of dynamic transforms when new atlas slot was used. (1293058)

  • UI Toolkit: Fixed an issue where the disabled state did not properly showing after a hierarchical changes were applied. (1321042)

  • UI Toolkit: Fixed an issue with inspector fields failing to get focused when clicks depend on neighboring fields. (1335344)

  • Version Control: Fixed a SSO renew token issue after a password change.

  • Version Control: Fixed an issue where the contextual menu was not showing up in project view.

  • Version Control: Fixed an issue where view was not switching to workspace after creating an Enterprise Gluon workspace.

  • Version Control: Fixed some namespace collisions issue with Antlr3.

  • Video: Fixed an issue where Audio was delayed when pausing VideoPlayer. (1316817)

  • Video: Fixed an issue where a Video clip with unsupported audio track was not usable. (1327470)

  • Video: Fixed an issue where Audio did not play during VideoPlayer.Prepare. (1316819)

  • Video: Fixed an issue where Audio was desynchronized when playing via AudioSource. (1304061)

  • Video: Fixed an issue where the VideoPlayer was not working on some AMD switchable GPUs. (1237818)

  • Video: Fixed an issue where VideoPlayback was leaked if destroyed while seeking. (1308317)

  • WebGL: Fixed a WebAssembly trap when a touch point got canceled on mobile devices. (1262657)

  • Windows: Fixed an issue where Input System was failing to detect gamepad if it was connected during splash screen logos. (1328742)

  • Windows: Fixed an issue where object selector would not opens in between two windows in side-by-side multi-monitor setups. (1289440)

  • Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)

  • Windows: Fixed an issue where the Input System failed to detect a touchscreen device connected after startup. (1305703)

  • Windows: Fixed an issue where the mouse deltas was always 0 when running Windows in a VM. (1303445)

  • Windows: Fixed an issue where Windows Standalone builds crashed when the window was resized on startup (for instance, when using -monitor command line argument to move the window to a display with different DPI settings). (1338515)

  • Windows: Fixed IME composition text duplicating between InputFields due to bugs in 3rd party Chinese IMEs. (977600)

  • XR: Fixed an issue where MTLCommandEncoder was nog available at frame submission time for display providers when in XR mode. (1329853)

  • XR: Fixed an issue where the Splash screen did not sends correct zNear and zFar values to XRDisplaySystem. (1349851)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

Changeset:
e8c891080a1f

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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