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Personnages 3D et animation
Safe Harbor Statement

The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.

How to share roadmap feedback

If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting how important the topic is to you, adding your point of view and submitting! If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves.

Feuille de route

Avec l'animation au cœur de chaque jeu, notre objectif est de nous assurer que nous fournissons un ensemble complet d'outils d'animation et pour la création de personnages en 3D, ainsi qu'une API intégrale, afin de vous permettre de donner vie à votre vision créative.

En savoir plus à propos de cette page

As part of the dashboard below you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: highlighting some of the efforts that have already landed in recent versions of Unity.
In Progress: a team is at work developing solutions for this topic.
Planned: we plan to build solutions, but the work has not started, or the topic is being researched.
Under Consideration: we have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.

Principes Safe Harbor

Ce qui suit est uniquement destiné à des fins d'information et ne peut être intégré à aucun contrat. Aucune décision d'achat ne doit être prise en fonction des éléments suivants. Unity ne s'engage à fournir aucun(e) service, fonctionnalité ou code. Le développement, le calendrier et la sortie de tous les produits, services et fonctionnalités sont à la seule discrétion de Unity et sont susceptibles de changer.