Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0.
XR: Updated Vuforia to version 7.5.20.
XR: Updated Oculus to version 1.29.0.
Android: Fixed crash when closing scene with active webcamTexture. (1059444)
Asset Import: Fixed the Rig setup workflow in the Model Importer to enable setting up the avatar using scripts and presets. (1060952, 1066786)
Editor: Fixed GradientEditor closing when selecting the color picker tool on OSX. Color picker tool is now cancelled when changing keyboard focus. (1059666)
Editor: Fixed issue with .asmdef assemblies referencing player-only .asmdefs not getting properly compiled on startup in projects without a Library folder/clean import. Potentially leading to missing MonoBehaviour references in scenes until the next recompile of scripts. (1082746)
Editor: Fixed issue with script compilation not triggering correctly when moving a script from one .asmdef folder to another .asmdef folder. (1082699)
Editor: Fixed keypad period and delete for input fields (linux).
Editor: Fixed Null reference exceptions while typing in project window search bar. (1077389)
Editor: Fixed persistence of user-added items in Component menu. (1038153)
Graphics: Fixed multi-threading crash where default property values have to be pulled from the Material when Graphics.DrawMeshInstanced is called. (1046126)
Graphics: Metal: Fixed unity applications not correctly reported as "Requires High Perf GPU" in Activity Monitor. Vulkan/Metal/OpenGL: Compute shader compilation optimizations.
IMGUI: Fixed Exception when calling EditorGUIUtility ObjectPicker methods from Custom Editor. (1061966, 1077369)
Mobile: Updated iOS and Android editor game view resolutions and aspect ratios.
Physics: Fixed issue where physics internal data wasn't being updated if the scene only contained static colliders, causing issues with shape casts. (1064897)
Scripting Upgrade: Fixed crash callstacks on OSX. (1074280)
Shuriken: Fixed transform not recached immediately whena particle system play state is changed. (1027576)
XR: Updated Google VR for iOS to v1.170. Should resolve issue with orientation changes in Cardboard on iOS. (1087865)