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Try Unity Gaming Services for free
Everything you need to launch, manage, and operate your game – with generous free tiers. Pay only as you start to scale, with products in beta remaining free.
Unity’s 2021 Multiplayer content roundup
Unity’s multiplayer tools have evolved over the last year - and so have our resources for game devs.
Build vs Buy: Cloud Content Delivery
Rolling out regular content updates is crucial for any live game in order to keep players coming back.
Product updates
What’s new in Cloud Content Delivery
We’ve added new features and integrations to improve your experience and get new content to your users faster.
Unity’s 2021 Multiplayer content roundup
Unity’s multiplayer tools have evolved over the last year - and so have our resources for game devs.
Enter the Boss Room trailer
Our suite of new tools and services that simplify any developer’s ability to create cross-platform multiplayer games.
Build great multiplayer with Relay & Lobby
Introducing our brand new multiplayer connection services, Relay and Lobby, plus a fresh sample project to learn hands-on with these services.
What's new for multiplayer networking in Unity
We're working to create a robust and extensible network solution to help your projects reach their multiplayer potential.
Ads product and service updates: December 2021
The following updates reflect Unity Ads products and features released between December 1 2021–January 1 2022.
Introducing Unity Gaming Services
Our suite of new tools and services that simplify any developer’s ability to create cross-platform multiplayer games.
Unity Gaming Services launch trailer
We’re excited to announce the launch of Unity Gaming Services, our end-to-end platform with everything you need to build, manage and grow your game.
How-to guides
Nine use cases for Unity’s Game Backend tools
With Unity’s Game Backend suite, you can focus on creating content while we handle the heavy lifting.
How to perfect your game content pipeline
Building and maintaining content management and storage systems from scratch can be a real headache for studios. Don’t worry, we have you covered.
An introduction to game analytics
Learn all about the core concepts, definitions, and best practices around using game analytics in this article.
Relay and Lobby multiplayer demo
As part of the release of the Unity Gaming Services, we'd like to show how Lobby and Relay can work well together.
Cloud Content Delivery and Addressables demo
Check out our latest workshop that will walk you through the Addressable Asset System and how to get started with Cloud Content Delivery.
Event tracking simplified with Analytics
Discover why event tracking is a key element of game analytics and what you need to know about standard and custom events, different parameters, and common scenarios.
Cloud Content Delivery Technical Workshop
Rolling out regular content updates is crucial for any live game in order to keep players coming back.
Technical Docs for Lobby
Our Lobby solution is evolving on a daily basis – and you can keep up-to-date with the changes through Unity’s live doc site.
Education & resources
UGS Bootcamp: Cloud Content Delivery
Learn more about building small-scale cooperative game flows in Unity with Boss Room.
Fact or fiction? Mythbusting 3 common netcode misconceptions
One core piece of the multiplayer development puzzle is the netcode – the parts of the code that handle the “how” and “what” of communication between game players and the server.
5 strategies to improve team efficiency
For game development studios, one of the keys to long-term success is a well-functioning team. When every team member is focused on what they do best, and what is best for your player base, the results will be invaluable.
8 factors of multiplayer gamedev in small-scale coop games ft. Breakwaters
Discover how Breakwaters, an upcoming indie game, chose their model to learn how a studio building a small-scale cooperative game approached their networking.
Maximizing Ad Revenue With Mediation
In this guide, we’ll dive into what Mediation is, who it’s for, plus the benefits and best practices publishers should consider.
User Acquisition Best Practices
Level-up your user acquisition strategy with these best practices from our Unity experts.
Boss Room: Small scale co-op sample
Learn more about building small-scale cooperative game flows in Unity with Boss Room.
Build vs Buy: Cloud Content Delivery
In this guide, we look into the costs and benefits of building a hybrid solution in-house, as opposed to adopting an all-in-one solution that allows you to keep your focus on making great games.
Developer community
How Among Us connects 500+ million players
From multiplayer infrastructure to managing player insights, learn how InnerSloth has used Unity Gaming Services to build and manage the most popular mobile game in the world.
How Ad Controls puts Uken in the drivers seat
By using Ad Controls, Uken can hunt down ad issues before they have a chance to negatively impact their players, so they stay in control of their user experience.
Helping Knockout City dodge backend work
How can a team with low experience in multiplayer gaming stage a big launch for a game they’re passionate about the core concept of?
Rainbow Six Siege team puts confidence in Vivox for voice
Transitioning from an internal peer-to-peer voice solution to Vivox’s client-server architecture meant a significant improvement in voice stability and performance for Rainbow Six players.
How Nifty Games stays lean and flexible
Implementing Cloud Content Delivery (CCD) early in the development cycle allowed the studio to optimize their live operations workflows.
Medal of Honor
Above and Beyond goes confidently into battle with full support from Unity Multiplayer Services.
Empowering in-game comms for Valorant
After proven performance in League of Legends, Vivox is giving VALORANT players a strong voice too.