Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.18f1
Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)
SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.18f1 Release Notes
Features
- Editor: Converted
com.unity.multiplayer.centerinto a core package.
Improvements
Android: Changed default target API level to 35.
Editor: Added a warning to the Terrain inspector to clarify that terrains must be selected from the active scene to be edited. (UUM-72650)
Editor: Now no longer display icons in overrides when they are not applicable in base platform and build profile overrides. (UUM-77139)
Editor: Updated FrameDebugger to also display Texture's depth.
API Changes
- Core: Deprecated: The ClusterInput, ClusterNetwork, and ClusterSerialization types have been marked as deprecated.
Changes
- Editor: Exposed color gamut and HDR display output player settings for Apple visionOS build target.
Fixes
2D: Fixed a crash when a user uses the CompositeCollider2D with a Tilemap with Tiles that instance GameObjects with Collider2Ds that composite under a CompositeCollider2D. (UUM-77849)
2D: Fixed an issue in rendering when there was a 2D animated SpriteRenderer and a TilemapRenderer using SRP Batcher and GPU skinning. (UUM-78117)
2D: Fixed an issue with SpriteAtlas Serialization Determinism. (UUM-78559)
Audio: Added a warning to notify the user about the automatic change of pitch value when the audio resource in Audio Source component is changed to ARC while the pitch is set to less than zero. (UUM-73254)
Audio: Fixed an issue where an AudioRandomContainer's AudioSource.isPlaying remained true when deactivating and activating the game object. (UUM-75910)
Audio: Fixed an issue where AudioRandomContainer clips repeated when changing pitch while paused. (UUM-73246)
Audio: Fixed an issue where no audio would play using the scene view audio toggle after disabling and enabling the audio source component with audio random container. (UUM-73253)
DX12: Fixed a crash that would occur in UI tests when closing windows. (UUM-77383)
Editor: Changed the message and position for the warning about Adaptive VSync and Build Target in Quality Settings. (UUM-76984)
Editor: Changed the position of the warning for low resolution texture in Quality Settings. (UUM-76992)
Editor: Fixed an incorrect Mask size calculation for URP. (UUM-78655)
Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
Editor: Fixed an issue with a multi-atlas texture created at runtime. (UUM-75593)
Editor: Fixed an issue with EndLayoutGroup UI Error when baking Adaptive Probe Volumes on macOS. (UUM-70151)
Editor: Fixed an issue with visionOS AppIcons. (UUM-78588)
Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog was displayed. (UUM-76647)
Editor: Fixed issues with HDR rendering on visionOS using the Built-In Render Pipeline. (UUM-78641)
Editor: Fixed selection when creating a new build profile. (UUM-62264)
Editor: Fixed Serialized Property tracking so it is now properly suspended after VisualElements are removed from hierarchies. (UUM-74316)
Editor: Fixed SerializedPropertyChangeEvents sometimes containing references to disposed SerializedProperties instances is some usage of TrackPropertyValue. (UUM-78431)
Editor: Fixed UniversalCameraAdditionalData trying to create missing UniversalRenderPipeline when OnDestroy() was called. (UUM-75237)
Editor: Prevented offscreen camera rendering in the Editor player loop when the game view was not updated. (UUM-77044)
Editor: Removed array size assert for Rendering Layers. (UUM-77397)
Editor: Restored parity between HDRP and URP Rendering Layers Debug View. (UUM-77525)
Editor: Updated 7-Zip to 24.08.
Editor: Updated the light theme toolbar background color. (UUM-78168)
Graphics: Fixed a crash on DX12 and Vulkan that occurs as a result of a non-terminated render pass. (UUM-77352)
Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
Graphics: Fixed an issue with Frame Debugger to allow Levels and Channels UI to be used for backbuffer textures. (UUM-78377)
Graphics: In Frame Debugger, fixed back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
HDRP: Fixed an issue that caused the Disable Color Tint setting in a shader graph to have no effect. (UUM-78183)
HDRP: Fixed an issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
HDRP: Fixed depth issues that occurred during transparent object rendering when dynamic scaling was used with fractional values. (UUM-71334)
HDRP: Fixed TAA Contrast Adaptive Sharpening when no upsampling was enabled. (UUM-78109)
Linux: Fixed an issue onLinux with the new Input System (Editor and Runtime) not detecting certain keys in Non-US Layouts. (UUM-73613)
Particles: Fixed crash with Render triggered from OnEnable. (UUM-74045)
Physics 2D: Fixed a crash when a contact was created and destroyed in the same simulation step and Unity was reading the friction/bounciness. (UUM-78661)
Prefabs: Fixed a crash when saving PrefabInstances with missing assets and added objects. (UUM-76799)
Prefabs: Fixed an issue that would occur when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk. (UUM-77244)
Profiler: Fixed high memory usage detection by profiler when there was still enough physical memory available. (UUM-78350)
Profiler: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
Shadergraph: Added sticky note checks to the group shortcuts. (UUM-75921)
Shadergraph: Fixed an issue so users can no longer select 'Delete' for context blocks. (UUM-76198)
Shadergraph: Fixed identifier collision detection on properties. (UUM-73838)
Shadergraph: Fixed node previews toggle shortcut. (UUM-76021)
SRP Core: Fixed a numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear. (UUM-75935)
SRP Core: Fixed errors that could happen when interacting with the Default Volume Profile context menu in Project Settings > Graphics. (UUM-77758)
