Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2022.1.19f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Asset - Database: Folder name is truncated when dot is used in the name (UUM-7046)
Asset Bundles: AssetBundle indeterminism caused by mesh streaming info (UUM-12721)
Optimization: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Physics: [2022.1] Crash on SetupAxes when duplicating two or more GameObjects at a time (UUM-13136)
Shader System: Shader variant build preparation does not scale (UUM-3711)
uGUI: Canvas is still receiving input after the canvas was disabled (UUM-15518)
Universal RP: Ambient Occlusion with Forward Rendering Path shader does not have effect if value is larger than 1 (UUM-9859)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
XR SRP: Meta Quest performance loss between URP versions when built (UUM-15608)
2022.1.19f1 Release Notes
Core: Added Transform.SetLocalPositionAndRotation(). This allows you to set both the localPosition and localRotation of a transform in a single call, which is more efficient than assigning to localPosition and localRotation separately. (Thank you to @DevDunk on the forum for the request!).
Shadergraph: Reduced time taken by code generation when a shader graph asset is imported.
VFX Graph: Reduced time taken by code generation when a VFX asset is imported.
- Burst: Entry point functions weren't always included in crash callstacks; now they are.
Android: Fixed overflow of MotionEvent global references. (UUM-8438)
Bug Reporter: Fixed the crash reporter text button truncated when screen is scaled. (UUM-4017)
Burst: ;'s in paths would cause burst to fail. Note - Also requires a fix in the Editor, so if your project has ;'s in its path, the workaround is to remove the ; from the folder name for now.
Burst: An Internal Compiler Error that could occur if a function that requires a struct ret (due to ABI) has been discarded by other logic.
Burst: Corrupted binary could be produced on M1 if there was not enough space for UUID+codesign injection.
Burst: Disabling Burst from the command line via
--burst-disable-compilationno longer results in Burst errors when building a player for Android.
Burst: Fixed a bug in Burst player builds where sufficiently complicated Bursted code could cause a deadlock deep within LLVM.
Burst: Fixed a bug where static fields in generic types could in some situations be initialized with the incorrect value.
Burst: Fixed a bug with locally declared array variables in functions where storing
nullinto them could cause invalid codegen.
Burst: Fixed a safety check bug with
Slice(start, length)where if
lengthwas equal to the
Lengthof the original span, the safety check would incorrectly report an out-of-bounds access.
Burst: Fixed access violation race condition bug.
Burst: Fixed error that occurs with a specific formulation of IL, using xx with an early out escape and unbalanced calculation stack. (Object reference not set to an instance of ... in CollectBlock.ToVisitOrder).
Burst: Fixed error when compiling assemblies with spaces in their names.
Burst: Fixed that UWP builds wouldn't respect the specified "Target SDK Version" and "Visual Studio Version" settings.
Burst: Interface methods where not being hashed correctly for constrained types, which would result in burst failing to recompile code that had changed in an implementation class.
Burst: Linking issue when exports differ only by module.
