Unity 2022.1.4

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Known Issues in 2022.1.4f1

  • Asset - Database: The creating and import of a new script in Editor became really slow in trunk (UUM-2620)

  • Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (UUM-3574)

  • IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard (1420954)

  • Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)

  • Linux: PC doesn't sleep when the Editor is open (1418023)

  • Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)

  • Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)

  • Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)

  • Physics: Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale (1377578)

  • Progressive Lightmapper: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (UUM-3968)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

  • Text: [Mac] ShortcutManager ignores Shift modifier (UUM-4083)

  • uGUI: Child Canvas Transform values are not saved when editing them in Prefab Mode (1413565)

2022.1.4f1 Release Notes


  • Graphics: Reduced command buffer CPU overhead.

  • HDRP: Reduced RenderGraph CPU overhead.


  • Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.


  • Editor: Backed out fix for 1322784. This fix created multiple regressions. (1388532)

  • Editor: [SpeedTree] Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)

  • Graphics: Fixed for slow update of streaming virtual texturing on DX11.

  • IL2CPP: Corrected a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)

  • IL2CPP: Corrected code generation for Enum.HasFlag when its second argument is a System.Enum type. (1420369)

  • IL2CPP: Corrected the behavior of named pipes on Windows platforms. (1420995)

  • IL2CPP: Corrected the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)

  • IL2CPP: Fixed builds failures when doing .NET Framework API builds and referencing types in System.Drawing. (1413051)

  • IL2CPP: Fixed crash that would occur when attaching a Rider debugger client to a il2cpp player.

  • IL2CPP: Fixed function pointer bugs with integer casting and signature comparisons. (1391567)

  • IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)

  • IL2CPP: Prevented delegates to instance methods from being called with a null "this" parameter. (1412320)

  • Mono: Fixed default interface method crash when using mismatched generic arguments. (1394314)

  • Mono: Fixed editor crash when de-serializing managed objects that have changed field types. (1378713)

  • Mono: Fixed PlatformNotSupportedException when calling System.Security.Cryptography.ProtectedData.Protect. (1397970)

  • Mono: Fixed random crash on exit or domain reload. (1418292)

  • Mono: Implemented ProcessStartInfo.ArgumentList which was introduced in .Net Standard 2.1. (1396842)

  • Mono: Throw a MarshalDirectiveException when marshaling generic instances as return types from pinvoke callbacks. (1390445)

  • Video: Video's Alpha not transparent when built with WebGL. (1397499)

  • WebGL: Fixed bug where some control keys were being incorrectly interpreted as text. (1417650)

  • Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)

  • Windows: Fixed progress bar text getting cropped in the editor when running on higher than 100% scaling display. (1398360)

Package changes in 2022.1.4f1

Packages updated

Packages added


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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