Unity 2021.3.36

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2021.3.36f1

  • 3D Physics: Physics.ComputePenetration returns False when two colliders overlap (UUM-15831)

  • Culling: Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender (UUM-64799)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Input: High polling rate mice are causing performance issues (windows, editor) (UUM-1484)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)

2021.3.36f1 Release Notes


  • AI: The instantiation of NavMeshes into the scene happens slightly faster.

API Changes

  • XR: Changed: Make 2021.3 IUnityXRDisplay code-compatible with the newer v10 API (does not add v10 features; unsupported features are ignored).


  • XR: [2021.3] Update com.unity.xr.openxr package version to 1.10.0.


  • 2D: Fixed (Case UUM-56609) Fix case where sprite atlas secondary texture is not scaled down when setting Max Texture Size. (UUM-55671)

  • AI: Fixed crash that happens when NavMesh Agents with active avoidance try to move between obstacles that carve the NavMesh in some particular locations. (UUM-49214)

  • Android: Fixed a crash, when one of the extracted il2cpp resource is delete in application data folder, in case like this, application will reextract il2cpp resources again. (UUM-46362)

  • Android: Fixed crash in development build when passing array of AndroidJavaObject to Java method. (UUM-60779)

  • Android: Fixed problem with with using AndroidJavaObject.Set() for AndroidJavaProxy. (UUM-59734)

  • Android: Provide human readable warning message if Unity encounters a bug in Android SDK's command line tools 2.1. (UUM-62275)

  • Animation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. (UUM-62807)

  • Animation: Fixed deleting StateMachine leaking outgoing transitions. (UUM-58996)

  • Animation: Fixed Editor spike when selecting a GameObject with a Playable Director Component. (UUM-59654)

  • Audio: Fixed seeking of serialized MP3 files. (UUM-62086)

  • Build Pipeline: Fixed an issue where Editor would crash due to a corrupted json file. (UUM-48603)

  • Build Pipeline: Fixed AssetBundle incremental build detect script namespace/assembly change. (UUM-35766)

  • Documentation: Fixed documentation on SystemInfo.hdrSupportFlags. (UUM-59911)

  • Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener. (UUM-52561)

  • Documentation: Removed mentions of web player in Microphone.Start. (UUM-52555)

  • Editor: Added null check to audio filter read callback. (UUM-59618)

  • Editor: Clarified that the slope in GetSteepness is always positive.

  • Editor: Ensured the resize cursor doesn't show up when hovering over a draggable tab. (UUM-59161)

  • Editor: Fields that could still be edited even though multi-editing is not supported when multiple Game Objects are selected should no longer be visible. (UUM-61080)

  • Editor: Fixed a bug where GUI in the Scene were using an incorrect offset when Scene filtering was active. (UUM-61753)

  • Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup. (UUM-6243)

  • Editor: Fixed a crash related to throwing BuildFailedException in BuildProcessor.PrepareForBuild. (UUM-62231)

  • Editor: Fixed a performance regression in the TextureImporter. (UUM-36303)

  • Editor: Fixed an issue where the Columns and Rows values are not updating in a TextureImporter preset. (UUM-59090)

  • Editor: Fixed an issue where we would use a cached SerializedProperty that belonged to a different SerializedObject for the ReorderableList. This would cause changes to be lost due to them being applied to the wrong SerializedObject. (UUM-35957)

  • Editor: Fixed backport of a MPEG codec bug resolution. (UUM-59571)

  • Editor: Fixed crash that occurs when opening the Occlusion Culling window. (UUM-506)

  • Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences. (UUM-31240)

  • Editor: Fixed incorrect color sample results with the eyedropper tool Color Picker on macOS. (UUM-60339)

  • Editor: Fixed issue where certain monitor layouts will confuse which monitor to open menus on MS Windows. (UUM-48008)

  • Editor: Fixed macOS platform not having XcodeApi if iOS platform support is not present. (UUM-56448)

  • Editor: Fixed scene template dependency list view in inspector window. (UUM-59838)

  • Editor: Fixed wrong menu item getting the checked state when it had a duplicate name. (UUM-3533)

