PRODUCTS

Unity ArtEngine

ArtEngine is Unity’s material authoring tool. Harnessing the power of assisted creation, the tool helps creators accelerate production pipelines.

*Windows OS required.

ArtEngine and Insomniac Games at the GDC Showcase 2021

“Games have become a place to immerse ourselves in worlds and a way to be a part of a community when we’re sheltering at home.” – Nathaniel Bell, Principal Technical Artist, Insomniac Games, at Unity’s GDC Showcase keynote

From scanning to remastering to rapid prototyping, ArtEngine and its command-line interface is helping Insomniac Games accelerate production.

Simplify detailed material creation

AI-assisted artistry automates and accelerates photoconversion to physically based rendered (PBR) materials, including up-resing, deblur, seam removal, unwarping, color matching, and much more. AI-powered tools let your artists focus on value-adding parts of the creative workflow.

Shareable, single-click solutions for material authoring

ArtEngine’s selection of built-in templates helps artists create just about any project. These templates represent a range of common material processing workflows and are an efficient way to kick-start or speed up your workflow.

Nathaniel Bell, Principal Technical Artist, Insomniac Games

Insomniac was the first studio to try Upres 2.0... After using it, we see it as the best remastering tool on the market. If a studio is going to be remastering an old title, I highly recommend using Upres 2.0.”

Nathaniel Bell, Principal Technical Artist, Insomniac Games
Pascal Achermann, Cofounder and Technical Director, VRFX

“The speed at which we’re able to create textures from photos using ArtEngine is amazing.”

Pascal Achermann, Cofounder and Technical Director, VRFX
Maik Rohland, Texture Artist, NVIDIA vMaterials

“We needed to add variation and saw no other tool on the market to edit textures in the way ArtEngine did. Most importantly, we needed speed and accuracy. We knew ArtEngine could help us get to market much quicker than anticipated.”

Maik Rohland, Texture Artist, NVIDIA vMaterials
Gui Rambelli, Sr. 3D Artist, The New York Times

“ArtEngine is a huge time saver!”

Gui Rambelli, Sr. 3D Artist, The New York Times
Piotr Bieryt, 3D Artist, Forte Digital

“Mutation Structure is ArtEngine’s magic. It was a huge game-changer for us that allowed us to focus more on the artistic side of scanning, rather than fight with software or algorithms."

Piotr Bieryt, 3D Artist, Forte Digital

Enhance

Breathe new life into your old or lower-quality materials. Improve the quality of your assets while extending their value and lifespan.

Upres
Upres

Update and recycle old or depreciated content to make it new again. Take low-res images and use the neural networks of ArtEngine to increase the native resolution of the image – without losing quality.

Jpeg compression removal
JPEG Compression Removal

Sometimes original source files get lost. Now, you can easily remove the telltale signs of JPEG artifacting using artificial intelligence to recreate the missing images at their original image quality.

Expand

Make more with what you already have. Bring the richness and variety of the real world into the digital realm to enlarge your creative vision.

Seam Removal
Seam Removal

Erase seams from materials across all PBR maps at once to quickly clean up materials and remove unwanted sections.

Mutation
Mutation

Bring greater variety and life to the environments you create, and quadruple your texture libraries by allowing AI to imagine seemingly endless possibilities based on just one input.

Transmute

Change the nature or characteristic of an asset by tailoring it to a specific purpose. Insufficient and flawed assets can become fit-for-purpose and easy to work with.

Color Transfer
Color Transfer

Take the color information from one image and transfer it onto the structure of another picture for rapid look-dev iteration cycles.

Pattern Unwarp

Automatically detect a pattern and unwarp it to align any regular texture pattern in the image space, and automatically reduce the pain of warping textures like wrinkles and stretching.

PBR Material Generation
PBR Material Generation

Convert a single photograph or baked scan into a full, high-quality PBR material to achieve industry-leading results.

Content-Aware Fill
Content-Aware Fill

Remove problem images, errant artifacts, or blurry areas from scans across all texture maps.

Style Transfer
Style Transfer

Mix and match two images, and let your imagination run wild.

Feature Selector
Feature Selector

Extract masks from your images using AI.

Material Clone Stamp
Material Clone Stamp

For manual fixes, utilize the material clone stamp across the entire PBR set.

Integrated Baker
Integrated Baker

Create game-ready assets in seconds by baking maps and high-resolution details onto 3D meshes, all within ArtEngine.

Scan and automate

Photometry Processing
Photometry Processing

Process multi-angle photometry setups with cutting-edge settings.

Chrome Ball Photometry
Chrome Ball Photometry

Generate accurate normal maps in ArtEngine with the use of chrome ball capture.

Batching
Batching

Batch folders of data directly inside the node graph.

Command-line interface
Command-line interface

Execute Artengine headlessly to automate data processing.

Pricing

ArtEngine

Monthly subscription: $19 per seat

What's included:

  • 30-day free trial
  • Templates
  • Unlimited materials and projects 
  • Email support
  • Unity integration via ArtEngine Importer
ArtEngine Pro

Monthly subscription: $95 per seat

What's included:

  • Everything in the ArtEngine standalone product 
  • Full offline functionality 
  • Batching
ArtEngine Studio

Monthly subscription: $333 per seat

What's included:

  • Everything in ArtEngine  Pro
  • Command-line interface
  • Multisite use
  • Outsource partner use
  • Dedicated  support
  • One Learn Live session per quarter

Learn more about ArtEngine

Frequently asked questions

If you have any questions or need help, you can find answers in this FAQ list:

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