Sur scène et en coulisses, dans l'éditeur et en profondeur
Trouvez l'inspiration dans les réalisations de nos partenaires tels que Sony, Lenovo, Varjo, Visionaries 777 et tant d'autres. Découvrez des démos techniques pour les outils d'artistes les plus récents afin d'accéder à l'éditeur Unity avec notre équipe technique.
Connectez-vous à la scène principale le jeudi 12 août à 13 h 00 PT (22 h 00 CEST) pour écouter Timoni West, Directeur en charge de la réalité étendue au sein de Unity, donner une conférence sur Omni, Meta, Uni et tous les autres sujets qui vous passionnent.

SIGGRAPH session highlights
We’ll share insights, demos, and the latest tech in person and online, with dedicated Unity content in room 116 from August 9–11. Click here to see our schedule.
Auto-rigging real-time 3D faces with Ziva
Dive into Ziva Face Trainer (ZFT), the new auto-rigging solution for RT3D faces. Learn about ZFT’s deep-learning parameter space, ARKit, and Expression Controls animation system.
Making Unity’s flagship cinematic Enemies
Discover the tools used to create Enemies, including an in-depth look at the new strand-based Unity hair solution.
Advances in real-time rendering
Learn about the battle-tested and production-proven real-time rendering techniques used in video games’ complex, interactive virtual worlds.
Creating organic environments in Unity
Go behind the scenes to see new Terrain features and authoring workflows for environment artists in the High Definition Rendering Pipeline (HDRP) and get a preview of what’s next.
Loki: A unified multiphysics simulation framework
Join panelists from Wētā Digital as they discuss a new framework to simulate fluid, rigid, and deformable objects without compromising fidelity on any single element.
SpeedTree Cinema: From concept art to VFX asset
Learn how professional artists are leveraging SpeedTree 9’s art tools to craft scene-stealing assets, and chat with the team about what’s next for our tools.

Créer des liens, virtuellement
Nous avons été ravis de pouvoir nous connecter avec vous sur notre stand virtuel. Souhaitez-vous poursuivre vos échanges avec notre équipe Unity ?
Press and media
If you’re a member of the press looking for more information about Unity at SIGGRAPH 2022, reach out to us directly.

SIGGRAPH 2022’s health and safety protocol follows provincial and national requirements for safety during the COVID-19 pandemic. Please refer to the Province of British Columbia website for the latest provincewide COVID-19 information.
SIGGRAPH 2022 will take place in person at the Vancouver Convention Center in Vancouver, Canada, and virtually online.
SIGGRAPH offers a variety of passes, with prices depending on the level of access, including both in-person and online-only. For details, visit the SIGGRAPH Passes & Prices page.
Yes, a variety of Unity sessions will be available online after the event.
Learn more about Unity Art Tools. Want help to dive deeper? Set up time to chat here.
Visit SIGGRAPH’s FAQ page for additional information about the event as a whole.