Unity 2023.1.6

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Known Issues in 2023.1.6f1

  • Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented (UUM-36242)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP (UUM-42795)

  • HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened (UUM-34562)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • iOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode (UUM-36218)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake (UUM-41988)

  • Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)

  • Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios (UUM-19089)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

  • Visual Effects: Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned graphics buffer (UUM-33819)

2023.1.6f1 Release Notes


  • Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead). (UUM-42368)

  • Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate. (UUM-40051)

  • Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked. (UUM-35177)

  • Editor: Fixed modal windows are blank when opened. (UUM-927)

  • Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. (UUM-27586)

  • Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)

  • Networking: UnityWebRequest texture download will now create the texture with mipmaps. (UUM-26628)

  • Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)

  • UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. (UUM-41395)

  • UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. (UUM-29499)

  • Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.

  • Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals &amp; SSAO in Deferred. (UUM-39831)

  • Universal RP: Fixed Native RenderPass errors when using RenderingLayers. (UUM-34728)


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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