Unity 2017.4.35

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Known Issues in 2017.4.35f1

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.35f1 Release Notes


  • Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171)

  • Android: Fixed the Editor not updating the NDK directory before projects are built. (1188823)

  • Graphics: Fixed issue where culling of multiple culling groups didn't worked and returnet results only from last of them. (1181967)

  • iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333)

  • Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830)

  • UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)

  • UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays. (1027701)

  • Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)

  • Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)


  • XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked.

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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