Unity 2017.4.17

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started


  • AI: Fixed NavMesh baking issue that appears when an Obstacle is at a certain proximity to another mesh (1044247, 1098887)

  • Android: Fixed a crash for Android 9 (Pie) where ServiceConnection.onNullBinding() does not exist. (1091766)

  • Android: Fixed case of white flash when starting a Unity android app. (929955, 1087299)

  • Audio: Fixed FMOD shutdown to avoid a deadlock (1046752, 1086869)

  • Build Pipeline: Fixed an issue where Scene Asset Bundles could not influence managed and native code stripping. (1052180)

  • Editor: Fixed Null reference Exceptions occurring while typing in the project window search bar (1077389, 1092366)

  • Editor: Unity Editor will no longer automatically unlock assembly reload (960397)

  • IL2CPP: Fixed calls to native functions from delegates using stdcall calling convention, even if explicitly marked as cdecl. Caused problems on windows x86 (and UWP x86), leading to rare crashes in code using SSLStream (1044485)

  • IL2CPP: Fixed IL2CPP build failing if Visual Studio 2019 is installed on the machine.

  • Licenses: Fixed an issue where licence activation didn't work when using the -nographics command line flag (1043511, 1088048)

  • Physics: Fixed RaycastHit.textureCoord performance issue, was internally copying whole mesh index buffer for no good reason (1065218)


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

我们使用 Cookie 来确保为您提供网站的最佳体验。有关更多信息,请访问我们的 Cookie 政策页面