UNITY GAMING SERVICES

How Among Us connects 500+ million players

From multiplayer infrastructure to managing player insights, learn how InnerSloth has used Unity Gaming Services to build and manage the most popular mobile game in the world.

Product updates

What’s new in Cloud Content Delivery

We’ve added new features and integrations to improve your experience and get new content to your users faster.

Unity’s 2021 Multiplayer content roundup

Unity’s multiplayer tools have evolved over the last year - and so have our resources for game devs.

Enter the Boss Room trailer

Our suite of new tools and services that simplify any developer’s ability to create cross-platform multiplayer games.

Build great multiplayer with Relay & Lobby

Introducing our brand new multiplayer connection services, Relay and Lobby, plus a fresh sample project to learn hands-on with these services.

What's new for multiplayer networking in Unity

We're working to create a robust and extensible network solution to help your projects reach their multiplayer potential.

Ads product and service updates: December 2021

The following updates reflect Unity Ads products and features released between December 1 2021–January 1 2022.

Introducing Unity Gaming Services

Our suite of new tools and services that simplify any developer’s ability to create cross-platform multiplayer games.

Unity Gaming Services launch trailer

We’re excited to announce the launch of Unity Gaming Services, our end-to-end platform with everything you need to build, manage and grow your game.

How-to guides

Nine use cases for Unity’s Game Backend tools

With Unity’s Game Backend suite, you can focus on creating content while we handle the heavy lifting.

How to perfect your game content pipeline

Building and maintaining content management and storage systems from scratch can be a real headache for studios. Don’t worry, we have you covered.

An introduction to game analytics

Learn all about the core concepts, definitions, and best practices around using game analytics in this article.

Relay and Lobby multiplayer demo

As part of the release of the Unity Gaming Services, we'd like to show how Lobby and Relay can work well together.

Cloud Content Delivery and Addressables demo

Check out our latest workshop that will walk you through the Addressable Asset System and how to get started with Cloud Content Delivery.

Event tracking simplified with Analytics

Discover why event tracking is a key element of game analytics and what you need to know about standard and custom events, different parameters, and common scenarios.

Cloud Content Delivery Technical Workshop

Rolling out regular content updates is crucial for any live game in order to keep players coming back.

Technical Docs for Lobby

Our Lobby solution is evolving on a daily basis – and you can keep up-to-date with the changes through Unity’s live doc site.

Education & resources

UGS Bootcamp: Cloud Content Delivery

Learn more about building small-scale cooperative game flows in Unity with Boss Room.

Fact or fiction? Mythbusting 3 common netcode misconceptions

One core piece of the multiplayer development puzzle is the netcode – the parts of the code that handle the “how” and “what” of communication between game players and the server.

5 strategies to improve team efficiency

For game development studios, one of the keys to long-term success is a well-functioning team. When every team member is focused on what they do best, and what is best for your player base, the results will be invaluable.

8 factors of multiplayer gamedev in small-scale coop games ft. Breakwaters

Discover how Breakwaters, an upcoming indie game, chose their model to learn how a studio building a small-scale cooperative game approached their networking.

Maximizing Ad Revenue With Mediation

In this guide, we’ll dive into what Mediation is, who it’s for, plus the benefits and best practices publishers should consider.

User Acquisition Best Practices

Level-up your user acquisition strategy with these best practices from our Unity experts.

Boss Room: Small scale co-op sample

Learn more about building small-scale cooperative game flows in Unity with Boss Room.

Build vs Buy: Cloud Content Delivery

In this guide, we look into the costs and benefits of building a hybrid solution in-house, as opposed to adopting an all-in-one solution that allows you to keep your focus on making great games.

Developer community

How Among Us connects 500+ million players

From multiplayer infrastructure to managing player insights, learn how InnerSloth has used Unity Gaming Services to build and manage the most popular mobile game in the world.

How Ad Controls puts Uken in the drivers seat

By using Ad Controls, Uken can hunt down ad issues before they have a chance to negatively impact their players, so they stay in control of their user experience.

Helping Knockout City dodge backend work

How can a team with low experience in multiplayer gaming stage a big launch for a game they’re passionate about the core concept of?

Ordering from the UGS menu with Team17

Order up! How Team17 hand-picked from the Unity menu to keep finding the fun.

Rainbow Six Siege team puts confidence in Vivox for voice

Transitioning from an internal peer-to-peer voice solution to Vivox’s client-server architecture meant a significant improvement in voice stability and performance for Rainbow Six players.

How Nifty Games stays lean and flexible

Implementing Cloud Content Delivery (CCD) early in the development cycle allowed the studio to optimize their live operations workflows.

Medal of Honor

Above and Beyond goes confidently into battle with full support from Unity Multiplayer Services.

Empowering in-game comms for Valorant

After proven performance in League of Legends, Vivox is giving VALORANT players a strong voice too.

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