Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.37f1
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API (UUM-74726)
DOTS: Job allocator contention causes slow job execution (UUM-73194)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Hybrid Renderer: Crash when loading RenderDoc in a specific Scene (UUM-73405)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.37f1 Release Notes
Improvements
Mono: Added Unity Embedding API to load assembly refs with error checking.
VisionOS: Plugin path "Assets/Plugins/VisionOS/" is now recognized and auto-selects VisionOS as compatible platform.
Fixes
Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
Asset Bundles: Only call CollectAllSpriteAtlasesAndPack once when building AssetBundles. (UUM-73147)
Editor: Hide a RenderMode field from Light Component in URP and removed related documentation. (UUM-70283)
Editor: Motion Vector pass also filter objects by Opaque Mask. (UUM-72748)
Graphics: Added validation that SetVertexAttribute() streams doesnt create gaps. (UUM-72229)
Graphics: Fixed broken URL for documentation on Texture2D. (UUM-74607)
GraphView: Some Mac keyboard events not having mousePosition in the editor. (UUM-62291)
IL2CPP: Fixed possible crash in fully shared generic code at calls at the generic code generation limit. (UUM-73629)
iOS: Don't symlink .xcprivacy files when "Symlink Sources" build option is selected. (UUM-72375)
iOS: Fixed touches getting stuck when orientation is forced from code while touching the screen. (UUM-53903)
License: Fixed a bug where normal floating communication regarding feature status would generate too many log messages.
License: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
macOS: Fixed forward and back buttons being recognized as middle button. (UUM-70259)
Mono: Fixed memory leak when validating a SSL certificate. (UUM-72433)
Physics: Fixed a memory corruption for OverlapXCommand APIs where we would end up writing out of bounds into the results array. Effectively corrupting the adjacent memory block, this would eventually lead to a crash, either immediately or shortly after the operation concluded. (UUM-71476)
Player: Fixed possible crash on shut down when custom player loop is set. (UUM-72551)
Prefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate. (UUM-56488)
UI Toolkit: UI Toolkit foldout interaction enabled on controllers. (UUM-73752)
Universal RP: Fixed an issue with enabling instancing at runtime for a Decal material. (UUM-72363)
VFX Graph: Fixed VFX graph renders the wrong mesh when using different exposed meshes with instancing enabled. (UUM-59091)
VFX Graph: Flickering with VFX using instancing and overriding an exposed texture with an empty texture. (UUM-74322)
VFX Graph: Force culling when VFX rendering is disabled. (UUM-71482)
VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. (UUM-73758)
VFX Graph: Wrong mesh rendered with instancing, when using multi mesh output and exposed submesh mask. (UUM-74240)
VisionOS: Consider plugins compatibility even if their .meta files are empty (default import settings). (UUM-72377)
Package changes in 2022.3.37f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.37f1
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API (UUM-74726)
DOTS: Job allocator contention causes slow job execution (UUM-73194)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Hybrid Renderer: Crash when loading RenderDoc in a specific Scene (UUM-73405)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.37f1 Release Notes
Improvements
Mono: Added Unity Embedding API to load assembly refs with error checking.
VisionOS: Plugin path "Assets/Plugins/VisionOS/" is now recognized and auto-selects VisionOS as compatible platform.
Fixes
Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
Asset Bundles: Only call CollectAllSpriteAtlasesAndPack once when building AssetBundles. (UUM-73147)
Editor: Hide a RenderMode field from Light Component in URP and removed related documentation. (UUM-70283)
Editor: Motion Vector pass also filter objects by Opaque Mask. (UUM-72748)
Graphics: Added validation that SetVertexAttribute() streams doesnt create gaps. (UUM-72229)
Graphics: Fixed broken URL for documentation on Texture2D. (UUM-74607)
GraphView: Some Mac keyboard events not having mousePosition in the editor. (UUM-62291)
IL2CPP: Fixed possible crash in fully shared generic code at calls at the generic code generation limit. (UUM-73629)
iOS: Don't symlink .xcprivacy files when "Symlink Sources" build option is selected. (UUM-72375)
iOS: Fixed touches getting stuck when orientation is forced from code while touching the screen. (UUM-53903)
License: Fixed a bug where normal floating communication regarding feature status would generate too many log messages.
License: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
macOS: Fixed forward and back buttons being recognized as middle button. (UUM-70259)
Mono: Fixed memory leak when validating a SSL certificate. (UUM-72433)
Physics: Fixed a memory corruption for OverlapXCommand APIs where we would end up writing out of bounds into the results array. Effectively corrupting the adjacent memory block, this would eventually lead to a crash, either immediately or shortly after the operation concluded. (UUM-71476)
Player: Fixed possible crash on shut down when custom player loop is set. (UUM-72551)
Prefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate. (UUM-56488)
UI Toolkit: UI Toolkit foldout interaction enabled on controllers. (UUM-73752)
Universal RP: Fixed an issue with enabling instancing at runtime for a Decal material. (UUM-72363)
VFX Graph: Fixed VFX graph renders the wrong mesh when using different exposed meshes with instancing enabled. (UUM-59091)
VFX Graph: Flickering with VFX using instancing and overriding an exposed texture with an empty texture. (UUM-74322)
VFX Graph: Force culling when VFX rendering is disabled. (UUM-71482)
VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. (UUM-73758)
VFX Graph: Wrong mesh rendered with instancing, when using multi mesh output and exposed submesh mask. (UUM-74240)
VisionOS: Consider plugins compatibility even if their .meta files are empty (default import settings). (UUM-72377)
Package changes in 2022.3.37f1
Packages updated

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