Tests: Added tvOS to expected platform list for
VideoPlaybackCanStartWithUnsupportedAudioTracktest. (UUM-71756)TextCore: Added missing ideograph support to Advanced Text Generator. (UUM-72549)
UI Toolkit: EnumField now formats enum names correctly in editor and player. (UUM-34317)
UI Toolkit: Fixed an issue in the UI Builder where adding a binding to a TemplateContainer disabled the element. (UUM-76796)
UI Toolkit: Fixed an issue with background repeat when using repeat = round. (UUM-77977)
UI Toolkit: Fixed an issue with the override indicator alignment for IMGUI containers. (UUM-29639)
UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
UI Toolkit: Fixed
ApplyInset()intermittent error when running in a non-main-thread job. (UUM-78828)Undo System: Improved performance when finding duplicates of recorded objects. (UUM-53686)
Undo System: Reduced the Undo action overhead during ClearAll. (UUM-76369)
Universal RP: Fixed a RenderGraph issue where Invalid Depth format errors appeared when pressing CTRL in scene view. (UUM-77255)
Universal RP: Fixed an issue scene-view wireframe rendering when using depth-priming. (UUM-74999)
Universal RP: Fixed an issue where Color Lookup caused GC.Alloc every frame. (UUM-73033)
Universal RP: Fixed an issue where lights would leak through objects when using Point Lights. (UUM-78494)
Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles. (UUM-52890)
Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature. (UUM-76307)
VFX Graph: Fixed an issue where Convert Output to Output Particle ShaderGraph Octagon or Triangle generates an exception. (UUM-76443)
VFX Graph: Fixed ParticleIndexInStrip, StripIndex, and ParticleCountinStrip attributes when used in quad or mesh outputs (previously all returning 0). (UUM-74111)
VFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity). (UUM-76014)
VFX Graph: Fixed strips with immortal particles disappearing with instancing on. (UUM-76017)
VFX Graph: Read unexposed shader global properties when using a Shader Graph output. (UUM-78383)
Video: [Android] Fixed a crash that would occur in Vulkan Player when stopping video. (UUM-76817)
XR: Fixed crash caused by NaN. (UUM-46969)
Package changes in 6000.0.18f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.18f1
Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)
SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.18f1 Release Notes
Features
- Editor: Converted
com.unity.multiplayer.centerinto a core package.
Improvements
Android: Changed default target API level to 35.
Editor: Added a warning to the Terrain inspector to clarify that terrains must be selected from the active scene to be edited. (UUM-72650)
Editor: Now no longer display icons in overrides when they are not applicable in base platform and build profile overrides. (UUM-77139)
Editor: Updated FrameDebugger to also display Texture's depth.
API Changes
- Core: Deprecated: The ClusterInput, ClusterNetwork, and ClusterSerialization types have been marked as deprecated.
Changes
- Editor: Exposed color gamut and HDR display output player settings for Apple visionOS build target.
Fixes
2D: Fixed a crash when a user uses the CompositeCollider2D with a Tilemap with Tiles that instance GameObjects with Collider2Ds that composite under a CompositeCollider2D. (UUM-77849)
2D: Fixed an issue in rendering when there was a 2D animated SpriteRenderer and a TilemapRenderer using SRP Batcher and GPU skinning. (UUM-78117)
2D: Fixed an issue with SpriteAtlas Serialization Determinism. (UUM-78559)
Audio: Added a warning to notify the user about the automatic change of pitch value when the audio resource in Audio Source component is changed to ARC while the pitch is set to less than zero. (UUM-73254)
Audio: Fixed an issue where an AudioRandomContainer's AudioSource.isPlaying remained true when deactivating and activating the game object. (UUM-75910)
Audio: Fixed an issue where AudioRandomContainer clips repeated when changing pitch while paused. (UUM-73246)
Audio: Fixed an issue where no audio would play using the scene view audio toggle after disabling and enabling the audio source component with audio random container. (UUM-73253)
DX12: Fixed a crash that would occur in UI tests when closing windows. (UUM-77383)
Editor: Changed the message and position for the warning about Adaptive VSync and Build Target in Quality Settings. (UUM-76984)
Editor: Changed the position of the warning for low resolution texture in Quality Settings. (UUM-76992)
Editor: Fixed an incorrect Mask size calculation for URP. (UUM-78655)
Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
Editor: Fixed an issue with a multi-atlas texture created at runtime. (UUM-75593)
Editor: Fixed an issue with EndLayoutGroup UI Error when baking Adaptive Probe Volumes on macOS. (UUM-70151)
Editor: Fixed an issue with visionOS AppIcons. (UUM-78588)
Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog was displayed. (UUM-76647)
Editor: Fixed issues with HDR rendering on visionOS using the Built-In Render Pipeline. (UUM-78641)
Editor: Fixed selection when creating a new build profile. (UUM-62264)
Editor: Fixed Serialized Property tracking so it is now properly suspended after VisualElements are removed from hierarchies. (UUM-74316)
Editor: Fixed SerializedPropertyChangeEvents sometimes containing references to disposed SerializedProperties instances is some usage of TrackPropertyValue. (UUM-78431)
Editor: Fixed UniversalCameraAdditionalData trying to create missing UniversalRenderPipeline when OnDestroy() was called. (UUM-75237)
Editor: Prevented offscreen camera rendering in the Editor player loop when the game view was not updated. (UUM-77044)
Editor: Removed array size assert for Rendering Layers. (UUM-77397)
Editor: Restored parity between HDRP and URP Rendering Layers Debug View. (UUM-77525)
Editor: Updated 7-Zip to 24.08.