  • Editor: On activity the videoplayer is stuck if called after the standby/resume state. (UUM-54785)

  • Editor: Opening a context menu on macOS will now focus the application so all functions in the hierarchy work. (UUM-26081)

  • Editor: Protected against crashes when passing invalid dimensions to an editor window (NaN or Infinity). (UUM-53656)

  • Editor: Removing error message warning for invalid property path (UUM-34635)

  • Editor: Texture .meta files contain override information for Server platform, which is not required as those settings are shared with Standalone and GPU only textures are stripped from Server builds. (UUM-56603)

  • Editor: The Editor no longer crashes with a callstack resulting in validateMenuItem. (UUM-33727)

  • GI: Removed logging which has caused users, supporters and developers to waste time and leave the user with no solution. (UUM-64413)

  • Graphics: Fixed a crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference. (UUM-62663)

  • Graphics: Fixed a regression in DrawProceduralIndirect in the Directx 11 backend when it was erroneously throwing "Draw indirect argument buffer too small" when using an argument buffer of 4 ints. (UUM-63246)

  • Graphics: Fixed case where shader keywords were incorrect when loading old AssetBundles. (UUM-61412)

  • Graphics: Fixed undefined behavior in Texture2D.Compress / EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture when these were dealing with partial mip-chain textures. The APIs now leave the mipmap count of textures untouched. (UUM-35985)

  • Graphics: Improved performance of CopyTexture when copying from a readable Texture2D just after it was scheduled for uploading (Texture2D::Apply()). (UUM-35167)

  • IL2CPP: Fixed data races in lazy initialization checks on ARM processors. (UUM-44039)

  • IL2CPP: Fixed leak of cached reflection data on IL2CPP unload. (UUM-58464)

  • IL2CPP: Fixed occasional crash when attaching/detaching the Unity debugger. (UUM-48692)

  • IL2CPP: Fixed rare crash when using ConditionalWeakTable. (UUM-54316)

  • IL2CPP: Fixed socket.send() sending uncatchable SIGPIPE signal on Linux. (UUM-39498)

  • IL2CPP: Fixed to allow IP options IP_HDRINCL, IP_TOS and IP_TTL on some platforms where they are supported but were incorrectly defined out. (UUM-55772)

  • IL2CPP: Throw a PlatformNotSupportedException for Process.HasExited. (UUM-55384)

  • iOS: Added missing privacy manifest entry for System Boot time API usage.

  • Linux: Fixed crash when destroying and rebuilding main GTK menu. (UUM-53175)

  • Linux: Fixed crash when destroying and rebuilding main GTK menu. (UUM-56334)

  • macOS: Crash Reporter failing to upload to cloud due to path not being pre-created. (UUM-60277)

  • macOS: Fixed memory leak when enumerating files. (UUM-52219)

  • macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing. (UUM-59176)

  • Mono: Accessing AppContext.BaseDirectory will no longer throw an exception. (UUM-48816)

  • Mono: Disallow unrestricted polymorphic deserialization in DataSet. (UUM-62270)

  • Mono: Fixed "ldftn opcode to an icall causes JIT compilation upon every invocation". (UUM-54694)

  • Mono: Fixed a race condition when the number of files in a directory changes while this code is executing. (UUM-58474)

  • Mono: Fixed crash on domain reload, due to domain specific memory stored within image specific data structures. (UUM-60632)

  • Mono: Fixed crash on Windows when certain Global Flags were enabled with the GFlags SDK tool. (UUM-49475)

  • Mono: Fixed crash that would occur when attempting to determine the size of a recursively defined struct. (UUM-58734)

  • Mono: Fixed issue with Socket.ReadAsync where the buffer submitted would not be updated when using a Memory. (UUM-54449)

  • Networking: Throw exception instead of crashing if UnityWebRequest is sent during app quit, such as from Destroy(). (UUM-63150)

  • Package Manager: Package Import window retains its functionality when collapsing the root folder of a package. (UUM-52889)

  • Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. (UUM-877)

  • Scene/Game View: Fixed an issue where the Transform Tool would not respect the global handle rotation setting. (UUM-62487)

