Unity 2021.1.19

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2021.1.19f1

  • --: NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)

  • Ads: [Android] Unity Ad return app to Lock screen (1281041)

  • Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 (1324536)

  • Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset (1353925)

  • Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)

  • Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)

  • Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)

  • Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)

  • Global Illumination: Fixed a corruption in Probe baking when lightmap UVs were not provided. [1337226)

  • Global Illumination: [Enlighten] Fatal Error when closing the Editor while Generating Lighting (1354238)

  • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)

  • Linux: Crash on DisableSubMenu when double clicking to close a context menu (1347655)

  • Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view (1346205)

  • Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)

  • Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)

  • Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)

  • Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)

  • Scripting: Error CS8035 is thrown on opening a project when using rulesets (1349517)

  • Scripting: Increased Script Assembly reload time (1323490)

  • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

  • Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)

  • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

  • Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)

  • Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)

2021.1.19f1 Release Notes


  • Version Control: Added auto sign in when logged into Unity account.


  • Version Control: Added Checkin and Update confirmation notification.

  • Version Control: Improved load time performance.


  • Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.burst@1.5/changelog/CHANGELOG.html

  • HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)

  • Version Control: Simplified and decluttered the UI.

  • XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/changelog/CHANGELOG.html


  • Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. (1347370)

  • Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. (1317097)

  • Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.

  • Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.

  • Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. (1309997)

  • Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)

  • GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. (1348542)

  • HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)

  • IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)

  • iOS: Fixed a query of Display native resolution issue. (1342424)

  • Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. (1343929)

  • Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. (1319356)

  • Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. (1276785)

  • Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. (1318614)

  • uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. (1342519)

  • UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)

  • Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. (1353677)

  • URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.

  • URP: Fixed an issue with terrain hole shadowing. (1349305)

  • Version Control: Fixed an SSO renew token issue after a password change.

  • Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.

  • Version Control: Fixed an issue were the contextual menu was not showing up in project view.

  • Version Control: Fixed some namespace collisions issues with Antlr3.

  • Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. (1308317)

  • Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

我们使用 Cookie 来确保为您提供网站的最佳体验。有关更多信息,请访问我们的 Cookie 政策页面