Release Notes Background

Unity 6000.3.5f1

Released on Jan 21, 2026

Manual installs

Component installers

Release

Known Issues in 6000.3.5f1

  • 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)

  • 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)

  • 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)

  • 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)

  • 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector (UUM-132303)

  • 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)

  • 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)

  • iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)

  • Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)

  • SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)

  • uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)

6000.3.5f1 Release Notes

Fixes

  • 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window. (UUM-128466)

  • 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)

  • Android: Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp. (UUM-128853)

  • Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821)

  • DX12: Disabled tight alignment when running from PIX. (UUM-131326)

  • DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538)

  • Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)

  • Editor: Clamped AutoSize in the builder. (UUM-131717)

  • Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184)

  • Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)

  • Editor: Fixed crash when using invalid font with ATG. (UUM-131205)

  • Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667)

  • Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921)

  • Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440)

  • Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)

  • Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)

  • Editor: Fixed prefab switching with Type QueryBlock. (UUM-131125)

  • Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)

  • Editor: Fixed unrooted memory labels for ATG. (UUM-126940)

  • Editor: Fixed unrooted memory labels for TextCore. (UUM-126941)

  • Editor: Fixed word selection with punctuation on ATG. (UUM-131444)

  • Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526)

  • Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985)

  • Editor: Reverted the EventModifiers move. (UUM-129040)

  • Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes. (UUM-122236)

  • GI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used. (UUM-129941)

  • Graphics: Fixed artifacts when using batched GPU skinning with Vulkan. (UUM-128233)

  • Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)

  • Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)

  • HDRP: Fixed a performance regression and insufficient light rendering in FPTL/Cluster shaders. (UUM-129871)

  • iOS: Fixed a couple iOS bugs related to when another app is recording. (UUM-102412)

  • iOS: Fixed DXT support on iOS (on devices that support it). (UUM-125554)

  • iOS: Fixed iOS 26 logs appearing as <private> in Console app. (UUM-129367)

  • Linux: Fixed New lines not registering in Multi-line UI text boxes. (UUM-129085)

  • Multiplayer: Fixed the minimum size of the details tab of the multipalyer scenario window at the minimum use-able width. (UUM-125056)

  • Multiplayer: Unity.Multiplayer.PlayMode.CurrentPlayer.IsMainEditor throws an Exception when invoked in a method marked as [InitializeOnLoadMethod]. (UUM-131667)

  • Networking: Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb. (UUM-130882)

  • Package Manager: Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.

  • Physics 2D: Fixed an issue where SegmentGeometry.forward was inverted. (UUM-131683)

  • Physics 2D: Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator. (UUM-131683)

  • Profiler: Fixed counter data availability with additive profiler data loading. (UUM-131778)

  • Profiler: Fixed errors occurring when profiling with an extremely wide or tall game view. (UUM-131464)

  • Scene/Game View: Fixed an issue where pivot settings would not be retained between project sessions. (UUM-130627)

  • Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. (UUM-130102)

  • Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package. (UUM-130674)

  • Shaders: Improved shader compilation logging when doing builds. (UUM-131278)

  • SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor. (UUM-129124)

  • SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects. (UUM-128844)

  • SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused. (UUM-128869)

  • UI Toolkit: Compute UV for VisualElement borders to correctly support UVDistortion in custom shader. (UUM-128664)

  • UI Toolkit: Fixed ContextualMenuManager not overridable. (UUM-128163)

  • UI Toolkit: Fixed texture sampling artifact in UITK shade code. (UUM-129346)

  • UI Toolkit: Improved documentation around FrameUpdate() and EditorWindows. (UUM-131755)

  • URP: Fixed issue with depth priming where intermediate textures are not requested when needing a depth copy. (UUM-131236)

  • WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only. (UUM-129979)

  • WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. (UUM-131803)

Package changes in 6000.3.5f1

Packages updated

Changeset: a1ec4b2f2d19

Third Party Notices

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