Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Asset Pipeline: Fixed crash when importing FBX containing a CameraSwitcher node. (1083284, 1086520)
Build Pipeline: Clarified size values presented by the Build Report. (1006704)
Editor: Fixed shift+delete project asset deletion not working. (1057094, 1062584)
GI: Fixed an issue where, in forward rendering, no shadow casting light using LPPVs would use baked occlusion even if they should not.
Graphics: Fixed dynamic batching with tangents and unused normals. (1069184)
iOS: Fixed TLS error using WebSockets when certificate chain includes root certificate. (1082184, 1091206)
Mobile: Fixed a crash when creating Texture2DArray in ETC format on Adreno 3xx on devices with Android 4.4. (1077349)
Particles: Fixed some confusing behaviour and messages regarding non-read/write meshes on the shape module and renderer. (1084398, 1084858)
Scripting: Fixed error in CSharpNameParser when parsing conditional directives. (1077417)
Video: Fixed Video build error on headless server. (1053877)
VR: Fixed issue of error spam when depth buffer sharing was enabled during Holographic Remoting or Simulation. (1047269)
Vulkan: Fixed [iOS] Crash in Animator Controller destructor with DeallocateResources. (1046701)