Optimizing real-time performance
Universal Render Pipeline is optimized for:
- Open and flexible rendering that’s customizable using C# script
- Scalable graphics quality to meet device performance, so you get maximum-quality graphics on high-end devices and optimized performance on lower-end devices
In the Universal Render Pipeline, post-processing is integrated directly into the pipeline, so it delivers greater performance. Post-processing features include Anti-aliasing, Depth of Field, Motion Blur, Panini projection, Bloom, Lens Distortion, Chromatic Aberration, Color Grading and Tonemapping, Vignette, Film Grain, and 8-bit Dithering.
Universal Render Pipeline versus Built-in rendering
Universal Render Pipeline
Single-pass forward rendering
Shader Graph support
Built-in render pipeline
Supports forward or deferred rendering
Whether you’re building 2D, 3D, or AR/VR projects, the Universal Render Pipeline lets you develop once and deploy everywhere.
- Mac and iOS
- Xbox One
- PlayStation 4
- Nintendo Switch
- All current VR platforms
- Windows and UWP
More choice and control
The ability to configure rendering in Unity from a C# script will enable you to:
- Optimize performance for specific hardware
- Customize rendering processes on a granular level, according to your needs
- Control how your performance resources are used
Universal Render Pipeline is leaner than our built-in render pipeline, while delivering improved graphics. When upgrading a project from the built-in render pipeline to the Universal Render Pipeline, you should expect similar or improved performance. Read our blog post to learn more about how the Universal Render Pipeline achieves higher frame rates without reducing visual quality.
You can start taking advantage of all the production-ready features and performance benefits today. Upgrade your projects using the upgrade tooling, or start a new project using our Universal template from the Unity Hub.
Blog: Universal Render Pipeline has evolved
Originally designed for speed and streamlined for mobile devices, the Universal Render Pipeline (formerly Lightweight Render Pipeline) has enriched its graphics quality and performance. It now supports every device where Unity runs and the latest artist tools.