Unity 5.1.4

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  • Added progress bar while decrypting downloaded Asset Store packages.
  • iOS: Added support for iPad launch screens.


  • iOS: Use launch screens as primary source for splash images.


  • (none) - Analytics: Fixed Android READ_PHONE_STATE permission issue.
  • (710044) - Android: Fix for physics performance spikes on ARM big.LITTLE devices.
  • (717028) - Android: Fix for rendering performance regression when using the low-level native plugin interface.
  • (712386) - Android: Fixed crash affecting some PowerVR 544 devices.
  • (705138) - Android: Fixed INTERNET permission on Android even if there are no network calls in the scripts.
  • (678003) - Android: Fixed sensor compensation issue affecting devices when rotated180 degrees.
  • (699455) - Android: On some devices Screen.dpi returns more accurate values now.
  • (none) - Android: Removed some egl errors from the log when probing for GLES API level.
  • (708088) - Animation: Fixed animation window still recording when scene is saved.
  • (719416) - AssetBundle: Fixed the issue that sometimes several AssetBundles will have same internal name.
  • (718243) - AssetBundles: Fix to properly compute the hash value associated to an asset bundle based on the target platform.
  • (721582) - BlackBerry: Fixed bug where the device would hang waiting for an internet connection when Cloud Project ID was set
  • (724234) - BlackBerry: OnApplicationFocus now is called with the correct boolean value as a parameter
  • (671844), (676419), (694332), (702955), (713785), (714013) - Direct3D 11: Fixed an occasional crash on exit related to Direct3D 11 libraries. It usually happened when Nvidia drivers were involved and "d3d11.dll_unloaded" was found in error reports.
  • (687656), (693423) - Editor: Added a printed warning to the gameview if there is no fullscreen camera present.
  • (707328) - Editor: Fixed shader GUI error in console when importing a package.
  • (721563) - Editor: Fixed: Slowdown in Project window with Unity 5.
  • (704016) - Editor: Made sure blendShapes normals are not imported if None is set in Import Setting.
  • (701240) - Editor: Save correct quality settings when quitting Unity editor during the play mode.
  • (711044) - Fixed an issue whereby Cache Server crashed on command 'nc -zv'.
  • (722983) - Fixed broken positioning of render when upscaling to native desktop resolution in full screen mode (Direct3D 9 and Direct3D 11).
  • (719494) - Fixed regression on GetNativeTextureID
  • (708072) - Fixed Unity shader compiler crash when compiling for OpenGL target.
  • (689461) - IL2CPP: Added support for access default parameter values via reflection.
  • (717904) - IL2CPP: Allow a cast of T[] to IList (where BaseT is a base class of T) to work correctly.
  • (723439) - IL2CPP: Correct C++ code generation when a struct inherits from a generic interface.
  • (705898) - IL2CPP: Corrected a code generation error with the JsonFX library with the error message: "not implemented on non-abstract class".
  • (719084) - IL2CPP: Corrected an error in the negation of a float converted from an unsigned integer.
  • (715965) - IL2CPP: Fixed assert on socket error.
  • (712553) - IL2CPP: Fixed error when using 64-bit Interlocked operations on 32-bit devices.
  • (716138) - IL2CPP: Fixed pinning of structures with ExplicitLayout.
  • (721435) - IL2CPP: Fixed reading pointers with multiple levels of indirection.
  • (718696) - IL2CPP: Fixed unsafe pointer to struct assignment.
  • (721329) - IL2CPP: Fixed various performance issues by doing less type initialization at startup.
  • (700792) - IL2CPP: Implemented the correct rounding behavior (banker's rounding) for the Math.Round method.
  • (722375) - IL2CPP: Prevent a NullReferenceException exception from being thrown in the KeyValuePair ToString method when the value is a reference type.
  • (722433) - IL2CPP: Prevent an used block from being marked as dead during conversion if it is immediately after a try block with an explicit leave opcode.
  • (715013) - IL2CPP: Prevented the exception "MissingMethodException: No constructor found for System.Resources.RuntimeResourceSet::.ctor(System.IO.UnmanagedMemoryStream)" from occurring when the TZ4NET assembly was used.
