Unity 2017.4.36

Released:
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Known Issues in 2017.4.36f1

  • Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • Mobile: [Android] Input.GetKey returns false when S-Pen is being used on Samsung device (1185531)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.36f1 Release Notes

Fixes

  • Android: Fixed Android 10 video player bug when playing local, external files. (1168329)

  • Build Pipeline: Fixed an issue with throwing BuildFailedException from a build callback not failing the build (1097286)

  • iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. (1167629)

  • macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows (1151695)

  • Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)

  • Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)

Changeset:
c663def8414c

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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