Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2017.4.40f1
- Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
2017.4.40f1 Release Notes
AI: Fixed path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours. (977653)
Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. (1199990)
Graphics: Fixed issue with DX11 blit operations crashing when shader recompilation is triggered (1221358)
iOS: Fixed UIApplicationExitsOnSuspend is deprecated in iOS 13.
macOS: Fixed case where notarization would complain about mono being compiled with a older macOS SDk thus not allowing you to notarize your game.
macOS: Fixed issue where projects with UnityScript would not compile on macOS 10.15 (1191344)
Security: Fixed UNET vulnerabilities. (CVE-2020-12630) (CVE-2020-12631)
- iOS: Changed builtin xib launch screens to storyboard