  • Scene/Game View: Fixed gizmos not rendering in scenes that are loaded during play mode from user code. (UUM-63255)

  • Scene/Game View: Fixed Move tool behavior when the parent GameObject changes during manipulation. (UUM-56520)

  • Scene/Game View: Making GameObject icon visibility responsive to Scene View visibility. (UUM-55801)

  • Scripting: Removed the multiple HelpURL attributes warning. (UUM-59630)

  • Search: Allows index to be saved in local package. (UUM-62277)

  • Search: Ensure Index have a dependency id computed from their type name. (UUM-62159)

  • Search: In IndexManager, disable SubObject options editing if the index is Scene or Prefab. (UUM-62150)

  • Search: When directory are renamed, properly invalidate propertydb. (UUM-59213)

  • Shaders: Improved message in the player log when sending the shader variant to the GPU driver. (UUM-62527)

  • SpeedTree: Fixed error when opening SpeedTree8ColorAlpha subgraph in shadergraphs. (UUM-40439)

  • SRP Core: Fixed issue where errors could be thrown by debug action registration if deleting all axes in Input Manager. (UUM-45496)

  • Terrain: Entering detail painting mode no longer crashes the Editor when the TerrainData contains corrupt data. (UUM-62515)

  • Tests: Removed unstable test, StreamingTests, from Runtime Tests, as it has already been ported to UTF. (UUM-10084)

  • uGUI: Fixed the order of game object selection by passing only the root game object when building gizmos. (UUM-52935)

  • UI Elements: Fixed some errors when parsing a menu item name that was just whitespace. (UUM-64241)

  • UI Elements: Updated the logic to use the proper source count removing the dependency from the source type and layout version. (UUM-55415)

  • UI Toolkit: Fixed an issue where the UI Toolkit controls from the com.unity.dt.app-ui package would not show up in the UI Builder's Library. (UUM-60553)

  • UI Toolkit: Fixed composite field values remain displayed as mixed when their showMixedValue is set back to false. (UUM-33760)

  • UI Toolkit: Fixed documentation links for UI Toolkit assets and scripts. (UUM-28715)

  • UI Toolkit: Fixed DropdownField default values being classed as overridden in UI Builder. (UUM-62249)

  • UI Toolkit: Fixed mouse events not sent exclusively to capturing element in runtime. (UUM-60384)

  • UI Toolkit: Fixed ScrollView's Elastic mode is unrestricted when scrolling with the Scrollbar's arrows. (UUM-27737)

  • UI Toolkit: Fixed view data states not being saved for children of ListView. (UUM-62717)

  • UI Toolkit: Fixed wrong help link for TextMeshPro Sprite Asset. (UUM-48801)

  • UI Toolkit: The url Style sheet value now uses speech marks instead of apostrophes. (UUM-59416)

  • Universal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature. (UUM-56639)

  • Universal RP: Fixed bright pixels when using a camera with skybox and MSAA rendering opaque objects with alpha clipping together with a transparent object if additive blending. (UUM-52949)

  • Universal Windows Platform: Player will now store the previous UnityPlayer.log under UnityPlayer-prev.log. (UUM-55652)

  • VFX Graph: Fixed missing node links when copy/pasting a system with missing PointCacheAsset. (UUM-46548)

  • VFX Graph: Incompatibility with HLSL 2021. (UUM-63956)

  • Video: Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's output texture. (UUM-60361)

  • Video: Video Player freezes when dismissing Siri by tapping on the screen. (UUM-3561)

  • WebGL: Fixed for Render Texture depth buffers sometimes not being cleared properly. (UUM-57343)

  • WebGL: Fixed Orientation Lock code to not crash when run on iOS Safari's new partially complete implementation of screen.orientation API. (UUM-49634)

  • Windows: Fixed Double backslash becoming single backslash when passing a Network path as a command line argument. (UUM-55979)

  • Windows: Removed undesirable HID warning messages. (UUM-56489)

  • XR: Removed the use of an intermediate texture when not required for XR rendering when scaling is used.

Package changes in 2021.3.36f1

Packages updated

Packages added


Unity에서는 최적의 웹사이트 경험을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.