  • (716991) - IL2CPP: Speed up retrieving classes by name.
  • (701951) - iOS: Added support for Xcode 6.4.0.
  • (708506) -iOS: Added work around mod_pbxproj.py issues with Xcode projects generated by Unity.
  • (723961) - iOS: Fixed append regression when splash screens are changed in certain ways after initial build.
  • (677907) - iOS: Fixed interop of OpenGL ES and Siri overlay.
  • (718387), (720698) - iOS: Fixed system dynamic font support on iOS 9 where only the first font could be read from certain font collections and font substitutes, as identified by the OS, were not handled.
  • (708549) - iOS: Fixed WWW crash when not keeping reference to instance.
  • (720016) - iOS: Fixed WWW not reporting error in some cases.
  • (none) - iOS/IL2CPP: Complete the IPv6 implementation.
  • (717058) - iOS/Il2CPP: Corrected the behavior of Marshal.OffsetOf for structures with explicit packing.
  • (712929) - iOS/IL2CPP: Fixed the comparison to Epsilon.
  • (661630) , (690171) - iOS/IL2CPP: Implemented the CustomAttributeData.GetCustomAttributes methods for attributes with a default constructor.
  • (706367) - Lightmapping: Fixed lightmap UV generation to be identical across platforms.
  • (721174) - Mecanim: Fixed a rare crash occurring while a new level is been loaded with some StateMachineBehaviour referencing a prefab that could lead to a prefab corruption.
  • (713552) - Mecanim: Fixed Transition inspector not showing the proper transition.
  • (720436) - Networking: Fix for It is possible to set MinUpdate timeout to 0.
  • (719156) - Networking: Fix for scene objects with NetworkTransform not synching.
  • (721499) - Networking: Fix for some 'aissp' error is thrown on the server side when a client disconnects.
  • (718824) - Networking: fix for UNET doesn't check message length correct.
  • (718822) - Networking: Fix for User can set MinThreadAwakeTimeout to 0.
  • (718027) - Networking: Prevent adding network connections that are not ready as observers.
  • (none) - OpenGL ES: Fixed missing 1x1 mip levels in textures.
  • (708698), (719654) - OpenGL: Fixed OSX standalone crash.
    • OpenGL: Fixed shader compilation error when using GLSL precision qualifier.
  • (718886) - OSX: Fixed startup crash with Mono.
  • (682891), (694906), 707865) - Physics: Fixed crashes caused by wheel collider.
  • (721704) - Physics: Fixed SliderJoint2D motor-speed backwards compatibility prior to 5.1.1p3.
  • (718787) - Plugins: Editor would report incorrectly that native plugin is colliding with itself.
  • (716978) - Profiler: Fixed Rendering detailed stats. Stats for Draw Calls and Total Batches were previously swapped.
  • (704481) - Samsung TV: Fixed "Unknown Platform" error when passing "Samsung TV" to AudioImporter.ContainsSampleSettingsOverride.
  • (717774) - Samsung TV: Fixed issue where Development builds would inappropriately report security errors.
  • (716161) - ShaderCompiler: HLSL shader compilation fixed floating point division by zero by initialising x components of surfIN members to 1.0
  • (699695) - Show profiler statistics of manually rendered camera.
  • (none) - SpritePacker: Prevented Sprite Packing called randomly due to bug in hash Generation.
  • (706040) - TreeEditor: Fixed the broken UI regression.
  • (none) - UI: Fixed API breaking change where GetMousePointerEventData required a parameter.
  • (none) - VR: Fixed GearVR and OSX issue with latest Plugin causing garbage rendering
  • (711316) - VR: Fixed point light rendering issue with deferred renderer.
  • (722915), (723184) - VR: Fixed regression with linear lighting and anti aliasing on windows.
  • (721198) - VR: Fixed renderscale regression. Renderscale now functions correctly on GearVR.
  • (none) - VR: Overall stability improved.
  • (719328) - WebGL: Fixed "sanity check error" build failure on Windows.
  • (723338) - WebPlayer: Fixed crashes on invalid file locks.
  • (none) - Windows: SystemInfo.operatingSystem should return correct value on Windows 10 machines
  • (none) - Xbox One: Fixed compute shaders on Xbox One.

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