Unity 2022.1.16

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Known Issues in 2022.1.16f1

  • AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)

  • Asset - Database: Folder name is truncated when dot is used in the name (UUM-7046)

  • Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

2022.1.16f1 Release Notes


  • IAP: # Changelog
    ## [4.4.1] - 2022-08-11
    ### Fixed

    • GooglePlay - Fixed NullReferenceException and ArgumentException that would rarely occur due to a concurrency issue introduced in Unity IAP 4.2.0

    • Amazon - Set android:export to true to support Android API level 31+.


  • 2D: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players. (UUM-8380)

  • Android: Added mono audio output support. (UUM-9205)

  • Android: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutputOnMute feature to not work correctly, if enabled. (UUM-5652)

  • Asset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails. (UUM-1820)

  • Asset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. (UUM-12248)

  • Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono. (UUM-3655)

  • Audio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled. (UUM-399)

  • Editor: Fixed issue with too many open files when downloading from Accelerator. (UUM-4330)

  • Editor: Fixed the deadlock in Accelerator upload while using '-quit'. (UUM-3184)

  • GI: Fixed rapid changes to environment lighting causing a "UpdateEnvironment readback buffer overflow, please schedule fewer updates." warning to be emitted. (UUM-936)

  • Graphics: Set the default value of Normalize Output toggle in Transform Node to true for consistency in different node versions.

  • IL2CPP: Allow breakpoints to be set in managed code in private and internal types. (UUM-9132)

  • IL2CPP: Corrected layout structures in memory with an explicit layout and a size parameter. (UUM-9100)

  • IL2CPP: Corrected the behavior of Ping on Windows platforms. (UUM-8801)

  • IL2CPP: Do not inflate RGCTX for types and methods with non-inflated generic parameters. (UUM-6057)

  • IL2CPP: Do not strip out ETW patterns on non-windows platforms. (UUM-5771)

  • IL2CPP: Support marshaling of blittable generic instances in delegates and P/Invokes. (UUM-9460)

  • iOS: Disabled capitalization, autocorrection and others when soft keyboard is secure and input is hidden. (UUM-5974)

  • iOS: Fixed embedded frameworks loosing "sign on copy". (UUM-7653)

  • Mono: Fixed crash that would occur when assigning a large struct to the field of a null object. (UUM-10477)

  • Mono: Fixed crash when passing a generic class to a function pointer. (UUM-603)

  • Mono: Fixed Interlocked.CompareExchange float on M1. (UUM-9159)

  • Shaders: Fixed a rare issue with Asset Bundle builds being non-deterministic when Asset Bundles contain shaders. (UUM-7193)

  • Shaders: Fixed an issue where adding packages to a project would not update the Shader Compiler include search paths. (UUM-3982)

  • UI: Unity Game Services projects no longer creates a dropdown when the project names contains a slash in the Editor Project Linking UI. (UUM-12134)

  • UI Elements: Fixed min max slider behaving abnormally when using larger thumb styling. (UUM-5017)

  • UI Toolkit: Fixed bug where prefabs dragged to the Scene window aren't properly canceled if the drag ends on top of an overlay window. (UUM-10082)

  • Universal Windows Platform: Fixed IL2CPP failing to initialize when invoked in background task. (UUM-9644)

  • URP: Fixed an issue with Depth Priming when executing the DepthNormals prepass with MSAA on. (UUM-5684)

  • VFX Graph: Removed incompatible target generating shader targetting VFX. (UUM-8476)

  • WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. (UUM-1158)

  • Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System. (UUM-9029)

  • XR: Updated XR Interaction Toolkit to 2.0.3.

  • XR: Updated XR Legacy Input Helpers to 2.1.10.

Package changes in 2022.1.16f1

Packages updated


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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