Editor: Updated the light theme toolbar background color. (UUM-78168)
Graphics: Fixed a crash on DX12 and Vulkan that occurs as a result of a non-terminated render pass. (UUM-77352)
Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
Graphics: Fixed an issue with Frame Debugger to allow Levels and Channels UI to be used for backbuffer textures. (UUM-78377)
Graphics: In Frame Debugger, fixed back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
HDRP: Fixed an issue that caused the Disable Color Tint setting in a shader graph to have no effect. (UUM-78183)
HDRP: Fixed an issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
HDRP: Fixed depth issues that occurred during transparent object rendering when dynamic scaling was used with fractional values. (UUM-71334)
HDRP: Fixed TAA Contrast Adaptive Sharpening when no upsampling was enabled. (UUM-78109)
Linux: Fixed an issue onLinux with the new Input System (Editor and Runtime) not detecting certain keys in Non-US Layouts. (UUM-73613)
Particles: Fixed crash with Render triggered from OnEnable. (UUM-74045)
Physics 2D: Fixed a crash when a contact was created and destroyed in the same simulation step and Unity was reading the friction/bounciness. (UUM-78661)
Prefabs: Fixed a crash when saving PrefabInstances with missing assets and added objects. (UUM-76799)
Prefabs: Fixed an issue that would occur when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk. (UUM-77244)
Profiler: Fixed high memory usage detection by profiler when there was still enough physical memory available. (UUM-78350)
Profiler: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
Shadergraph: Added sticky note checks to the group shortcuts. (UUM-75921)
Shadergraph: Fixed an issue so users can no longer select 'Delete' for context blocks. (UUM-76198)
Shadergraph: Fixed identifier collision detection on properties. (UUM-73838)
Shadergraph: Fixed node previews toggle shortcut. (UUM-76021)
SRP Core: Fixed a numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear. (UUM-75935)
SRP Core: Fixed errors that could happen when interacting with the Default Volume Profile context menu in Project Settings > Graphics. (UUM-77758)
Tests: Added tvOS to expected platform list for
VideoPlaybackCanStartWithUnsupportedAudioTracktest. (UUM-71756)TextCore: Added missing ideograph support to Advanced Text Generator. (UUM-72549)
UI Toolkit: EnumField now formats enum names correctly in editor and player. (UUM-34317)
UI Toolkit: Fixed an issue in the UI Builder where adding a binding to a TemplateContainer disabled the element. (UUM-76796)
UI Toolkit: Fixed an issue with background repeat when using repeat = round. (UUM-77977)
UI Toolkit: Fixed an issue with the override indicator alignment for IMGUI containers. (UUM-29639)
UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
UI Toolkit: Fixed
ApplyInset()intermittent error when running in a non-main-thread job. (UUM-78828)Undo System: Improved performance when finding duplicates of recorded objects. (UUM-53686)
Undo System: Reduced the Undo action overhead during ClearAll. (UUM-76369)
Universal RP: Fixed a RenderGraph issue where Invalid Depth format errors appeared when pressing CTRL in scene view. (UUM-77255)
Universal RP: Fixed an issue scene-view wireframe rendering when using depth-priming. (UUM-74999)
Universal RP: Fixed an issue where Color Lookup caused GC.Alloc every frame. (UUM-73033)
Universal RP: Fixed an issue where lights would leak through objects when using Point Lights. (UUM-78494)
Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles. (UUM-52890)
Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature. (UUM-76307)
VFX Graph: Fixed an issue where Convert Output to Output Particle ShaderGraph Octagon or Triangle generates an exception. (UUM-76443)
VFX Graph: Fixed ParticleIndexInStrip, StripIndex, and ParticleCountinStrip attributes when used in quad or mesh outputs (previously all returning 0). (UUM-74111)
VFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity). (UUM-76014)
VFX Graph: Fixed strips with immortal particles disappearing with instancing on. (UUM-76017)
VFX Graph: Read unexposed shader global properties when using a Shader Graph output. (UUM-78383)
Video: [Android] Fixed a crash that would occur in Vulkan Player when stopping video. (UUM-76817)
XR: Fixed crash caused by NaN. (UUM-46969)
Package changes in 6000.0.18f1
Packages updated
Packages added

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