Editor: Corrected the build of a Mac Standalone player with an exported Xcode project when script debugging is enabled. (UUM-11352)
Editor: Fixed crash in standalone profiler during shutdown. (UUM-13932)
Editor: Fixed the "Auto-hide gizmos" preference in the Scene View page to persist value when reopening the editor. (UUM-7848)
Editor: Fixed the selection when the root game object has a SelectionBase component and the child is a prefab. (UUM-7831)
Editor: Game/Scene view window now no longer flickers on resizing when Graphics API is set to OpenGL. (UUM-1682)
GI: Fixed failing assert by relaxing precision requirement in Ray's IsNormalized check. (UUM-2787)
Graphics: Added error message for indirect compute buffers incorrectly flagged on DX11. (UUM-899)
Graphics: Fixed crash when loading a specific window layout on the Mac editor. (UUM-11907)
HDRP: Clamp negative absorption distance. (UUM-6746)
HDRP: Clarify the error message saying the HDRP is not supported on a certain platform. (UUM-7419)
HDRP: Clear custom pass color and depth buffers when the fullscreen debug modes are enabled. (UUM-8397)
HDRP: Fixed a null ref exception when destroying a used decal material. (UUM-4353)
HDRP: Fixed bad undo behaviour with light layers and shadows. (UUM-5701)
HDRP: Fixed broken denoiser for ray traced shadows in HDRP. (UUM-2140)
HDRP: Fixed color grading issue when multiple cameras have same volume properties but different frame settings. (UUM-3314)
HDRP: Fixed custom pass UI not refreshed when changing the injection point. (UUM-8410)
HDRP: Fixed Depth Of Field compute shader warnings on metal. (UUM-7783)
HDRP: Fixed discrepency in the fog in RT reflections and RTGI between perf and quality. (UUM-7434)
HDRP: Fixed Geometric AA tooltip. (UUM-2294)
HDRP: Fixed HDR Output behaviour when platform doesn't give back properly detected data. (UUM-6400)
HDRP: Fixed history transform management not being properly handeled for ray traced area shadows. (UUM-2150)
HDRP: Fixed scalarization not scalarizing properly. (UUM-6360)
HDRP: Fixed shadow dimmer not affecting screen space shadows. (UUM-6512)
HDRP: Fixed sky rendering in the first frame of path tracing. This also fixes issues with auto-exposure. (UUM-2427)
HDRP: Fixed SpeedTree importer when shader has no diffusion profile. (UUM-1875)
HDRP: Fixed tessellation in XR. (UUM-3338)
HDRP: Fixed the material rendering pass not correctly changed with multi-selection. (UUM-2236)
HDRP: Fixed the new ray tracing quality nodes not working.
HDRP: Fixed the ray traced ambient occlusion not rejecting the history when it should leading to severe ghosting. (UUM-3225)
HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view. (UUM-3942)
HDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky. (UUM-3326)
HDRP: Fixed volumetric clouds fog history issue that leads to severe ghosting. (UUM-4801)
HDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset. (UUM-5928)
HDRP: Removed "Sprite Mask" from scene view draw modes as it is not supported by HDRP. (UUM-3320)
HDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected. (UUM-2331)
iOS: Stopped Touch.rawPosition changing position when touch is dragged. (UUM-7581)
Linux: Fixed package manager dropdown position and GUIDepth error message on linux. (UUM-11291)
Package Manager: Package extensions should now appear directly after package is added. (UUM-2183)
Profiler: Fixed issue on Metal where an error message about texture binding may appear in some situations. (UUM-907)
Scripting: When using ObjectFactory.CreateInstance with a custom type deriving directly from UnityEngine.Object, a clearer exception message is thrown. (UUM-7896)
UI Toolkit: Fixed arc glitches at certain angles when using the vector API. (UUM-7734)
UI Toolkit: Fixed background-image-tint not working with sliced VectorImages. (UUM-5076)
UI Toolkit: Fixed BezierCurveTo() glitch when the control points are very close together. (UUM-9846)
UI Toolkit: Fixed EventSystem error logged in Editor when entering and leaving Play mode if there's a UIDocument in the scene. (UUM-10360)
UI Toolkit: Fixed for 2022.1.X: [UI Builder] @import is stripped from the associated .uss file when saving .uxml. (UUM-14414)
UI Toolkit: Fixed VectorImage glitching when changing the size of the GameView window. (UUM-4158)
Universal RP: Fixed error when viewing camera preview in editor window when using a feature AfterRenderingPostProcessing. (UUM-11947)
URP: Fixed memory leak issue in URP deferred when resizing preview camera window. (UUM-2385)
WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. (UUM-3230)
WebGL: Fixed a bug where pressing the
CMDkey on Safari would cause buttons to become stuck. (UUM-12013)
WebGL: Fixed a bug where WebGL would run in low power mode in some browsers. (UUM-7962)
Windows: Fixed mouse buttons do not get switched when the primary mouse button is changed. (UUM-3959)