Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2020.3.46f1
GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
Universal RP: [URP] Reflection Probe is black after baking when using the Blit Renderer Feature (UUM-2631)
2020.3.46f1 Release Notes
- Package Manager: Added Web3 as a Filter Category in My Assets.
- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
- Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"
Improved offline experience by disabling the plugin when there is no internet connection.
Android: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes. (UUM-19019)
Asset Pipeline: Fixed indeterministic output for any asset containing script types. (UUM-22077)
Build System: Fixed BuildPipeline issue for Android platform which asks for a name and directory even when it has the last saved location details, when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. (UUM-19897)
Core: Fixed an issue that the asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets. (UUM-939)
Editor: Added restriction to SetParent() to prevent crash. (UUM-12399)
Editor: Avoid GC deadlock in AndroidJavaProxy. (UUM-15968)
Editor: Fixed a crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file. (UUM-25371)
Editor: Fixed a regression that changed the default behaviour of animators on disabled. (UUM-27229)
Editor: Fixed an issue so that the macOS Player no longer contains an empty area gap on each vertical side of the screen when rendering fullscreen on Macs with a notch. (UUM-12632)
Editor: Fixed an issue to block the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab. (UUM-21110)
Editor: Fixed an issue to copy hideflags to the cloned object when instantiating a GameObject. (UUM-22863)
Editor: Fixed Camera.stereoEnabled when SRP is used and fixed the Camera.stereoSeparation value.
Editor: Fixed compute shaders in editor to work independent from re-imports. (UUM-20091)
Editor: Fixed editor crash when trying to build a project with corrupt compute shaders. (UUM-25488)
Editor: Fixed issue where pinvoking into a native mono API on Linux would not work. (UUM-27773)
GI: Fixed a display issue and now only one GPU is available to select as the "GPU Baking Device" when multiple identical GPUs are installed. (UUM-15155)
GI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs. (UUM-2771)
GI: Fixed the help link at the top of the Lighting Window. (UUM-25787)
GI: Make GPU lightmapper detect Intel IRIS Xe MAX GPU with 4GB memory. (UUM-2216)
Graphics: Fixed a bug with Cubemap.GetPixel(CubemapFace face, int x, int y) not passing its parameters correctly. (UUM-26230)
Graphics: Fixed GraphicsFenceType not being set correctly from CommandBuffer.CreateGraphicsFence. (UUM-11450)
Graphics: Fixed particle system rendering corruption. (UUM-21106)
Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. (UUM-4614)
Linux: Fixed Linux Editor ignoring SIGTERM signal. (UUM-24705)
macOS: Fixed Display systemWidth and systemHeight being wrong until window is moved to another display. (UUM-501)
Mobile: Fixed the touch reset in device simulator when unity remote is disconnected. (UUM-6667)
Scripting: Fixed an issue where the API updater was not able to apply changes to internal packages when the project controlled by Perforce. (UUM-16373)
Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies. (UUM-7944)
Serialization: Fixed Binary2Text to handle complex serialized reference scenario. (UUM-1930)
uGUI: Added the slider's direction property not marking the scene dirty once this is changed when in prefab's isolation/context mode. (UUM-20875)
uGUI: Fixed an issue that the Physics2DRaycast will now use SortingGroups when determining the sorted order of its results. (UUM-19833)
uGUI: Fixed CanvasRenderer color reset on Clear. (UUM-3527)
UI Toolkit: Fixed some memory Leak in UI Toolkit. (UUM-16365)
Video: Fixed an issue to better support URLs without extension by the VideoPlayer. (UUM-15705)
Video: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android. (UUM-16166)
Windows: Fixed a potential crash during Windows Player cleanup. (UUM-25383)
Windows: Fixed Alt + Enter does not scale resolution/aspect ratio when going from windowed to fullscreen mode. (UUM-16362)
OS: Windows 7 SP1+, 10, 64-bit versions only; macOS 10.13+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 11.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build