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Changes to Unity plans and pricing
Learn about the Unity Runtime Fee and updates to the Unity subscription plans.

The Unity Runtime Fee

The Unity Runtime Fee will only apply to certain games created with Unity Pro and Unity Enterprise. If you’re on a Unity Personal or Unity Plus plan, the Runtime Fee does not apply.

Games created with currently supported Unity versions will not be impacted by the fee. The Runtime Fee is only relevant to games created with, or upgraded to, Unity 6, the next Long Term Support (LTS) version to be released in 2024. For those games, the fee applies only after a game has crossed two thresholds:

  1. $1,000,000 (USD) in gross revenue (trailing 12 months), AND
  2. 1,000,000 initial engagements.

If your game crosses both thresholds, you will be charged whichever amount is lower:

  • 2.5% of your game’s monthly gross revenue, OR
  • The Runtime Fee based on monthly initial engagements.
Key updates
Unity Personal: No Runtime Fee, no splash screen

The Unity Personal plan remains free and the Runtime Fee does not apply to this plan. Starting with Unity 6, we will increase the revenue limit from $100,000 to $200,000 (USD), and make the Made with Unity splash screen optional.


Runtime Fee is forward-looking

The Runtime Fee does not apply to games created with any currently supported Unity version. It only applies to games created with or upgraded to Unity 6, the next LTS version to be released in 2024.

Editor terms

We will make sure that you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.

Self-reported data

On a monthly basis, you have a choice of the lesser of 2.5% revenue share or the calculated fee based on unique initial engagements per game. Both your initial engagements and your revenue are self-reported.

Frequently asked questions

Below are answers to some of your top questions about the Runtime Fee and Unity plans.

Unity Runtime Fee

What versions of Unity does the Runtime Fee apply to?

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How do I know if the Runtime Fee applies to my game?

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Will the fee apply if I started creating a game with an earlier version of Unity, but ship it with Unity 6 or later releases?

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What about Tech Stream 2023.1 and 2023.2?

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How is the Unity Runtime Fee calculated?

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How does Unity define an “initial engagement” for the Runtime Fee policy?

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When do my revenue and initial engagements start counting toward the Runtime Fee thresholds?

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How does Unity expect me to measure the number of initial engagements for my game?

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Do I have to self-report revenue or initial engagements monthly or quarterly?

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Does installing the same game on multiple devices count towards the Unity Runtime Fee?

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Does installing and reinstalling a game count as two separate initial engagements?

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Are games distributed through subscription services, streaming services, or as WebGL applications, required to pay the Runtime Fee?

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For some of my distribution channels, I do not receive data that I can use as an accurate estimate for initial engagements. How should I report these channels for calculation of the Runtime Fee?

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How do I report my data?

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Can I get a discount or a custom deal on the Unity Runtime Fee?

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Who is charged the Unity Runtime Fee?

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Do I still need to pay for my Unity subscription plan?

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How does Unity estimate the Runtime Fee when I have not supplied data?

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How are nongaming applications impacted by the Unity Runtime Fee?

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Does the Unity Runtime phone home by default?

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For the Runtime Fee, what are Group A and Group B countries?

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How do I calculate the Runtime Fee?

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Runtime fee
Terms

What’s the status of the Editor terms on GitHub?

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What are you changing in the terms?

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Changes to Unity Plans

Is the price increasing for Unity Pro and Enterprise?

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What changes are being made to Unity subscription plans?

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Unity Personal

Does the Runtime Fee apply to Unity Personal?

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If I’m on Unity Personal, will I have the option to customize the splash screen?

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Is there still a revenue limit for eligibility to use Unity Personal?

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Are there any other changes coming to Unity Personal?

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Unity Plus

Will the Unity Runtime Fee apply to Unity Plus customers?

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What changes are coming to Unity Plus? What happens to my existing Unity Plus plan?

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What is the latest date I can renew Unity Plus?

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What will happen to my Unity Plus subscription agreement after March 27, 2024, if I don’t upgrade to Unity Pro?

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With Unity Plus being discontinued, can I customize the Unity splash screen without migrating to Unity 6 or upgrading to Unity Pro?

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New value included with Unity Plans

What is Unity DevOps?

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What is Unity Asset Manager?

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What is Central administration?

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All amounts in U.S. dollars (USD).